Leo's air ASW Search TEST WitP v1.795...

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Ron Saueracker
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Ron Saueracker »

ORIGINAL: Apollo11

Hi all,

The more I think about my "spiral" search theory (i.e. concentric circles with increased range) I think it is correct assumption...


Here is how I think it works:

#1
Every pilot in every squadron assigned for air search ("Naval Search" or "ASW") that passes all pre-flight checks (enough pilots, enough aircraft, leader check, percentage of aircraft assigned to mission, weather etc.) individually flies the "spiral" (i.e. concentric circles with increased range) up to the range user selected (halved in case of ASW).

#2
The "spiral" (i.e. concentric circles with increased range) covers every single HEX (in range) and then checks are made in every such HEX for discovery and countermeasures (enemy CAP, AA etc.).


BTW, if you think of it as programming "problem" the above explanation seems rather logical way to do it... [8D]


Leo "Apollo11"

Doing this spiral kinda negates any range or endurance issues as well.
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Apollo11
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Apollo11 »

Hi all,
ORIGINAL: DFalcon

I had always assumed it was a lot more abtracted than this. Something like #planes x Range from base / number of ships = chance to spot for each air group. Overly simplified but you get the idea.

I really can not imagine that the engine is working through each plane one by one that quickly.

I always assumed that as well!

But if you consider all facts I found out in my tests and things we knew from before (for example that individual EXP of pilot matters a lot) my assumption start to look more and more plausible (i.e. "pieces of the puzzle start to fall into right places")...

BTW, our computers are fast enough to do one-by-one quickly enough (heck the today's standard is 512 MB - 1 GB RAM and 3 GHz CPU)... that's just a small small small piece of cake for them to do...


Leo "Apollo11"
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DFalcon
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by DFalcon »

ORIGINAL: Apollo11

(for example that individual EXP of pilot matters a lot)
Leo "Apollo11"

Do you mean a group with 1 99xp pilot and 3 33xp pilots will do better than a group with 4 50xp pilots? Interesting.

If it is doing individual aicraft searches it makes you wonder why ship experience check takes so long [:)]
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by DFalcon »

I think it is great that you are testing these things out. My comments are meant to be constructive and not a critisism, just throwing my hat in the ring as it were.
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Apollo11 »

Hi all,

ORIGINAL: DFalcon

Do you mean a group with 1 99xp pilot and 3 33xp pilots will do better than a group with 4 50xp pilots? Interesting.

No idea what designers put for pilot's EXP check... but they most certainly used it heavily throughout the game...

BTW, interesting idea to test (all my tests were done with group EXP set to 75)!

If it is doing individual aicraft searches it makes you wonder why ship experience check takes so long [:)]

Hehehe... [;)]


Leo "Apollo11"
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by DFalcon »

ORIGINAL: Apollo11

BTW, interesting idea to test (all my tests were done with group EXP set to 75)!

The system spreads out xp on starting groups, a 75xp group will have pilots ranging from 83 to 67.

How much did lowering the xp effect searches?
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Apollo11 »

Hi all,
ORIGINAL: DFalcon

The system spreads out xp on starting groups, a 75xp group will have pilots ranging from 83 to 67.

Yes - but when I tested 1 (one) aircraft test (i.e. Ron's idea) the EXP was 75 exactly.

How much did lowering the xp effect searches?

Didn't test EXP relationship at all (yet)...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Ron Saueracker »

Still testing? I wonder what the necessary range and endurance would need to be for the specific aircraft types actually fly a spiral pattern out to the "range circle range"? Must be 10-30 times the actual values. Having the ability to set the directional axis of the search "pie" (width determined by available aircraft) was the way to go.
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Apollo11 »

Hi all,
ORIGINAL: Ron Saueracker

Still testing? I wonder what the necessary range and endurance would need to be for the specific aircraft types actually fly a spiral pattern out to the "range circle range"? Must be 10-30 times the actual values. Having the ability to set the directional axis of the search "pie" (width determined by available aircraft) was the way to go.

No time for testing in past 2 days... sorry guys... [:(]


BTW, any official response about this possibly (i.e. is Mike thinking about reducing sightings of submarines from current very high numbers even when just one single search ASW aircraft is used)?


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Ron Saueracker
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Ron Saueracker »

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Ron Saueracker

Still testing? I wonder what the necessary range and endurance would need to be for the specific aircraft types actually fly a spiral pattern out to the "range circle range"? Must be 10-30 times the actual values. Having the ability to set the directional axis of the search "pie" (width determined by available aircraft) was the way to go.

No time for testing in past 2 days... sorry guys... [:(]


BTW, any official response about this possibly (i.e. is Mike thinking about reducing sightings of submarines from current very high numbers even when just one single search ASW aircraft is used)?


Leo "Apollo11"

I have seen no response as yet. How goes the testing?
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Apollo11 »

Hi all,
ORIGINAL: Ron Saueracker

I have seen no response as yet. How goes the testing?

Same here then... I am sure Mike (or good BETA people) will report when something new happens...

BTW, no time for testing (sorry!) - I am helping friend to furnish the new apartment (we do it every day).


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Apollo11 »

Hi all,

Shameless BUMP... [;)]


Leo "Apollo11"


P.S.
Ron I finally finished helping my friend assembling furniture for new apartment Saturday night... I will (hopefully) do some new testing soon...
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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RE: Leo's air ASW Search TEST WitP v1.795...

Post by Ron Saueracker »

I've got 1.795 loaded and have to agree with you Apollo. Every plane gets a crack at all enemy naval units within its range radius, and on ASW this is pretty high yield for sightings. And the sightings do seem to spiral out to the range radius. That is too high. BUT...not many attacks are resulting (good) but lots of sightings means less attacks by subs and a lot of clutter during the game turn (bad).
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