Quick update on development progress.

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

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rhohltjr
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Location: When I play pacific wargames, I expect smarter AI.

RE: Quick update on development progress.

Post by rhohltjr »

ORIGINAL: Raverdave

WiTP has move so far fowared from UV that it is no longer a case of simply "porting" an ungrade across from WiTP to UV.

Thanks Raverdave. While that doesn't sound as good for UV, Witp sounds better and better
with every passing hour.[8D] No wrong answer.
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
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Toro
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RE: Quick update on development progress.

Post by Toro »

Wonderful news! For those of us who, many years back, first anticipated this game (remember, everyone, when UV was originally introduced as a scenario pack for WitP?), we thank you! Who above said it: "July is shot." And August, and September...
Scott_USN
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RE: Quick update on development progress.

Post by Scott_USN »

Will the price be $69.95 or something like that?
DougAngle
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RE: Quick update on development progress.

Post by DougAngle »

I'd better hurry up and get the yard work and all of the other 'Honey DO' list taken care of. Credit card is out and ready! Like the rest of the folks said, just get it right. Thanks Joel for keeping us posted.!
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kaleun
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RE: Quick update on development progress.

Post by kaleun »

Credit card has been out for a week!
Appear at places to which he must hasten; move swiftly where he does not expect you.
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Cap Mandrake
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RE: Quick update on development progress.

Post by Cap Mandrake »

ORIGINAL: Becket
ORIGINAL: freeboy
it really is a mute point.

Or maybe it really should have been? [:D]

Kidding! I couldn't help it!

I do hate those mute points, though, it's always so hard to understand to know what they are talking about.

I...I can't stop..!!!

Now, now...be nice [:-] [;)]
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Arnir
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RE: Quick update on development progress.

Post by Arnir »

I'm waiting with credit card primed as well. I would gladly pay for it now so that I won't fritter the money away on food, rent or gas.
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Hornblower
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RE: Quick update on development progress.

Post by Hornblower »

Am I the only one who will be hinting for witp for fathers day, rather then another hammer or tie?
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kaleun
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RE: Quick update on development progress.

Post by kaleun »

Some of us don't have children to get in the way of playing[:D]
Appear at places to which he must hasten; move swiftly where he does not expect you.
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ZOOMIE1980
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RE: Quick update on development progress.

Post by ZOOMIE1980 »

ORIGINAL: Mr.Frag
Your attitude in this matter is refreshingly old fashioned..., pride in your product.

As I said in the Dev forum a long time back when the word "patch" came up ... "that is demoralizing, it means we failed as a team."

It is really a pleasure working with 2by3. Even when they say they can't get something fixed they go off and fix it anyways. Just in the last week when we were all set for gold, Mike came along and completely gutted the TF routines and redid them from scratch. It caused a couple of major bugs and shook things up, but the end result is the odds on anything going wrong in "your" game is greatly reduced because it was done.

I was scratching my head wondering how insane these guys were to make such a large change at this late state, but it just shows how committed they are to getting it right no matter what.

While you might not be super happy because your favorite "XYZ" is not in the database, you will not be screaming because the game crashes on you every 15 minutes of order entry. This game can take you working for 24 hours entering in orders. It is *that* stable. "XYZ" can be dealt with in the editor, crashes can not.


Wow. Talk about different worlds we live in! I guess in the gaming world, having a game that does not generate and access violation or divide by zero exception is the sign of a "stable" bug-free softwary system. In our industry, and our firm, we haven't had a half dozen hard "traps" in deliverable code in over 20 years. Bugs are almost always errors in processing logic or lack of conformaty to contracted external specification. A stable system is a system that performs a billion financial settlement transactions over six months without a single processing error and one microsecond of down time.

Just a difference in cultures, I suppose. But then again, when you code in straight 'C', pass old-style pointers around, "roll your own library code vs using mature, stable, external toolkits, and use fixed data arrays, access violations are par for the course, I guess.
ZOOMIE1980
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RE: Quick update on development progress.

Post by ZOOMIE1980 »

ORIGINAL: 2Stepper
ORIGINAL: Mr.Frag

As I said in the Dev forum a long time back when the word "patch" came up ... "that is demoralizing, it means we failed as a team."

Nah, I wouldn't take it that way Frag. Though I can understand how you might... The community of people that buy wargames and games in general are almost "pre-programmed" to expect that SOMETHING will be amiss at release time because those that developed it were under a tight schedule. Then patches would follow...

While that's a sad story of the industry it's equally sad that most of us out here have gotten used to it. It is VERY refreshing to know that Matrix took the time and effort to make a great product that we all could enjoy... I'm sure it'll be a gem out of the box... and with regards to patches? Heck I'd just look at them as "developmental improvements". [:D]

I mean really, who ever said you can't improve upon perfection? [;)][8D]

Patches are unvoidable. NASA is STILL delivering software patches to the shuttle systems even today. And that is for 20 year old software systems. I'm currently working on our 30th patch to a pre-paid card system that is only six years old!!!

