multi players

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dirtyharry500
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multi players

Post by dirtyharry500 »

who will be interested by a multi players game like 3 allied against 3 japs or more ?[:)]
official map and sceario 15 or mod map andrew scenario 115
i'm ready steady to play a multi like allied general

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Bill Durrant
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RE: multi players

Post by Bill Durrant »

Yes, I'd be interested
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jwilkerson
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RE: multi players

Post by jwilkerson »

How to you play the game multi-player ?
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AmiralLaurent
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RE: multi players

Post by AmiralLaurent »

ORIGINAL: jwilkerson

How to you play the game multi-player ?

Japanese player 1 gave orders to his unit and then saved it. It sent the saved file (still in Japanese turn) to Japanese player 2.

Japanese player 2 gave orders to his unit and then saved it. It sent the saved file (still in Japanese turn) to Japanese player 3.

Japanese player 3 gave orders to his unit and then cliked on 'end phase'. It sent the file (now on Allied turn) to Allied player 1.

Allied players do the same.

Of course, the combat replay and report are mailed to everybody.

It's a rather funny way of playing (even if I never did that in UV/WITP) as you spent more time arguing with your "Allied" than planning ops against the enemies.... as do most Allied people.
Example: almost every WITP concentrated all CVs in one fleet (one TF or several TF sailing together). In a multi-player game, of course each player want at least some CVs and will be less than willing to give them to the next player for another's plan.

In WITP, the most historical game would be :
2 Japanese players (one Army and one Navy, so each of them has units on each war theater)
3 Allied players: British (Malaya, Burma, India), South Pacific (including PI, ABDA, NZ, Australia) and Central Pacific (including China to have more to do).
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String
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RE: multi players

Post by String »

Dibs on the British allied side :D
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jwilkerson
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RE: multi players

Post by jwilkerson »

So if everybody is available everyday [ or at least when needed during the week] - you get about 1 ( maybe 2 ) turns per week. So only takes 7-14 years to get to 1944 !

Hum - I've heard the idea of allowing simultaneous order entry has been nixed, but without that -practicallity would seem to be an issue - and I'm a "1 day per turn" guy who can play a game for months and months ... but 7-14 years !?
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String
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RE: multi players

Post by String »

Well this would need some organizing yes, but imho if we have dedicated players and exchange information about our availability then we can manage 1 turn per day..
ORIGINAL: jwilkerson

So if everybody is available everyday [ or at least when needed during the week] - you get about 1 ( maybe 2 ) turns per week. So only takes 7-14 years to get to 1944 !

Hum - I've heard the idea of allowing simultaneous order entry has been nixed, but without that -practicallity would seem to be an issue - and I'm a "1 day per turn" guy who can play a game for months and months ... but 7-14 years !?
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AmiralLaurent
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RE: multi players

Post by AmiralLaurent »

IMHO one turn a day is possible most of the times... would say 5 turns a week will be a reasonable thing. Then you can also have players saying: "nothing to change this turn".

The first Japanese player will be the man who generated the combat replay and report and should send it at once to all players involved, so some of them may say: I have nothing to change this turn. That will speed things a bit.

Of course they will say that only to their own side....

Best thing may be a match between an Aussie team and an US team (or an European one). I mean, that so evening hour are not the same, so one team has a ful levening to do a turn and then the other team will have as much time.

My own experience of multi-player wargame was boardgames, not computer, so all people had to be on the same place at the same time. As I said, the funny part was not to take enemy places, but to steal units to your friends to be able to do what you want.
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ltfightr
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RE: multi players

Post by ltfightr »

I am playing in a 4 person game 2 allied 2 axis. It is an fun game and you will enjoy. We do about 5 turns a week sometimes more. I would think that adding 2 more people will slow the game some. But you should still get 4 turns or so a week. It is a very intersting style of play.
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RE: multi players

Post by Feinder »

(* scowls at LtFighter *)

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jwilkerson
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RE: multi players

Post by jwilkerson »

Well I can say that anything that can be done to make it multi-player would be increase enjoyment. Not to try to speed it up but to increase FOW ! I too have played multi-player board games ... including for years one called WITP ! With a group called N(ational)M(onster)G(aming)S(ociety) We played about once a year with 15-20 people per game ... 8 days straight 16 hours per day ... you really felt immersed ... you knew what you were doing - but had no time even to talk to your team mates much .... didn't even stop for meals.

