Hi all,
IMHO, in WitP (same as in UV) players can do various things that are ahistorical and/or were practically impossible to do in WWII...
One such thing that bothers me much is speed of building up the bases (airbase/port) and fortifications because players can stack enormous number of ENG units into one HEX and, practically, build overnight.
So... to counter that I thought of very simple but effective solution!
Leo's suggestion of how to slow building speed down by limiting ENG unit stacking
Every HEX has SPS (Standard Potential Size) limiters (for both port and airbase size).
So... let's use combined numbers of SPS (for port and airbase size) as variable to limit the number of ENG squads able to work at one HEX at same time (note that single ENG vehicle represents 5 squads)!
Since SPS anyway means size we can elegantly use it to depict room available for ENG units to work!
I am sure that proper and well balanced formula can be devised for this to reflect historical building times and capabilities.
Privisory Example
Let's say there is HEX with "dot" (i.e. it is currently undeveloped with both port and airbase size of 0).
That HEX has SPS for port of 0 (meaning that biggest port build can be 3) and SPS for airbase of 2 (meaning that biggest airbase build can be 5).
This means that our limiting variable is 0 + 2 = 2 for that HEX.
If we agree that formula (purely speculative at this point since proper formula must be thought of carefully) means 30 ENG squads per variable this means that MAX number of ENG squads able to work at that HEX is 2 x 30 = 60 and that any excess of ENG units would not speed up the building at all because there simple isn't room for them to work!
And here is how "Nikademus" though this would be easier to accomplih (I agree with him 100%):
ORIGINAL: Nikademus
The issue is that a player can stack an infinate # of ENG units at a single base in order to ultra-accelerate base building. A similar comparison would be players who might try to create 100 ship air combat TF's in order to create so high a flak rating as to make them invulnerable to air attack (and this could be done in PacWar up to the size limit of the TF's)
WitP of course fixed that scenerio by introducing a "diminishing returns" rule for total AA. From the 16th ship onward, the AA value increase becomes less than the full stated value of the ship's AA component and so on and so on.
The suggestion is that a similar rule be applied to ENG units in that once a certain # of "engineers" is reached that they produce increasingly diminishing returns the higher above that # is reached. Players can still stack, they just wont get total value out of all those hundreds of diggers and their D8's
Leo "Apollo11"
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE