Any plans to improve the Editor?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Tim McBride
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RE: Any plans to improve the Editor?

Post by Tim McBride »

ORIGINAL: rhinobones

Sorry MR. EXPERT
I see you enjoy trolling whenever someone doesn't agree with you.
Ever think about letting other people post without your incessent commentary?

Sounds like this might be a person who I have disagreed with. By his own omission, "They threw us out of their own discussion boards". I wasn't there to read the threads, but there is small wonder why he was tossed. He also had problems getting along with people on the old HQ forum and has a fascination with Orcs and Hobbits. Those threads I have read first hand.

Regards, RhinoBones

PS - Expect a bomb of a reply!!!

The Talonsoft forums got tossed becuase everyone was demanding stuff from TS; and if I remember correctly Ben(Golden D) wasn't even active on the boards then. As for the WFHQ thing that is more my fault then anyone elses.
"Stand your ground. Don't fire unless fired upon. But if they mean to have a war, let it begin here."-John Parker
JAMiAM
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RE: Any plans to improve the Editor?

Post by JAMiAM »

The deeper one digs in a mud puddle, the dirtier everyone gets. Let's keep this place clean, gents.
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Chuck2
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RE: Any plans to improve the Editor?

Post by Chuck2 »

ORIGINAL: golden delicious
ORIGINAL: Chuck2

A scenario should be created covering the Jewish Revolt. Bonus victory points could be rewarded to the Roman side for pillaging and massacres.

Don't forget a TO for the entire population of Zealots at Masada to commit mass suicide.

I wonder if Curt Chamber's Vietnam scenario could be used as a model for this scenario. Little actual fighting but lots of force management and politics. Victory points added and subtracted for various decisions. The only difference is that the Romans would be expected to win the war instead of lose it.
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golden delicious
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RE: Any plans to improve the Editor?

Post by golden delicious »

ORIGINAL: rhinobones

Sounds like this might be a person who I have disagreed with. By his own omission, "They threw us out of their own discussion boards". I wasn't there to read the threads, but there is small wonder why he was tossed.

See Tim's remarks. Remarkable how eager you are to engage in character assassination.
He also had problems getting along with people on the old HQ forum and has a fascination with Orcs and Hobbits.

Presumably not intended in a negative sense. You're the one who made the scenario.

I'm not the only one who has a problem with the people on the old HQ forum. I'd probably be less likely to clash with people if bloody TDG would get fixed. The others are pretty much still persona non grata at WHQ after they dared to... well, actually I don't think anyone wants me to say why.
PS - Expect a bomb of a reply!!!

Too bloody right.
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golden delicious
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RE: Any plans to improve the Editor?

Post by golden delicious »

ORIGINAL: Tim McBride
and if I remember correctly Ben(Golden D) wasn't even active on the boards then.

I was just about. Started around May 2000. I certainly wasn't at the core of the problem.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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golden delicious
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RE: Any plans to improve the Editor?

Post by golden delicious »

ORIGINAL: JAMiAM

The deeper one digs in a mud puddle, the dirtier everyone gets. Let's keep this place clean, gents.

Well I don't intend to make personal remarks about anyone. That should help.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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golden delicious
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RE: Any plans to improve the Editor?

Post by golden delicious »

ORIGINAL: Chuck2

I wonder if Curt Chamber's Vietnam scenario could be used as a model for this scenario. Little actual fighting but lots of force management and politics. Victory points added and subtracted for various decisions. The only difference is that the Romans would be expected to win the war instead of lose it.

There's "little actual fighting" because it's a pre-modern war. There were pitched battles and sieges in a quantity which isn't really below normal for this kind of conflict. See the maps you posted.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Chuck2
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RE: Any plans to improve the Editor?

Post by Chuck2 »

ORIGINAL: golden delicious

ORIGINAL: Chuck2

I wonder if Curt Chamber's Vietnam scenario could be used as a model for this scenario. Little actual fighting but lots of force management and politics. Victory points added and subtracted for various decisions. The only difference is that the Romans would be expected to win the war instead of lose it.

