A hybrid map mod

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

ajarnlance
Posts: 82
Joined: Thu Dec 30, 2010 2:53 pm

Re: A hybrid map mod

Post by ajarnlance »

I don't want to make it look like an arcade game because this is a serious wargame, as you say. But when I realised how easy it was to make it 3D I thought the ability to tilt might be something players might like, as well as being able to zoom in closer. Currently upscaling your map so it looks better when zooming in close. I've seen that another mod has counters for units which I like but they are all together in one file. I wonder how you get separate counters from a long strip like that? Any idea? I will of course give credit to the shoulders of the giants we are standing on to get to this point: a lot of love and work by the modding community has gone in to this game. Hopefully I can make my contribution.
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
ajarnlance
Posts: 82
Joined: Thu Dec 30, 2010 2:53 pm

Re: A hybrid map mod

Post by ajarnlance »

Your map is looking good! No more messing around to get the game to fit a modern monitor: this fits every modern screen seamlessly!

Image

Image
Screenshot 2025-08-17 at 15.09.57.png
Screenshot 2025-08-17 at 15.09.57.png (4.59 MiB) Viewed 235 times
Attachments
Screenshot 2025-08-17 at 15.37.35.png
Screenshot 2025-08-17 at 15.37.35.png (4.61 MiB) Viewed 231 times
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
Seacat54
Posts: 60
Joined: Sun Jan 26, 2025 8:54 pm

Re: A hybrid map mod

Post by Seacat54 »

Image
gigglebottom
Posts: 15
Joined: Thu Jan 09, 2025 10:51 pm

Re: A hybrid map mod

Post by gigglebottom »

ajarnlance wrote: Sun Aug 17, 2025 12:13 pm Your map is looking good! No more messing around to get the game to fit a modern monitor: this fits every modern screen seamlessly!
:o fantastic!
User avatar
Tanaka
Posts: 5172
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

Re: A hybrid map mod

Post by Tanaka »

ajarnlance wrote: Sun Aug 17, 2025 12:13 pm Your map is looking good! No more messing around to get the game to fit a modern monitor: this fits every modern screen seamlessly!

Image

ImageScreenshot 2025-08-17 at 15.09.57.png
Woah that looks very cool! Will you be making this available?
Image
thek3mu
Posts: 5
Joined: Fri Feb 14, 2025 5:53 am

Re: A hybrid map mod

Post by thek3mu »

groovy! seeing folks keep editing the map makes my heart jump!
Post Reply

Return to “Scenario Design and Modding”