Feeling overwhelmed, pt.1 Production!

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niceguy2005
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RE: Feeling overwhelmed, pt.1 Production!

Post by niceguy2005 »

ORIGINAL: ADavidB
One more question. Why if i order in 1941 a unit with air support in Birma (British unit) to accept replacements (i have plenty of thoese in resource pool and i want to get air support in that unit up to full numbers) there are no replacements at all! The same goes for China and for ABDA. What the hell is going on????

A number of things affect how quickly units accept replacements:

1) Location - a unit in a malarial zone such as Burma will lose troops as fast or faster than it will receive them. If you want to be certain that a unit will receive replacements you have to put it into a non-malarial area.

2) Supply - a unit needs lots of supplies to receive replacements. Make certain that your unit is in a base where the supply level is in the black, and preferably with more than 20K supplies.

3) HQ - a unit gets replacements much, much faster if it is within the control radius of its own HQ. So move it to where its HQ is located or change its HQ to one near by. (BTW - if the HQ is too far away the unit won't get replacements regardless of the other three things in this list.)

4) Leader - The better the characteristics of the leader of the unit, the better chance that the unit will get replacements. Check the leadership level and put a better leader if possible, particularly a leader with better inspiration.

Good luck -

Dave Baranyi

Don't forget to check the replacement pool and make sure that there have actually been some built.
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dtravel
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RE: Feeling overwhelmed, pt.1 Production!

Post by dtravel »

ORIGINAL: ADavidB
One more question. Why if i order in 1941 a unit with air support in Birma (British unit) to accept replacements (i have plenty of thoese in resource pool and i want to get air support in that unit up to full numbers) there are no replacements at all! The same goes for China and for ABDA. What the hell is going on????

A number of things affect how quickly units accept replacements:

1) Location - a unit in a malarial zone such as Burma will lose troops as fast or faster than it will receive them. If you want to be certain that a unit will receive replacements you have to put it into a non-malarial area.

2) Supply - a unit needs lots of supplies to receive replacements. Make certain that your unit is in a base where the supply level is in the black, and preferably with more than 20K supplies.

3) HQ - a unit gets replacements much, much faster if it is within the control radius of its own HQ. So move it to where its HQ is located or change its HQ to one near by. (BTW - if the HQ is too far away the unit won't get replacements regardless of the other three things in this list.)

4) Leader - The better the characteristics of the leader of the unit, the better chance that the unit will get replacements. Check the leadership level and put a better leader if possible, particularly a leader with better inspiration.

Good luck -

Dave Baranyi

It was shown in tests that location of the unit's HQ doesn't matter, just that of the base the unit is in.

But I have had units in San Francisco with the West Coast HQ in the hex and all the US bases having at least 100K+ supply and they will NEVER get more than one or two elements every few days regardless of how many are in the pool.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Mynok
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RE: Feeling overwhelmed, pt.1 Production!

Post by Mynok »

3) HQ - a unit gets replacements much, much faster if it is within the control radius of its own HQ. So move it to where its HQ is located or change its HQ to one near by. (BTW - if the HQ is too far away the unit won't get replacements regardless of the other three things in this list.)

As was stated by dtravel, the unit's HQ doesn't matter. I have BF's in Japan assigned to frontline HQs that get replacements just fine.

The base HQ is the key factor, as well as the number of supplies, which really need to be over 20k.

dtravel is also right that they won't get more than one or two replacements per turn. It takes at least two months to get an IJN BF fully loaded with squads and support in Japan.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
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dtravel
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RE: Feeling overwhelmed, pt.1 Production!

Post by dtravel »

Wait a minute! Someone is admitting I'm right? That never happens. I'm so confused! Image

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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ny59giants
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RE: Feeling overwhelmed, pt.1 Production!

Post by ny59giants »

Is there a way to minimize the amount of damage done to some of the oil/resource rich bases in the DEI when you capture them?? Attack from land vs invasion at places like Batavia. Would it cause less damage if I took the small base next to Batavia and then marched to Batavia vs a direct invasion from the sea??
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Mynok
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RE: Feeling overwhelmed, pt.1 Production!

Post by Mynok »


Bomb the airfield and port alot to disrupt any engineers. That's the best thing you can do.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
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