Just because a game doesn't fall over with a c0000005 access violation or some divide by zero trap doesn't mean it is "stable" or correct. There is nothing like putting software into the hands of thousands of users to expose all sorts of things. Humans, afterall, are about as unpredictable a group as can be imagined. They will expose things the developers have never thought of because they will attempt to do things in a way no one on the development team would ever consider even trying!

But it appears 2x3 has gone the extra mile to make this game unusually solid, as games go (the buggiest class of software in the entire computing universe by a wide margin). The idea that users will be extactic because the thing doesn't fall over with a hard trap during a 12 hour orders phase is a sign of just how poor quality control and development environments are in this industry sector, as a whole. But hats off to these guys, they are trying awfully hard, epsecially considering the size of the development staff and the lack of decent toolkits they are using....
ZOOMIE1980
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RE: Quick update on development progress.

Post by ZOOMIE1980 »

ORIGINAL: freeboy

In a nutshell you make your error,"settle for playable .." no person in this forum wants a playable beta as the final product. I would not expect to "settle " for anything associated with matrix or 2by3. Calling me a dolt or selfish is your liberty, yet in a game that one player stated took 12 hours to input his first turn I will probably play many first turns just trying to "get it right". So my month of waiting, or however long it takes, days or weeks? This time really could be spent learning the nuts and bolts of what we all expect to be a fine game. As for myself it’s about learning and having fun. Do you really think it would hurt the game to be released imperfectly? Maybe it should be tested another year or two then? Ludicrous I know but these issues are not black and white, and while you seemingly want a flawless product I know there is no such thing.. ever. This is not a selfish proposition as you stated, in no way does releasing the game in its current form hurt the game or gaming community, neither matrix nor 2by3 are planning this so it really is a mute point.

Well, in the commercial business software world, software often remains in beta for a year to 18 months or more before released into production. The idea that commercial software is released with only a month or so of beta is actually a bit scary to me.....
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freeboy
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RE: Quick update on development progress.

Post by freeboy »

hey zoom80 this game has been in BETA for months, where did you get the one month from... I said in this last month several forum members have expressed..[>:][>:]
so.. maybe we will see this game soon.. if no new bugs show up
"Tanks forward"
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2ndACR
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RE: Quick update on development progress.

Post by 2ndACR »

ORIGINAL: ZOOMIE1980
ORIGINAL: freeboy

In a nutshell you make your error,"settle for playable .." no person in this forum wants a playable beta as the final product. I would not expect to "settle " for anything associated with matrix or 2by3. Calling me a dolt or selfish is your liberty, yet in a game that one player stated took 12 hours to input his first turn I will probably play many first turns just trying to "get it right". So my month of waiting, or however long it takes, days or weeks? This time really could be spent learning the nuts and bolts of what we all expect to be a fine game. As for myself it’s about learning and having fun. Do you really think it would hurt the game to be released imperfectly? Maybe it should be tested another year or two then? Ludicrous I know but these issues are not black and white, and while you seemingly want a flawless product I know there is no such thing.. ever. This is not a selfish proposition as you stated, in no way does releasing the game in its current form hurt the game or gaming community, neither matrix nor 2by3 are planning this so it really is a mute point.

Well, in the commercial business software world, software often remains in beta for a year to 18 months or more before released into production. The idea that commercial software is released with only a month or so of beta is actually a bit scary to me.....

You just have to trust the gods of wargames Joel Billings and Gary Grigsby. I have owned and played just about every game these 2 have been involved in. They have my complete trust.

Freeboy,

WITP has only been in Beta testing for a little over a month. Alpha testing for months.
But it was very good Alpha testing.
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freeboy
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RE: Quick update on development progress.

Post by freeboy »

ally, I am way off then, I did indeed think this had been in BETA since mid feb or march my error[:@]
"Tanks forward"
ZOOMIE1980
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RE: Quick update on development progress.

Post by ZOOMIE1980 »

ORIGINAL: freeboy

hey zoom80 this game has been in BETA for months, where did you get the one month from... I said in this last month several forum members have expressed..[>:][>:]
so.. maybe we will see this game soon.. if no new bugs show up

Actually, that was Alpha. Beta is AFTER the feature freeze. And the beta is a handful of human players playing the game without the benifit of sophisticated automated testing systems designed to execute every line of code in the system many times over. Computer vs Computer doesn't come close to a real automated testing suite. And I doubt anyone in the gaming industry has a robust regression test suite. How many times have we seen patches break more things than they fix???
ZOOMIE1980
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RE: Quick update on development progress.

