multi players

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String
Posts: 2661
Joined: Tue Oct 07, 2003 7:56 pm
Location: Estonia

RE: multi players

Post by String »

Also.. when sending turns to me use the following adress: string58@gmail.com
Surface combat TF fanboy
AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: multi players

Post by AmiralLaurent »

Hi all,

the e-mail in my profile is my former work e-mail, and I don't manage to change it.

Send me mails at lrizzott AT club-internet.fr
AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: multi players

Post by AmiralLaurent »

Hi all,

Ok the Japanese team is now exchanging mails.

Was wondering if rather than a historical first turn, we may start with a unhistorical one but the Japanese may only cancel operations and redirect TF to Japanese bases or other invasion sites ?

For example, I don't see the point of seizing Batan Island, north of Luzon, on day one as the Allied troops here will never escape and I never use the place as an airfield, as airfields are available quickly on Luzon.

Sadly I have still no connection at home, only at work. But maybe my Japanese partners may start without waiting for me, giving orders to my units.
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String
Posts: 2661
Joined: Tue Oct 07, 2003 7:56 pm
Location: Estonia

RE: multi players

Post by String »

I personally prefer historical start..
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AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: multi players

Post by AmiralLaurent »

OK for a historical start. After all taking a bloody nose in Wake should be a "surprise".

I propose a start with all replacements and upgrades turned off, so that the Japanese pilot pool didn't get empty on the evening of the first day.

Japanese planning is now well advanced. We have defined our respective command area and are now trading units, ships and planes between commands.
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Bill Durrant
Posts: 963
Joined: Tue Sep 16, 2003 1:39 am
Location: Oxfordshire

RE: multi players

Post by Bill Durrant »

Allies have been in converstaion and we await your attack[:)]
Sunk by 35cm/45 1YT Gun - Near Singapore
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DuckHunt
Posts: 10
Joined: Wed Oct 06, 2004 1:36 pm
Location: Paris, France

RE: multi players

Post by DuckHunt »

Hi,
I have prepared the first turn, now if one of you, oh most honorable allied players ... would like to have it please tell. I stand ready to forward it.

Luck in battle gentlemen and best of fun to all
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Bill Durrant
Posts: 963
Joined: Tue Sep 16, 2003 1:39 am
Location: Oxfordshire

RE: multi players

Post by Bill Durrant »

I have e-mailed you the necessary details - here we go
Sunk by 35cm/45 1YT Gun - Near Singapore
AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: multi players

Post by AmiralLaurent »

Banzai !!!!
AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: multi players

Post by AmiralLaurent »

Are you OK for putting an AAR on the WITP forum ? I would like to (only one rather than an IJN and an Allied one (not that I don't trust anybody, but in this type of game generals (ie players) may change during the game, as people may lack time, go to long vacation and so on, and may be replaced for a short/long/forever time by their teammates or by other people who can be interested).
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Bill Durrant
Posts: 963
Joined: Tue Sep 16, 2003 1:39 am
Location: Oxfordshire

RE: multi players

Post by Bill Durrant »

I am fine with this. Please go ahead
Sunk by 35cm/45 1YT Gun - Near Singapore
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Hoplosternum
Posts: 663
Joined: Wed Jun 12, 2002 8:39 pm
Location: Romford, England

RE: multi players

Post by Hoplosternum »

I like the AAR idea.

Good luck everyone [:)] Especially us [:D]
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