How to segregate commands in this game ? Something like, East, West and China/Home Is. for Japanese ... with NOR/CENPAC and Australia/NZ/NG and CBI for the Allies ? How does the ANZAC player talk the others out of units and supplies ?
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Hoplosternum
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RE: multi players

Post by Hoplosternum »

If you are still looking for players I'll play [:)] Either side. How are you going to split the commands?
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RE: multi players

Post by AmiralLaurent »

ORIGINAL: jwilkerson

How to segregate commands in this game ? Something like, East, West and China/Home Is. for Japanese ... with NOR/CENPAC and Australia/NZ/NG and CBI for the Allies ? How does the ANZAC player talk the others out of units and supplies ?

The problem with segregating commands is that:
1) every player should have something to do.
2) if possible, player "conflicts" should simulate historical disagreements between commands.

As I said before, I think a division between IJNAF and IJAAF between two Japanese players is the best way to play. IJNAF will be more concerned with Pacific and IJAAF with mainland Asia and both should cooperate in the big islands (PI, NG, Solomons).
In you proposal, the China/Home Is player will have few things to do.

On the Allied side, my proposal would be:
1 "British" player
1 "Australian" player (with ABDA, NZ and Southwest PAC)
1 "US" player (Nor, Cen & South Pac). And I will give China also to this one, and PI at start.
And the rule is: once a TF sails to a port under another command, it is given to this player.
So the "US" player will have most US ships at start, but any ship sent to DEI or Australia will be given to the Australian player. Same thing for air units.

Edited:
Forgot to say I would also be interested to play, but as I live in Paris, time zones discrepencies may slow too much the game.
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Hoplosternum
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RE: multi players

Post by Hoplosternum »

ORIGINAL: AmiralLaurent

Edited:
Forgot to say I would also be interested to play, but as I live in Paris, time zones discrepencies may slow too much the game.

Well apart from the poster 4 people have actually said on the thread they would like to play so far and they are all from Europe - 2 Brits, 2 French and an Estonian so time zones won't be much of a problem [:D]

Besides I am playing a few PBEM games against opponents who all live in the USA (I think) and I have not really had any problems with time zones. Unless you are trying to coordinate many turns in an evening it's not an issue. There is usually a turn or two there every morning and evening [:)]. Likewise with other games I have played PBEM. Some people go to great lengths to coordinate turn orders based on where people are based but the speed of the game is decided as ever by the slowest player as ever [;)]
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RE: multi players

Post by AmiralLaurent »

ORIGINAL: Hoplosternum
ORIGINAL: AmiralLaurent

Edited:
Forgot to say I would also be interested to play, but as I live in Paris, time zones discrepencies may slow too much the game.

Well apart from the poster 4 people have actually said on the thread they would like to play so far and they are all from Europe - 2 Brits, 2 French and an Estonian so time zones won't be much of a problem [:D]

I hadn't watched at all the locations of the posters. Thanks for pointing that. Seems to me there is no problem then. I kept used that most people here are US/Aussies... and I even wonder why there are so few Japanese players.
ORIGINAL: AmiralLaurent
Besides I am playing a few PBEM games against opponents who all live in the USA (I think) and I have not really had any problems with time zones. Unless you are trying to coordinate many turns in an evening it's not an issue. There is usually a turn or two there every morning and evening [:)]. Likewise with other games I have played PBEM. Some people go to great lengths to coordinate turn orders based on where people are based but the speed of the game is decided as ever by the slowest player as ever [;)]