Post by ZOOMIE1980 »

ORIGINAL: 2ndACR
ORIGINAL: ZOOMIE1980
ORIGINAL: freeboy

In a nutshell you make your error,"settle for playable .." no person in this forum wants a playable beta as the final product. I would not expect to "settle " for anything associated with matrix or 2by3. Calling me a dolt or selfish is your liberty, yet in a game that one player stated took 12 hours to input his first turn I will probably play many first turns just trying to "get it right". So my month of waiting, or however long it takes, days or weeks? This time really could be spent learning the nuts and bolts of what we all expect to be a fine game. As for myself it’s about learning and having fun. Do you really think it would hurt the game to be released imperfectly? Maybe it should be tested another year or two then? Ludicrous I know but these issues are not black and white, and while you seemingly want a flawless product I know there is no such thing.. ever. This is not a selfish proposition as you stated, in no way does releasing the game in its current form hurt the game or gaming community, neither matrix nor 2by3 are planning this so it really is a mute point.

Well, in the commercial business software world, software often remains in beta for a year to 18 months or more before released into production. The idea that commercial software is released with only a month or so of beta is actually a bit scary to me.....

You just have to trust the gods of wargames Joel Billings and Gary Grigsby. I have owned and played just about every game these 2 have been involved in. They have my complete trust.

Freeboy,

WITP has only been in Beta testing for a little over a month. Alpha testing for months.
But it was very good Alpha testing.

Well, I;ve rewritten almost every Grigsby game I've gotten the source code to over the years, including PACWAR to fix a litany of bugs and AI stupidity.....
Adnan Meshuggi
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RE: Quick update on development progress.

Post by Adnan Meshuggi »

Hm, is it possible that one of the needed fixes is the "in harbours only such ships could be hit by torpedos who are before other ships-bug" ?

just kidding....

honestly, i think this game will have a lot bugs even the betas couldn´t find.
Why ? because it is sooooooooooooooooooooooooooooo big... like TOR you have do play a lot games with a lot different kind of clicks...

so why not give it us now, so we all cold beta test a little more ? Compared to so many other games it will be perfect stable, i bet.
And i belive we all (beside this evil lucky betas) have to learn a lot about its mechanism... so give it us now, make a patch say in 2 months with the improvements we will send you to optimize and we all are happy.

we... because we could play it
you.... because you could spend a 3 years holliday at hawaii from all the money we send you [:D]

hehe... just a idea.

The thing about copy defence system... i too think it isn´t neccessary.... i have bought uv and gave it to my brother - but in that time i didn´t play it (even if i had made a copy! I dislike the idea of a damaged CD and that i have to pay a lot money for a new version (and more important the TIME i can´t play without the CD...)

UV´s only disadvantage was its Scenario-character.... for this we have now witp.... i will download the game AND buy it as an CD (if i could get it in europe)... one version for me, one for my brother as a present (so i could kick his ass in a pbem...)

Just my 2 cents...

oh last question, how many Gigabyte will the download have ? For me no problem (i have 1 Mbit/s but if something is broken and you have do do a 4 GB-Download again this is just frustraiting :) )
Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
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GBirkn
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RE: Quick update on development progress.

Post by GBirkn »

ORIGINAL: ZOOMIE1980
Well, I;ve rewritten almost every Grigsby game I've gotten the source code to over the years, including PACWAR to fix a litany of bugs and AI stupidity.....

I didn't know they released the source code! What sort of a license is it under? Are there any plans to release the code to UV, so we can contribute some help that might eventually find its way into WITP?
"War is the remedy our enemies have chosen, and I say let's give them all they want." -- Gen. W. T. Sherman
ZOOMIE1980
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RE: Quick update on development progress.

Post by ZOOMIE1980 »

ORIGINAL: GBirkn
ORIGINAL: ZOOMIE1980
Well, I;ve rewritten almost every Grigsby game I've gotten the source code to over the years, including PACWAR to fix a litany of bugs and AI stupidity.....

I didn't know they released the source code! What sort of a license is it under? Are there any plans to release the code to UV, so we can contribute some help that might eventually find its way into WITP?


The old Apple II games were easy. The game disks contained the AppleSoft basic code right on them, all you had to do was boot to ProDos and extract it and go from there. I got the PACWAR code from one of guys that did some work on the Matrix reissue of the game. And for those who thought Grigsby was such a great programmer, all you have to do is read the "What's Changed" list to see just how bad the original PACWAR really was!

Gary is a TREMENDOUS game designer. Pure genius. But he's NOT much of a programmer, at least, he's not anymore. The way he used the same data array in the old Apple II game for different game entities was quite clever at the time when we had 128K of memory to play with and those tiny 360K floppy disks. But in this day and age of 1GB ram and 300GB hardrives, and myraiad of toolkits, an ever maturing C++ ISO standard and tremendous compilers, using the same general techniques now is not only not warranted, but not even desirable at all, because that type of coding is a bug waiting to happen, and it doesn't scale well at all.
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