There's "little actual fighting" because it's a pre-modern war. There were pitched battles and sieges in a quantity which isn't really below normal for this kind of conflict. See the maps you posted.

Well, the revolt seems to have lasted six years. So even if there were a few dozen major battles/sieges that wouldn't amount to much over 50 one-month turns since each action would occur in a single hex. The important task would be calling for the right number of reinforcement legions based on the actions of the Jews.
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golden delicious
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RE: Any plans to improve the Editor?

Post by golden delicious »

ORIGINAL: Chuck2

Well, the revolt seems to have lasted six years. So even if there were a few dozen major battles/sieges that wouldn't amount to much over 50 one-month turns since each action would occur in a single hex.

That's nothing. Take a look at the Hundred Years' War. Whole decades when literally nothing happened.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
JAMiAM
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RE: Any plans to improve the Editor?

Post by JAMiAM »

Sounds like housecleaning around my pad...[X(]
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golden delicious
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RE: Any plans to improve the Editor?

Post by golden delicious »

ORIGINAL: JAMiAM

Sounds like housecleaning around my pad...[X(]

LOL. Go for a chevauchee in the living room. Loot and pillage the change from down the back of the sofa.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Central Blue
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RE: Any plans to improve the Editor?

Post by Central Blue »

speaking of other games....

Age of Rifles is one I dearly miss, and wish I hadn't let go of.
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XPav
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RE: Any plans to improve the Editor?

Post by XPav »

I'm a programmer, and I played around with some scenarios before giving up, because the events editor really, really irritated me. What would be great would be a simple scripting language with an object model, and a set of hooks to the game engine, such that events would become simple programming, rather than the cumbersome, and error prone event editor.

So people could write some script that looked like...

OnEveryTurn
If Units.Find("V Corp HQ").IsDestroyed Then
Formations.Find("2nd Armored Division").Proficiency -= 10
Formations.Find("4th Infantry Division").Proficiency -= 10
News.AddNews("V Corps HQ destroyed! V Corps divisions lose combat effectiveness!")
Endif
End



I love it when a plan comes together.
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rhinobones
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RE: Any plans to improve the Editor?

Post by rhinobones »

ORIGINAL:
I love it when a plan comes together.

OnEveryTurn
If Units.Find("V Corp HQ").IsDestroyed Then
Formations.Find("2nd Armored Division").Proficiency -= 10
Formations.Find("4th Infantry Division").Proficiency -= 10
News.AddNews("V Corps HQ destroyed! V Corps divisions lose combat effectiveness!")
Endif
End

Think that most people on this forum will agree that a more “user friendly” event editor is in order. Also believe that TOAW III (or maybe a later version) will be the answer to most of our complaints.

Like your solution. Is it possible to put it into a spreadsheet format so that computer literates like me are able to construct events rapidly?

While I’m at it, would also like to see the formation/unit values displayed, and editable, in a spreadsheet format. These would be things like proficiency, supply and readiness. Instead of quizzing each unit individually, it would be nice to see them all in a spreadsheet where you can not only change values, but also see how those values are in relation to the other units.

Regards, RhinoBones

PS – “. . . when a plan comes together . . .” is that something Jack said in SG1?

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. . . no-one needs apologize for douchebags acting like douchebags
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ralphtricky
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RE: Any plans to improve the Editor?

Post by ralphtricky »

ORIGINAL: rhinobones
ORIGINAL:
I love it when a plan comes together.

OnEveryTurn
If Units.Find("V Corp HQ").IsDestroyed Then
Formations.Find("2nd Armored Division").Proficiency -= 10
Formations.Find("4th Infantry Division").Proficiency -= 10
News.AddNews("V Corps HQ destroyed! V Corps divisions lose combat effectiveness!")
Endif
End

Think that most people on this forum will agree that a more “user friendly” event editor is in order. Also believe that TOAW III (or maybe a later version) will be the answer to most of our complaints.

Like your solution. Is it possible to put it into a spreadsheet format so that computer literates like me are able to construct events rapidly?

