Interim SOUND PATCH (Please Read)

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Grotius
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RE: Interim SOUND PATCH (Please Read)

Post by Grotius »

I thought bit rate and sample rate were two different things, but what do I know. I dimly recall the "gold standard" of digital audio being 24 bits @ 96 MHz, and that 24 @ 48KHz or 24 @ 44KHz was perfectly acceptable. I don't think 44 KHz is 1980s. And until recently, most SoundBlasters really operated at 16 bits, not 24 bits.
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Erik Rutins
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RE: Interim SOUND PATCH (Please Read)

Post by Erik Rutins »

Ok, I just added a download link with an installer for the 44khz version. Please give it a try if you'd like improved sound quality over the 22khz version. Let us know your results in this thread. Thanks.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Sonny
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RE: Interim SOUND PATCH (Please Read)

Post by Sonny »

ORIGINAL: Erik Rutins

Ok, I just added a download link with an installer for the 44khz version. Please give it a try if you'd like improved sound quality over the 22khz version. Let us know your results in this thread. Thanks.

Regards,

- Erik

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Mr.Frag
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RE: Interim SOUND PATCH (Please Read)

Post by Mr.Frag »

Where is it?

First page of the thread [;)]
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Grotius
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RE: Interim SOUND PATCH (Please Read)

Post by Grotius »

I just realized that I am missing one nice sound under the 44 patch: the daily weather! Under previous patches, I'd hear a little weather sound at the beginning of the turn, although the sound didn't always coincide with the weather at Pearl Harbor. But now I hear no weather sound at all.

Hardly a game-breaking issue, but it would be nice to have the weather sound back. [;)]
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Mr.Frag
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RE: Interim SOUND PATCH (Please Read)

Post by Mr.Frag »

I just realized that I am missing one nice sound under the 44 patch: the daily weather! Under previous patches, I'd hear a little weather sound at the beginning of the turn, although the sound didn't always coincide with the weather at Pearl Harbor. But now I hear no weather sound at all.

Was it there in the 22 k version?
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Grotius
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RE: Interim SOUND PATCH (Please Read)

Post by Grotius »

I don't think it was in the 22 version either, come to think of it. I'm not absolutely certain, but I'm pretty sure I haven't heard weather in either 22 or 44.
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Buck Beach
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RE: Interim SOUND PATCH (Please Read)

Post by Buck Beach »

Both links takes me to the 10MB 22khz file??
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Oliver Heindorf
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RE: Interim SOUND PATCH (Please Read)

Post by Oliver Heindorf »

ftp://ftp.matrixgames.com/pub/WarInTheP ... atch44.exe

should be in the link [:)] try this for the 44khz version. Be aware, over 50 MB dowmload.

Thank you Erik, I will try them tonight when I am at home [:)]
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Marc_Mitscher
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RE: Interim SOUND PATCH (Please Read)

Post by Marc_Mitscher »

I tried the 44hz version more fully last night. The distortion is now gone but two new problems have cropped up: 1) an intermittent clicking noise is heard in the background; and 2) the music skips every once and a while. So far the stock sounds are the only ones I can play with no problems.
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maikarant
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RE: Interim SOUND PATCH (Please Read)

Post by maikarant »

Hiyas,

My first post here :)

The 22-interim patch solved my crash problem! Thanks a bunch! I'll try the 44 khz version now.
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Mr.Frag
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RE: Interim SOUND PATCH (Please Read)

Post by Mr.Frag »

I tried the 44hz version more fully last night. The distortion is now gone but two new problems have cropped up: 1) an intermittent clicking noise is heard in the background; and 2) the music skips every once and a while. So far the stock sounds are the only ones I can play with no problems.

The stock sounds are a mix of 22, 44, and higher. Shifting them all to 44 has actually increased the load on your system. Sounds like you are buckling under the strain now.

I can try a 1:1 mapping on density and see what you end up with, but what you are saying is pretty much what I expect.

