Steel Panthers World At War v6.0

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Crash_franco
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Post by Crash_franco »

Ok I am impressed, as so many have noted in the strings: You guys are making a SUPER SIM even better.......

Now one thing I have been wondering about....
With modern Artiliry it is standard to have camo-netting. As far as I know it was used in WWII as well. This is my question: Is there a "camo" function or simulation in the current SPWAW or is that something not felt necessary. Why I ask this is the American and British air units spot my arty "a mile away" even if the unit didn't fire any rounds for the whole scenario. If I could use camo netting there it would save these units for the purpose I intended them to be used as a back-up volly when my mail artiliry is being moved (to sustain the arty attack so to speak)

If I am halucinating shoot me :-)

[ July 03, 2001: Message edited by: Franco Morison ]
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Paul Vebber
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Post by Paul Vebber »

That will have to wait too, many terrains are "clones" of each other and changes to one may have unitended consequences on the another, that and HP/wt and Ground pressure data is needed to tell how marshy is marshy for what. For now use impassible water for marsh that is "wet" and "regular" marsh represents "dry" marsh - not sticky muck. Same with swamp, mpre "boggy" maybe than Everglades or Mississippi muck...

"Extra camo" is part of entrenchment - if you are entrenched in rough in particular you are VERY difficult to spt - rough with trees is the worst I think...though they may not be cumulative...

This will eventually be dealt with in Combat Leader...

[ July 03, 2001: Message edited by: Paul Vebber ]
Crash_franco
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Post by Crash_franco »

Ok kool.........

Great Sim again and thanx for finding the time to make it even better..........

:) :) :)
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BigDuke66
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Post by BigDuke66 »

@Paul
Thanks for answering my Questions.

Now I have another Idea in my mind.
In another Thread we talked about coherence of spotting and killing units where I made the easy statement "If I can see it then I can kill it".
Then on Monday I though about a Game called "Jagged Alliance", in this game every Soldier had to spot the enemy themselves and could then shoot on him.
If I see it right everything we have to do in SPWaW is that someone no matter who spots the enemy an then everybody starts shooting on the enemy.
Couldn't we deal it that way that every unit has to spot the enemy themselves and then can shoot at them?

I would like to hear if the others think about it, if we should deal like JA with this?

But I guess this is also not possible to make for SP, but maybe a worthy Idea for CL.

[ July 03, 2001: Message edited by: BigDuke66 ]
General Mayhem
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Post by General Mayhem »

Originally posted by BigDuke66:
@Paul
Thanks for answering my Questions.

Now I have another Idea in my mind.
In another Thread we talked about coherence of spotting and killing units where I made the easy statement "If I can see it then I can kill it".
Then on Monday I though about a Game called "Jagged Alliance", in this game every Soldier had to spot the enemy themselves and could then shot on him.
If I see it right everything we have to do in SPWaW is that someone no matter who spots the enemy an then everybody starts shoting on the enemy.
Couldn't we deal it that way that every unit has to spot the enemy themselves and then can shot at them.

I would like to hear if the others think about it, if we should deal like JA with this?

But I guess this is also not possible to make for SP, but maybe a worthy Idea for CL.
It would be realistic, however I think it also might get unrealistic if two squads beside tanks couldn't point to tank crew where some fire comes.
Or two units in same hex, couldn't talk each other enough to show other squad where some firing unit is.

I'm for realism, but for so long I'm atleast
happy way game works. If change comes for realism in this issue I'm for it, but I do
not suffer from lack of it in this respect.
Because I know then game would be LOT more harder than it is now.

Anyway, in funny way game actually works already bit like you wish. I sometimes forgot go through infantry units. Which means that as I plot actions for tanks, I don't see certain units until I activate some infantry unit that can see.
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David Heath
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Post by David Heath »

Hi Guys

YES you read right... the gang at Matrix knows we missed a lot of deadlines, weekends etc... well now we are trying to make up for it a little. Since here in the states is 4th of July we wanted to make our BANG! So here it is. SPWaW v6.0 is now available for downloading. http://www.matrixgames.com/games/sp-worldatwar/index.asp

We know this patch came quick but its been in development for some time. The praise really goes to Mike Wood, Paul Vebber, Tom Proudfoot for there time and endless campaign to give you something better. We feel this is by far the best Steel Panthers game you can find!