For 1vs1 PBEM, time zone are not so an issue and I played with people from USA, Aus, Russia and so on with no problem. The key is to have 2-3 PBEM at a time, so you have enough time to have a real life away from your computer and still enough opponents to not wait for the turns.
But in a 2vs3 or 3vs3 game, it is far more important that people play at the same time.
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String
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RE: multi players

Post by String »

ORIGINAL: AmiralLaurent
ORIGINAL: jwilkerson

How to segregate commands in this game ? Something like, East, West and China/Home Is. for Japanese ... with NOR/CENPAC and Australia/NZ/NG and CBI for the Allies ? How does the ANZAC player talk the others out of units and supplies ?

The problem with segregating commands is that:
1) every player should have something to do.
2) if possible, player "conflicts" should simulate historical disagreements between commands.

As I said before, I think a division between IJNAF and IJAAF between two Japanese players is the best way to play. IJNAF will be more concerned with Pacific and IJAAF with mainland Asia and both should cooperate in the big islands (PI, NG, Solomons).
In you proposal, the China/Home Is player will have few things to do.

On the Allied side, my proposal would be:
1 "British" player
1 "Australian" player (with ABDA, NZ and Southwest PAC)
1 "US" player (Nor, Cen & South Pac). And I will give China also to this one, and PI at start.
And the rule is: once a TF sails to a port under another command, it is given to this player.
So the "US" player will have most US ships at start, but any ship sent to DEI or Australia will be given to the Australian player. Same thing for air units.

Edited:
Forgot to say I would also be interested to play, but as I live in Paris, time zones discrepencies may slow too much the game.

I agree with you AmiralLaurent, and as I said before, I'd like to play the british.

So now if other would be players would also pick their areas then with five players we could start :)

My time available for this week is from around 14:00 CET to 03:00 CET, starting from next week it'll be usually 15:00 cet to 23:00 cet
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AmiralLaurent
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RE: multi players

Post by AmiralLaurent »

I agree with you AmiralLaurent, and as I said before, I'd like to play the british.

So now if other would be players would also pick their areas then with five players we could start :)

My time available

I have currently no ADSL, as I just moved in Paris from another part of France. I will be connected sometimes between now and 20 January.

Can play any side, any command. More experienced with the Japanese and can be funniest if the division is done between IJAAF and IJNAF. Will play IJAAF in this case (and let someone other get all the glory with Zeroes, CV and other big ships, while the grunt do all the real work: killing Allied troops and seizing bases).

If you're OK to wait me, this time can be used by each team to build a common strategy.
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String
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RE: multi players

Post by String »

ORIGINAL: AmiralLaurent
I agree with you AmiralLaurent, and as I said before, I'd like to play the british.

So now if other would be players would also pick their areas then with five players we could start :)

My time available

I have currently no ADSL, as I just moved in Paris from another part of France. I will be connected sometimes between now and 20 January.

Can play any side, any command. More experienced with the Japanese and can be funniest if the division is done between IJAAF and IJNAF. Will play IJAAF in this case (and let someone other get all the glory with Zeroes, CV and other big ships, while the grunt do all the real work: killing Allied troops and seizing bases).

If you're OK to wait me, this time can be used by each team to build a common strategy.


I personally am ok with this, we need some time organizing anyway
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Hoplosternum
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RE: multi players

Post by Hoplosternum »

Well with AmiralLaurent moving in the Japanese direction it seems all set up for the two French to pick the bad guys [;)]

Either of the two free allied commands are fine with me but I am not sure how the assets would be divided. Or do we want to do a US Navy & US Marines side and a US Army plus Australian & Dutch split? The Chinese no hopers can be bundled in to any of the commands then.... I am happy for Bill Durrent to choose which he'd prefer.

Of course I am happy to have a Japanese command if DirtyHarry500 would rather play the allies [:)] Either is fine.
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dirtyharry500
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RE: multi players

Post by dirtyharry500 »

hi man
you've a response in yur email yu're a new recruit know if yu agree
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