Help with DEF parameters

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Kuokkanen
Posts: 3748
Joined: Fri Apr 02, 2004 1:16 pm

RE: Help with DEF parameters

Post by Kuokkanen »

Bump
ORIGINAL: Matti Kuokkanen

I need some help again. First off Corvette. Please take a look to files Corellian Corvette.def and corvettelaser.def and tell me what are wrong and how to correct them. Maybe someone would make corrections and send files to me?

Second, fighters and their behaviour. In scenario TIE Fighters vs X-Wings AI fighters don't shoot much at each others. It is mostly zig-zag maneuvers around the space. One T/F get shots to X-W, but then said T/F just hangs on X-W's tail and don't shoot anymore. I tweaked maneuverability down but it's no good. Why are they making erratic maneuvers and only rarely get shots in?

If I don't get help with this anytime soon, I'm about concentrate to other projects.
http://koti.mbnet.fi/~bigfoot/imperium/mods.zip

Notes: Fighters are scaled down as defined in Star Wars Databank, but for player it isn't too hard score hits. Play with arcade level.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Necromancer
Posts: 54
Joined: Wed Jun 16, 2004 6:53 pm

RE: Help with DEF parameters

Post by Necromancer »

Matti,

I checked the corvette.def... I found one error in the weapon entry..

weapon: {
type: "corvettelaser",
abrv: "Turret",
group: "Turret1",
rest_azimuth: 0,
rest_elevation 0,
muzzle: (0, 30, 0),
loc: (-9, 469, 2162),
size: 50,
hull_factor: 0.2
}

it should be:

weapon: {
type: "corvettelaser",
abrv: "Turret",
group: "Turret1",
rest_azimuth: 0,
rest_elevation: 0,
muzzle: (0, 30, 0),
loc: (-9, 469, 2162),
size: 50,
hull_factor: 0.2
}

other than that the weapon def looks ok....try that and see if it helps..

Nec
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