Without realistic limits on the Japanese Player's strategic options CHS is unlikely to provide anything other than another version of "FANTASY GENERAL".
Well, the first thing to do is make sure you have user defined upgrades turned off.
Moderators: Joel Billings, wdolson, Don Bowen, mogami
Without realistic limits on the Japanese Player's strategic options CHS is unlikely to provide anything other than another version of "FANTASY GENERAL".
P.S. I am also a huge fan I love the new India command and all the OOB stuff done there and I really love the Prince Robert (I just finished the 1st half of the offical RCN History so to see that Armed Merchant Cruiser in the OOB made my day not to mention all the Flower class Corvettes !!!!)
Andy

The idea behind CHS it to try to make the OOBs and TO&Es accurate. It is true that most of the effort so far in CHS has been directed at the Allies, but I think that is because that is where the interest (and expertise) of the contributors tends to lie.
If this has created imbalances in CHS, then they should be addressed, but I think that any changes should be based on research and play(test) results, rather than anecdote alone.
ORIGINAL: m10bob
ORIGINAL: Speedy
ORIGINAL: EUBanana
Hey, I'm famous! [:D]
Infamous? [;)]
If starving, he would be "INFAMINE" ??
ORIGINAL: Yamato hugger
ORIGINAL: dereck
IF this game was 100% historic there would be no way the Japanese would even come close to being able to win.
Well there is winning, and there is winning. Could the Japs win the war? I dont think there is anyone then or now that belives that. Could you do better than the Japs did historically? Sure. Thats what I judge "winning" by. If you hold out past 15 Aug 45, you win.
ORIGINAL: Kereguelen
Just a simple thought,
if one would include certain US (air) units stationed at the WC, one could simply add an asteriks (*) to their unit designation in the database. Would be a simple houserule: Allied player may never convert them to other (unrestricted) commands. One could then add some additional plane production for them that represents the plane production for these groups. When playing without PDU, these units would simply remain where they start (at the WC). When playing with PDU, the Allied player could chose to convert them to the plane-type he wants (and whatever it deems necessary to him for WC defense). This would give the Allied player a certain flexibility with his "plane-management" and allow him to counter developments coming with the Japanese ability to tweak his production according to his needs - and it would still not be too far from history, the WC air units would never appear in the PTO.
K
ORIGINAL: testarossa
Allies produced whatever they needed. If they would’ve needed 5000 more P-40E they would’ve produced 5000 more P-40Es. Same for B-17 and P-38.
The game does far more than any of the genre, but still more must be done, right?
What exactly would WitP (or any game, for that matter) have to do to not be poorly designed?
ORIGINAL: rtrapasso
This is fine for PBEM, not so great for AI games (if you are playing as Japan) if you did some tweaking of units. MOST (but not all) of the P-38 FGs moved away after a few months, so you would have to get some compromise in adjusting units to get the averages right.
This would have the effect of making any attack on the West Coast A LOT more problematic for the Japanese, especially if you did similar things for other (non-P-38) units.
I was trying to think of some way to put something non-movable into the unit (like a giant anchor[:'(]) that would prevent a player from moving the West Coast Units around, but i don't think you can do that with air units (just LCUs).
Of course, if we were playing the ENTIRE war (all ETOs and all PTOs) this wouldn't be a problem!! [:'(][:D]
It actually does not do much more than GGPW did, and that which it does, it does poorly
. Set the strategic challenges and options available to the players such that they more or less conform to the array of challenges and options available to the historical combatants. (That means no invasions of India, Australia, or Hawaii, much less the US west coast).
You're having a laugh right?
I think it would be a little bit of a shame if the Japanese Player didn't have a chance to try one of these things.
My objection is to the fact the game allows for the Japanese Player to try all of these things at the same time.
ORIGINAL: Yamato hugger
If the fighting is heavier and the losses greater, the industrial machine that was the United States would have pumped out more to make up the losses.
ORIGINAL: worr
ORIGINAL: Yamato hugger
If the fighting is heavier and the losses greater, the industrial machine that was the United States would have pumped out more to make up the losses.
I've heard this assumption three times now in other threads. Perhaps others have repeated it as well. But where is the support for this?
ORIGINAL: spence
In WitP, the 2nd-4th rate Japanese economy is given enormous flexibility. The 1st rate US economy is given none. JUST LIKE REAL[;)]