While I’m at it, would also like to see the formation/unit values displayed, and editable, in a spreadsheet format. These would be things like proficiency, supply and readiness. Instead of quizzing each unit individually, it would be nice to see them all in a spreadsheet where you can not only change values, but also see how those values are in relation to the other units.

Regards, RhinoBones

PS – “. . . when a plan comes together . . .” is that something Jack said in SG1?

Eventually, I plan to expost all the events in a scripting language called Python. You'll be able to use it in addition to the current event engine.

For now, I did add in F6/F7 (Event Load/Save) The current format is CSV, and very unfriendly, but it should be useful for some things, especially translation.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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golden delicious
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RE: Any plans to improve the Editor?

Post by golden delicious »

ORIGINAL: rhinobones
PS – “. . . when a plan comes together . . .” is that something Jack said in SG1?

I'm sure the expression is quite a bit older than that. I tried to search for it on some quotations website but didn't get any results.

Now I am expecting you to make a stargate scenario. What's the AP factor of a Jaffa squad? [;)]
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
TAIL GUNNER
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RE: Any plans to improve the Editor?

Post by TAIL GUNNER »

PS – “. . . when a plan comes together . . .” is that something Jack said in SG1?

"I love it when a plan comes together" - Hannibal of '80s TV series The A-Team

[:D][:D][:D][:D][:D]
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JAMiAM
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RE: Any plans to improve the Editor?

Post by JAMiAM »

I think it was Ug-Larak, somewhere on the Siberian Plains, immediately following his tribe's first successful Mastodon hunt, ca 50,000 BCE...
Raindem
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RE: Any plans to improve the Editor?

Post by Raindem »

ORIGINAL: ralphtrick
ORIGINAL: rhinobones
ORIGINAL:
I love it when a plan comes together.

OnEveryTurn
If Units.Find("V Corp HQ").IsDestroyed Then
Formations.Find("2nd Armored Division").Proficiency -= 10
Formations.Find("4th Infantry Division").Proficiency -= 10
News.AddNews("V Corps HQ destroyed! V Corps divisions lose combat effectiveness!")
Endif
End

Think that most people on this forum will agree that a more “user friendly” event editor is in order. Also believe that TOAW III (or maybe a later version) will be the answer to most of our complaints.

Like your solution. Is it possible to put it into a spreadsheet format so that computer literates like me are able to construct events rapidly?

While I’m at it, would also like to see the formation/unit values displayed, and editable, in a spreadsheet format. These would be things like proficiency, supply and readiness. Instead of quizzing each unit individually, it would be nice to see them all in a spreadsheet where you can not only change values, but also see how those values are in relation to the other units.

Regards, RhinoBones

PS – “. . . when a plan comes together . . .” is that something Jack said in SG1?

Eventually, I plan to expost all the events in a scripting language called Python. You'll be able to use it in addition to the current event engine.

For now, I did add in F6/F7 (Event Load/Save) The current format is CSV, and very unfriendly, but it should be useful for some things, especially translation.

Ralph
Rhinobones has some valid points. ODD already exports events to an excel compatible spreadsheet. I don't know much about CSV format but if that's the chosen format I'll learn enough to at least let ODD write to it.

I'm curious as what other event changes are planned for this upcoming release.

More events?
Different Triggers / Effects?
Different behavior?

Curt
Grab them by the balls. Their hearts and minds will follow.
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ralphtricky
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RE: Any plans to improve the Editor?

Post by ralphtricky »

ORIGINAL: Raindem


Rhinobones has some valid points. ODD already exports events to an excel compatible spreadsheet. I don't know much about CSV format but if that's the chosen format I'll learn enough to at least let ODD write to it.

I'm curious as what other event changes are planned for this upcoming release.

More events?
Different Triggers / Effects?
Different behavior?

Curt
Curt,
There are no new events planned for TOAW 3, it was supposed to be a quick update to get it back out on the marker [&:]

CSV is short for comma separated value (value, value, value.) It should be trivial to let ODD read/write it. I believe that Excel lets you read/write this fromat, although I didn't check for compatibility.

The scenario output changed a little, I added in some missing information. Not all of it, but it has changed slightly.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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