ORIGINAL: Admiral DadMan
ctid98 knocked the WitP testers a lot; unfairly in my opinion; and to be honest, I was a tester.
Testers caught quite a few bugs that I'm not even going to get into - that was our job. The two big ones (Leaders and Disappearing/Teleporting Units) did not evolve during testing while I was involved.
As to "Gameplay issues" like "Uber CAP" and "Uber ASW", etc., I can only say that when issues arose, we gave input and moved on to the next issue (ok, most of us). Our job was to identify repeatable bugs, test the corrections; all the while continuing to play normally while also tryng to break it.
Do I agree how some of the game works? No.
Is WitP broken? Not for me.
I do have issues with it. I’ve made my opinions known and that is that. I didn't code the game, and enough pissing and moaning has been done to power a small city for a year. I've opened the Editor and changed what I thought should have been done that isn’t hardwired code.
The game is sometimes a study in contradictions. If you’re easily pissed off, this game wouldn’t be for you even if it was perfect.
ORIGINAL: dereck
I knocked the testing in this game too which basically sucked. I am not talking about playtesters (which Admiral DadMan probably was) but PROGRAM testers. There's bugs in this game that never should have made it beyond the programming stage yet they are so imbedded in this game now it's not funny anymore.
You can't have people who are gamers test a piece of software and expect them to do as good a job as the programming team who programmed the code, had the specifications, AND the means to stress test the code to see if it broke. Just playing a game doesn't mean the bugs will be found.
Some people are satisfied with software with bugs that could have and should have been caughtbefore the game was released but others aren't as can be told from the threads here about this subject.
As testers, not only were we looking for game play issues, but we were also trying to break the program - make it lock, freak, and CTD.
Hell, we could have gone another 6 months and found a lot more stuff before it was released, and Matrix/2by3 would have been criticized for slipping the release date. It was a no-win scenario.
Folks are pissing and moaning about paying for a beta. Would they rather have not had the game those 6 months that we could have used to hammer out the bugs? We'd still have "Uber CAP" and "Uber ASW", and maybe few more things.
At least we didn't get the "Stuck Continuous Supply TF" bug or the "Stuck Bombardment TF" bug like there was in
UV.
Personally, I'd wish for some of the inconsistent micromangement taken out, or add some coherence to the micromangement