Our little private playtest group has been loving this version. As always please make sure to give us your feedback.... we really can't wait to hear what you think of version.

Once again thank you for your support it is never taken for granted here we hope our dedication to our products shows that.

So to the best group of gamers a company could ask for. GO, DOWNLOAD and PLAY that's an order!
SAMWolf
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Post by SAMWolf »

[qb)
So to the best group of gamers a company could ask for. GO, DOWNLOAD and PLAY that's an order![/QB]
America!! What a country!! Thanks Guys. Enjoy the 4th! You've earned it.
General Mayhem
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Post by General Mayhem »

Originally posted by David Heath:
Hi Guys

YES you read right... the gang at Matrix knows we missed a lot of deadlines, weekends etc... well now we are trying to make up for it a little. Since here in the states is 4th of July we wanted to make our BANG! So here it is. SPWaW v6.0 is now available for downloading. http://www.matrixgames.com/games/sp-worldatwar/index.asp

We know this patch came quick but its been in development for some time. The praise really goes to Mike Wood, Paul Vebber, Tom Proudfoot for there time and endless campaign to give you something better. We feel this is by far the best Steel Panthers game you can find!

Our little private playtest group has been loving this version. As always please make sure to give us your feedback.... we really can't wait to hear what you think of version.

Once again thank you for your support it is never taken for granted here we hope our dedication to our products shows that.

So to the best group of gamers a company could ask for. GO, DOWNLOAD and PLAY that's an order!
Thanks! And good 4th of July too!


I know, I can change the infantry toughness settings etc. so I'm just saying what I observed as I quickly continued a game I had
saved.

I move my four man sherman crew along a road
and spot 8 men german squad in destroyed building, I shoot: 1 casualty from fire. Crew experience is 68. I wonder how bad
German crews are now?

I have 2,4 and 7 man squad in one hex, one of them shoots. No result. One german rifle squad opens fire from 4 hexes. My combined casualties from one fire: 5 casualties(2+3)

Other place of map a German squad of 5 men
moves. My Ranger squad of 8 from range of 3 hexes reacts, using Thompsons they kill 4 Germans at once.

Another German squad of 8 moves, to same range. They move hex with building. Rangers
kill 3 of them at once.

German squad who lost 3 men, answers the fire, one ranger dies.

Another squad fires from bit further, one ranger dies.

[ July 03, 2001: Message edited by: General Mayhem ]
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Gremlin58
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Post by Gremlin58 »

How come the games that I PAY FOR...... have terrible support..... but you guys update quicker than I read my mail. Labor of love!!!

You are the best... you rock my world.
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BigDuke66
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Post by BigDuke66 »

@General Mayhem
Are these Results a Problem for you?
Play some more and see if you still don't like the results and if so then we discuss this Problem.

I finished my first Scenario with 6.0 and yea I was right I love it!!! :D :D :D
General Mayhem
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Post by General Mayhem »

Originally posted by BigDuke66:
@General Mayhem
Are these Results a Problem for you?
Play some more and see if you still don't like the results and if so then we discuss this Problem.

I finished my first Scenario with 6.0 and yea I was right I love it!!! :D :D :D

Nay, as I can tweak the preferences. I just
think diffrence is quite huge to 5.3.
And it is noticenable right a way.

SMG's and LMG's seem to quite devastating
at close ranges. Also it seems units disperse and surrender easier than before.

Can be a fluke, I'll play more and look.
But I'm not very optimistic. Already I changed infantry toughness 150, and still casualties seem to come considerably faster than before.

[ July 03, 2001: Message edited by: General Mayhem ]
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