ORIGINAL: Andrew Brown
ORIGINAL: dtravel
Perhaps someone in the design team forgot the difference between "cleaning up unorganized holdouts and stragglers in odd corners" and "fighting an enemy with an intact command structure"?
Are you saying that the Australian units fighting in Timor didn't have a command structure? I disagree.
Just because garrison troops were still shooting individual enemy soldiers six months after the landing does not mean that there is any chance of said enemy regaining control of the area.
Perhaps. But I am not talking about a few individual soldiers. I am talking about units that are still to be completely defeated, albeit small ones.
You raise a good point about hex control though, and that is another apect of the land combat model that sometimes seems a bit odd. To me it doesn't seem reasonable that a few squads, either "holdouts" or landed from a submarine, should be able to establish control over an entire hex. Maybe a change to that part of the model would reduce the need to wipe out the last remnants of every surrounded defending force. instead, they could be left to rot, neutralised with a small garrison. Again this is an example of how these various rules intersect in their effect.
Just because the game shows them as still effective military units doesn't mean they would be in reality. That is part of the problem. The unit may have "gone bush" and be operating as loosely organized partisans, but that means they are no longer effective military units. And they won't be able to re-organize themselves as military units until and unless other friendly forces take control of the area. (Or filter themselves back into friendly territory.)