official map and sceario 15 or mod map andrew scenario 115
i'm ready steady to play a multi like allied general

Moderators: wdolson, Don Bowen, mogami

ORIGINAL: jwilkerson
How to you play the game multi-player ?
ORIGINAL: jwilkerson
So if everybody is available everyday [ or at least when needed during the week] - you get about 1 ( maybe 2 ) turns per week. So only takes 7-14 years to get to 1944 !
Hum - I've heard the idea of allowing simultaneous order entry has been nixed, but without that -practicallity would seem to be an issue - and I'm a "1 day per turn" guy who can play a game for months and months ... but 7-14 years !?
ORIGINAL: jwilkerson
How to segregate commands in this game ? Something like, East, West and China/Home Is. for Japanese ... with NOR/CENPAC and Australia/NZ/NG and CBI for the Allies ? How does the ANZAC player talk the others out of units and supplies ?
ORIGINAL: AmiralLaurent
Edited:
Forgot to say I would also be interested to play, but as I live in Paris, time zones discrepencies may slow too much the game.
ORIGINAL: Hoplosternum
ORIGINAL: AmiralLaurent
Edited:
Forgot to say I would also be interested to play, but as I live in Paris, time zones discrepencies may slow too much the game.
Well apart from the poster 4 people have actually said on the thread they would like to play so far and they are all from Europe - 2 Brits, 2 French and an Estonian so time zones won't be much of a problem [:D]
ORIGINAL: AmiralLaurent
Besides I am playing a few PBEM games against opponents who all live in the USA (I think) and I have not really had any problems with time zones. Unless you are trying to coordinate many turns in an evening it's not an issue. There is usually a turn or two there every morning and evening [:)]. Likewise with other games I have played PBEM. Some people go to great lengths to coordinate turn orders based on where people are based but the speed of the game is decided as ever by the slowest player as ever [;)]
ORIGINAL: AmiralLaurent
ORIGINAL: jwilkerson
How to segregate commands in this game ? Something like, East, West and China/Home Is. for Japanese ... with NOR/CENPAC and Australia/NZ/NG and CBI for the Allies ? How does the ANZAC player talk the others out of units and supplies ?
The problem with segregating commands is that:
1) every player should have something to do.
2) if possible, player "conflicts" should simulate historical disagreements between commands.
As I said before, I think a division between IJNAF and IJAAF between two Japanese players is the best way to play. IJNAF will be more concerned with Pacific and IJAAF with mainland Asia and both should cooperate in the big islands (PI, NG, Solomons).
In you proposal, the China/Home Is player will have few things to do.
On the Allied side, my proposal would be:
1 "British" player
1 "Australian" player (with ABDA, NZ and Southwest PAC)
1 "US" player (Nor, Cen & South Pac). And I will give China also to this one, and PI at start.
And the rule is: once a TF sails to a port under another command, it is given to this player.
So the "US" player will have most US ships at start, but any ship sent to DEI or Australia will be given to the Australian player. Same thing for air units.
Edited:
Forgot to say I would also be interested to play, but as I live in Paris, time zones discrepencies may slow too much the game.
I agree with you AmiralLaurent, and as I said before, I'd like to play the british.
So now if other would be players would also pick their areas then with five players we could start![]()
My time available
ORIGINAL: AmiralLaurent
I agree with you AmiralLaurent, and as I said before, I'd like to play the british.
So now if other would be players would also pick their areas then with five players we could start![]()
My time available
I have currently no ADSL, as I just moved in Paris from another part of France. I will be connected sometimes between now and 20 January.
Can play any side, any command. More experienced with the Japanese and can be funniest if the division is done between IJAAF and IJNAF. Will play IJAAF in this case (and let someone other get all the glory with Zeroes, CV and other big ships, while the grunt do all the real work: killing Allied troops and seizing bases).
If you're OK to wait me, this time can be used by each team to build a common strategy.