War In The East II: Self Vs Self For Two Smart Generals

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ReginaldBednar2
Posts: 89
Joined: Thu Aug 01, 2019 10:46 pm

Re: War In The East II: Self Vs Self For Two Smart Generals

Post by ReginaldBednar2 »

That is, next turn, not next year.
ReginaldBednar2
Posts: 89
Joined: Thu Aug 01, 2019 10:46 pm

Re: War In The East II: Self Vs Self For Two Smart Generals

Post by ReginaldBednar2 »

If nobody is going to comment on these articles, I may not publish anymore except for some interesting occurrences.

YOUR FEEDBACK IS REALLY APPRECIATED.
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thek3mu
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Re: War In The East II: Self Vs Self For Two Smart Generals

Post by thek3mu »

i'm following your every move! thanks for putting up that many images! i wonder, are you happy with your air performance? luftwaffe and soviet air force? i mean, you use air-assist, right? when you push that GS button - do you like the results? do you care for your airfields? how about supply - balance between air and ground ... ofc, lots of this comes a little later - but right now, how do you like it?! oh man, air and ground ops go together like peas and carrots! :D

... can you imagine, there's folks who want to out-house-rule the air completely because it's a buggered mess for them ... guess what, the east front air ops were a buggered mess!!! :lol: if one wanted a righteous strat air game/sim they'd do EDBBR or maybe WitW - between you and me ... i'd play B-29 superfortress! (... on my table, pc turned off.) 8-)
So muss man erst mal machen können.
-- complicated moves fanboy
ReginaldBednar2
Posts: 89
Joined: Thu Aug 01, 2019 10:46 pm

Re: War In The East II: Self Vs Self For Two Smart Generals

Post by ReginaldBednar2 »

THANKS FOR YOUR FEEDBACK!

The recon bug is most annoying basically inhibiting manual recon selection. WIE II doesn't seem to give as precise reconnaissance info as WIE did, anyway.

THE BUG
Right click icon to select 0 to 3 hexes search area, and window simply disappears!

My biggest problem right now is a lack of good airfields connected by rail for the Luftwaffe; Luftwaffe recon, fighter, and dive bomber range, like for the Russians, is very short and requires airfields close to the front. Ideally, one would like a depot (must be connected by contiguous working RR hexes). I think I will try building/using old airfields of size 1 which are not depot capable. CLEARLY, I HAVE OUTRUN MY LUFTWAFFE SUPPORT.

Since panzer and infantry fatigue must now be carefully managed in the game, I have found they swamp any logistically problems reducing movement and combat capabilities!

Clearly War in the West is Matrix Games attempt to completely redo Bombing the Reich, but the UI for aircraft seems to be very clunky (too many clicks required). Only 10 missions can be specified now manually from all the ground turn support (recon, bombing, etc.), and I have completely given up manually selecting missions. I JUST MANUALLY MOVE THE WINGS FORWARD. I do now spend a lot of time manually building airfields and depots.

ANOTHER SUGESTION
Let the range circles be selectable by aircraft type (recon, fighter, dive bomber, level bomber, naval, etc.)
ReginaldBednar2
Posts: 89
Joined: Thu Aug 01, 2019 10:46 pm

Re: War In The East II: Self Vs Self For Two Smart Generals

Post by ReginaldBednar2 »

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ReginaldBednar2
Posts: 89
Joined: Thu Aug 01, 2019 10:46 pm

Re: War In The East II: Self Vs Self For Two Smart Generals

Post by ReginaldBednar2 »

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ReginaldBednar2
Posts: 89
Joined: Thu Aug 01, 2019 10:46 pm

Re: War In The East II: Self Vs Self For Two Smart Generals

Post by ReginaldBednar2 »

GENERAL QUESTIONS FOR VIEWERS WHO ARE PLAYING WIE II VERSUS AI

1. Are you doing substantially better as Germans, and what handicap settings
have you set?

2. Are you doing substantially better as Russians, and what handicap settings
have you set?

3. Are you setting aircraft missions 100% manually?

4. Are you using captured airfields of size 1 not connected to the RR supply
network?

5. What changes to the User Interface do you recommend?

MY USER INTERFACE RECOMMENDED CHANGES

1. Fix recon disappearing icon to increase search size (BUG)

2. In the air phase, select appropriate F key (recon, airfield attack), left
click location, and
GUI allows one to manually or automatic all appropriate details

3. In ground phase, select appropriate key (ground support, ground attack,
air supply), left click location and
GUI allows one to manually or automatic all appropriate details

4. Give list of all aircraft in range with hexes (color coded based on
fatigue), aircraft type, etc. so manual box selection can be easily
used

5. Be able to select aircraft range circles by type (fighter, etc.)

6. Be able to manually select RR hexes which are highest priority for higher
command RR battalions/regiments; AI has its own ideas some times
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