Sound support is usually the cheapest part of most computers. This is generally one of those *you get what you pay for* cases with most systems having OEM Soundblaster Basic type cards or onboard chipset sound (even worse).
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Marc_Mitscher
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RE: Interim SOUND PATCH (Please Read)

Post by Marc_Mitscher »

ORIGINAL: Mr.Frag
I tried the 44hz version more fully last night. The distortion is now gone but two new problems have cropped up: 1) an intermittent clicking noise is heard in the background; and 2) the music skips every once and a while. So far the stock sounds are the only ones I can play with no problems.

The stock sounds are a mix of 22, 44, and higher. Shifting them all to 44 has actually increased the load on your system. Sounds like you are buckling under the strain now.

I can try a 1:1 mapping on density and see what you end up with, but what you are saying is pretty much what I expect.

Sound support is usually the cheapest part of most computers. This is generally one of those *you get what you pay for* cases with most systems having OEM Soundblaster Basic type cards or onboard chipset sound (even worse).


my system is a P4 3.0 GHZ , Asus P4P800 mb, 1 G DDR 400 memory, Geforce FX5900, Windows XP pro and a Hercules Game theater 7.1 sound card. WITP should not be straining my system, although it might be time to upgrade my sound card.
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Oliver Heindorf
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RE: Interim SOUND PATCH (Please Read)

Post by Oliver Heindorf »

I tried the 22khz version....honestly, this is a step back [8|] in quality. I am happy that this fix has enlarged the friends/players of this game and it is good for matrix but if I look down at my version/my installation here....bäh. [:(]

the once fine hearable landcombat noises is now crappy, sonds bad and is more like kids in a sandkist...

the music....sounds like someone has wrapped 5 T-Shirts over my music speakers here ( I checked - there arent any )

planes diving sound...plays in lesser quality now too, not very good to hear any more.

all in all : a step back for me here but a step forward for matrix.

[8|]

I will try the 44 khz version now and I will pray that it has the same quality as I had once before. [&o]
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Oliver Heindorf
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RE: Interim SOUND PATCH (Please Read)

Post by Oliver Heindorf »

YEAH ! 44khz is here absolutly the same like the mp3 stuff before [:)]

awesome job guys and thanks for the 44 khz version [&o]

I say : go for 44khz or go away.

the 44khz version should be in the future patch or ppl should have a choice between the two versions please. [:)]

thanks again me happy again [:D]
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Mr.Frag
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RE: Interim SOUND PATCH (Please Read)

Post by Mr.Frag »

Oliver, when I did the 22k, I figured it would rule out machine problems and be small enough for modem users to get quick and be back in business. I also had not ability to see *if* if would fix you.

Nothing worse then a large download that doesn't work! [X(]
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Oliver Heindorf
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RE: Interim SOUND PATCH (Please Read)

Post by Oliver Heindorf »

one additional information : I have installed in this row : first the 22khz patch. tried some game turns with it and got a little disappointed ( see above ) and then I patched to 44 khz to make me happy [:)] again hehe

But then I encountered the following : I heard always the same song in the background ! 6 times in a row..it never occured before that I heard the same song in a row...an error ?

it was 1028.sfx - my fav one !! which made me happy playing the game but....well you know [;)] not the same it was before the patches were applied.
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Grotius
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RE: Interim SOUND PATCH (Please Read)

Post by Grotius »

I've had the same song repeat in versions 1.00 and 1.21, so I'm not sure that's anything new.

It'd be nice to have more control over when songs play. If I had my druthers, I'd play one song every other turn, and then only in the planning phase, and then only once. I like the music, but like any music, it's best if you don't hear it too frequently.
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wobbly
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Sound slowing the PC down through a turn

Post by wobbly »

I am one of those whining modem download pains so a few questions ofr those that have gone through the pain. My issue was not with R2D2 noises or tearing metal. Mine is with degradation of game speed. If I use the sounds it take 2.5 times longer to watch a combat summary and then, within the game scrolling and such is diabolically slow. Has this change made any differences to that - has anyone else actually got this problem?
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v.Manstein
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RE: Interim SOUND PATCH (Please Read)

Post by v.Manstein »

My sound problem has been fixed with this sound patch.

Thank you very much, guys.
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