Old Gamer New to WITP AE - Questions

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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rockmedic109
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Re: Old Gamer New to WITP AE - Questions

Post by rockmedic109 »

Best option on repairs is to repair all SYS damage before trying to get the ship to a shipyard elsewhere. Trying to do it with more than 50% SYS damage is asking for the vessel to sink.

I am not sure I understand correctly. You moved Chinese units to India to get India replacements? I could be wrong, but I don't think that works. They only get Chinese replacements a far as I know.

Ships disappearing and appearing on the sunk ship list is Fog of War. It will happen constantly. You will get a notification in operations report that ship X has not been sunk as it was spotted. At the end of the operations report will be a list of confirmed sinkings {yours and the enemies}; I believe this list is accurate. If you listen closely, you will hear ship sinking noise, like a deep bubble sound, after the battle report. This can be a clue about a ship sinking. If multiple ships are listed as heavy damage in the report, it becomes useless. This is best used in sub attacks.
Last edited by rockmedic109 on Sat Feb 07, 2026 5:42 am, edited 1 time in total.
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RangerJoe
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Re: Old Gamer New to WITP AE - Questions

Post by RangerJoe »

Fix as much minor damage as you can in pier side mode if there are ships that need the shipyard. Don't try to move ships with too much flooding either, get the temporary flooding eliminated. The systems damage include things like pumps so you want those repaired. That said, if they are in dangerous territory, then move them. Do so wisely, from port to port while disbanding at a port if you want to do that. Have the escort TF follow a lower numbered ASW TF in an attempt to minimize submarine attacks. Have any float planes fly naval search to sport the enemy submarines. A spotted submarine is usually an ineffective submarine.

Chinese troops do not take Commonwealth devices, only Chinese devices. Turn off all or almost all replacements for the troops in China. Supplies are at a premium in China so don't use those for replacements, use them to repair devices and to defend in combat. Seldom if ever attack since that uses a lot of supplies.

As far as the ships sunk, that is the Fog Of War.
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Chris21wen
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Re: Old Gamer New to WITP AE - Questions

Post by Chris21wen »

Some points before I answer to some of your earlier questions.

You can do nothing without supply, fuel, resources and oil. All move via road, rail, sea and limited air with rail and sea being the two most important.

If two base are connected via a rail link, all will move along it. Road works in a similar fashion but at a greatly reduced rate but it's now base to hex. Without a road just a trickle the further away the location is the less is moved (5 key).

It is very difficult to isolate a hex, all six hexsides need to be in your control (W key), but supply can be slowed down by breaking the rail net, i.e. parking a unit on a rail line or taking a base in the link.

Where the road/rail stops (ports) you need to ship via sea. The game has the Auto Convoy system but for me it does not work well, often sending convoys to location it should not. The AI uses this and you will often see strange enemy TF in places they should not be and I don't mean they KB, they turn out to be cargo etc.

I always use, as I think most do, the continuous supply method (CS). Change Human control to CS in the TF screen. That way you can plan you rout away from possible enemy activity etc.

Too you questions
krakowca wrote: Sat Feb 07, 2026 4:23 am
Some lessons learned:
1) Lots of ship to ship fighting in the Coral Sea area. The japanese have lost more ships, but the Allies, especially Australia have a lot more with major damage. What really is bad is that the lack of repair shipyards in that whole area really hurts. I lost a BB trying to get it from Sydney out to the open ocean to limp back to SF for repairs when an IJN sub put ONE torpedo into her (she only had like 20 FLT damage and minor System and Engine damage). The 2 BBs that got hit hard at Pearl Harbor really don't seem to be repairing much at all.

QUESTION: Is it better to put a damaged ship into portside repair to fix minor damage before putting it into the shipyard to repair the major damage? Is that faster?
In general yes but it's the flotation damage that is important. Ships don't sink because of system or weapon damage. Fortunately the game knows this and repairs that first if it can. Send them back in hops, moving a cruise speed as that will reduce the chance of flt damage increasing.

Shipyard size matters hugely with big ships needing bigger yds but don't forget the various types of repair/Aux ship.

Have read of this 101 Repair Guide.
https://forums.matrixgames.com/viewtopi ... 3#p2847023
2) i walked 12 Chinese divisions from China to Calcutta. It took a couple of months. I did transfer them to India Command. They have been sitting there for over a month and so far have not been soaking in any Indian reinforcements. They are pulling in supply and a slow trickle of Chinese reinforcements though. Their AV is going up.

QUESTION: I don't know if I misunderstood or what, but it doesn't seem to me that these divisions will pull in anything other than Chinese troops and gear. Is that correct? Also I get numerous Chinese Air squadrons that have no planes (the Russian models of planes). They never get any reinforcements.
They won't they are Chinese. All nationalities have they own equipment/devices that comes from their own national borders/base so the further away a unit is from them the longer it takes. There's also production to take into account, some device are produced in very small numbers, then there's supply and leaders and transport network and.....

The Chinese do not produce any a/c, all are imported (replacement rate) but in very small numbers. Of the a/c available at the start only the DC-3 is actually imported and then only one a month. From 4/42 they start to get better a/c but never in larger number roughly 10 a month.

Send the AG somewhere safe and train, train, train....
3) I have noticed that some ships that I have sunk seem to reappear back in the game. Several examples. I KNOW I sunk the CV SORYU. Then for like a month, it showed the SORYU was not sunk, but it was the SHOKAKU. Well, it has changed back to SORYU now. This has been over the course of several months. Also, I sunk the BB ISE early on in the war from the Dutch SS. It showed on the sunk list for like 3 months. In fact, I posted it earlier in this thread. I then sank the Kirishima in the Coral Sea and when I looked at the sunk list, only the Kirishima is on it. This past week I sunk a CVL, the ZUIHO. I saw 3 IJN CVs sunk - SORYU, ZUIHO, and RJUYO. Today, only 2 are showing. Is this a bug or is it just FOG of WAR?
Sunk ships do not come back. You might think you know but you don't know for sure, it is FOG. Be aware that the AI does not follow normal rules when it comes to repair and movement of ships. It can't as the AI is very limited and cannot cope with such complexities.
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Bo Rearguard
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Re: Old Gamer New to WITP AE - Questions

Post by Bo Rearguard »

krakowca wrote: Sat Feb 07, 2026 4:23 am Also I get numerous Chinese Air squadrons that have no planes (the Russian models of planes). They never get any reinforcements.
Although the pre-game stock of Soviet replacement aircraft is limited, eventually you start receiving a slow dribble of Allied models in the Chinese aircraft replacement pool that you can upgrade to. Planes like the P-44 Vanguard, Hawk 75M, B-25 Mitchell and at some point P-40 Warhawks as well. In addition, when the AVG units withdraw their remaining planes go into the Chinese pool and are available for use in Chinese fighter squadrons.
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
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