Detailed Combat Initial Deployment

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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TexHorns
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Joined: Fri Oct 07, 2005 1:19 pm

RE: Detailed Combat Initial Deployment

Post by TexHorns »

I must say though that 1.216 seems to handle the set up better. Either that or I've just come to accept the hand I'm dealt and play it. LAst night in a large battle vs the Spanish my 180k French army was set up in a long line facing the enemy and I had to do little more than deploy into line and fire. It was great for me, awful for the Spanish.

As I have continued to play this game this issue has actually become less significant to me. But like I said I may have just come to accept that it is what it is.
We're gonna dance with who brung us.
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jimwinsor
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RE: Detailed Combat Initial Deployment

Post by jimwinsor »

I've had much better time with my initial deployments now that I've learned the role commanders play. I try hard now to spread out my better leaders, and not to have my corps and armies led by nitwits...and these efforts pay off.
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TexHorns
Posts: 243
Joined: Fri Oct 07, 2005 1:19 pm

RE: Detailed Combat Initial Deployment

Post by TexHorns »

I agree with you Jim. I put three star generals in charge of armies and put 2 and 1 star leaders with Corps. Lafayette has no strategic rating for the french, so he gets garrison duty, or when I;m marching units to reinforce.

Another factor I've wondered about is movement points. Instead marching a long distance to engage. I try and stop one province short of my target to consolidate then attack next turn.

Either way I;m getting better results.
We're gonna dance with who brung us.
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siRkid
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RE: Detailed Combat Initial Deployment

Post by siRkid »

For follow-on games how about a system something like this:

1. Determine who is the Attacker and who is the Defender (attacker is the one who moved into the proviance and the defender was in the hex.
2. If both parties moved into the province that turn, the set-up would be a meeting engagement with both sides in column.
3. Leadership/Surprise Check
4. If Attacker’s check is passed, he chooses one of the following:
a. Frontal Assault
b. Enfilade Left
c. Enfilade Right
5. If Attacker’s check is failed, his set-up in column as if he was just arriving on the scene.
6. If Defender’s check is passed, he chooses one of the following:
a. Defense
b. Refuse the Left
c. Refuse the Right
7. If Defender’s check is failed, his set-up is as if he was in garrison (spread out around the towns and forts).


Frontal Assault and Defense set-up. Infantry and Artillery in a line with Calvary units on the flanks
Enfilade Left – More units positioned on the attackers left than on right
And so on and so on.

Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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