OldCrowBalthazor wrote: Thu Jul 17, 2025 9:02 am
Nope tried many times and can not get it to work with Imphal-Kohima 1944. I get kicked completely out. Unfortunate as I am ready to start recording a MP match of that scenario for YT.
Without replacement bitmaps in the specific campaign folder things get wonky most rikki tik. Sometimes a counter mod will not load especially in a save. I'm encountering this sort of issue adding my naval counters to the TRP set in SC:WIE. I've found that disabling then re-enabling the mod can work. It's almost as if they stick occasionally.
I wonder also if the two part nature of the Frankencounter installation package might be causing issues. I broke out the four IJN options as a space saving measure but maybe bundling all files into four discreet versions is the better option. It would certainly make installation less complicated.
As for Imphal-Kohima, I'll throw together a quick patch since you're under some time pressure.
I did alert the Devs to potential bug/oversight with the default campaign which might explain the crash. Two folders in the location below appear incomplete.
D:\Strategic Command WWII - War in the Pacific\Campaigns\_1944 Imphal and Kohima
Axis Minor [3d and nato sprites present]
Major_06 [nato sprites missing]
Major_07 [3d and nato sprites present]
Major_10 [3d sprites missing]
Good to be back. Funny how I spend much more time modding than actually playing. It is strangely addictive.
BTW, are you using any other mods which cause conflict? Frankencounter also modifies these files:
morale_flag_sprites.png
resource_flag_sprites.png
unit_activation_sprites.png
unit_experience.png
unit_mode_sprites.png
unit_nato_flag_sprites.png
unit_nato_flag_sprites_zoom.png
unit_strength_values_sprites.png