ORIGINAL: dereck
It's simuates the ability to "make ready to get underway". It might take a week, to get that CV group ready to sail (much more reasonable). It also compells you to keep your capital ships at the bases which could actually handle them.
Our ship could get underway in less than a day. You have to remember even in port a ship is ALWAYS ready to leave almost immediately unless in drydock. During peacetime in port your have 4 duty sections ... two are free to leave the ship on liberty, one is on call and the other is the current duty section so you always have at least 50% of the crew aboard ship which is all you'd have to have to get underway.
Like I said in another thread (or was it this one?) leave the game alone as it is and just fix the bugs that exist before trying to get any enhancements. This game is GREAT the way it is except for the bugs and some of these so called enhancements really don't have a basis in reality. Besides, this ISN'T reality ... it's a GAME.
Of course it's a game, but it is trying to simulate the war. Can you actually believe if you were on a destroyer in the USN during WW2 that you would be at sea 99% of the war's duration? Being a navy man, ever bleed ammo, stores, fuel etc from a fishing wharf?
Ports need ops point per turn maximums for fueling/storing/rearming ships (replenishing at sea does, why not ports?). Naval base units should be required to rearm/refuel/store naval ships (otherwise, what is the difference between a naval base force and an air base force?). Ports need a ship capacity per turn maximum as well depending on their size. Nothing more incredibly poor in design than allowing 500 ships to disband in a wee little harbor like Midway!! Or a CV TF to fully refuel/rearm from a tiny size one atoll with a dugout canoe as a stores/fuel/ammo lighter which is capable of servicing the entire TF or TFs in a single 12hr pulse! What is the definition of reality in your world?[:)]This game, despite being predominantly naval or at the very least an equally combined arms affair, is so heavily designed as an air game it could be called "Air War In The Pacific". Land combat is so abstract it hurts. Naval combat not much better.
C'mon. get real. [;)] We are trying to think of ways to make the game better, assuming the devs have not already abandoned it and moved on to more profitable projects. This game is not finished, or should not be labeled as such. It's basically still in the process of being tested. It's just too big to say "Well, that's that. What's on the agenda for tomorrow."
OK I'm getting cranky but with a name like mine it can't be helped.[8D]