Occasionally, I think designers "make" some games, for the same questionable dumb reasons some of us guys buy the silly monstrosities hehe.
I knew it was a monster when I bought it, I knew my home had not expanded when I bought it, I was aware the day had not grown longer when I bought it.
Yet I bought it.
Why?
Because I wanted it.
The important thing though, was did I need it?
Go ahead though guys, 2by3 or Schwerpunct or HPS, it is not fully totally really relevant to this point made here.
Just because you CAN make the game, will not make us "need" the game.
Lots might actually buy the game.
But if you can't write up 5 after action reports the first month from your first 5 games you played, you don't win a cookie hehe.
Today I could sit down and play through 5 full games of Strategic Command (if I really wanted to and do nothing else with the day). And that says a lot.
You WON'T be able to make your nifty new all inclusive day one till end of the war war in the east wargame able to say that if you make it the regimental/divisional monster game of your dreams.
Sure it will "look" great. And I am sure it will have the same price tag all my other monster games wore. And as a simulation, I am sure it will be a testimony to accuracy and detail.
But it won't be the equal in playable that SC enjoys.
I like to buy games like the next guy. Nothing is more cool than "acquiring" a cool wargame.
But actually finishing one is a great magnitude more fun than just staring at the game on the shelf.
My buddy would likely sell me his defacto never used copy of Fire in the East for a song.
And with so brutally careful planning, and a lot of sacrifice, I might even be able to get it set up, sort of.
Chances of me actually playing though .... I have a better chance of curing hair loss
