CoW to TOAW III change list

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Veers
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RE: CoW to TOAW III change list

Post by Veers »

ORIGINAL: JAMiAM

ORIGINAL: Veers

ORIGINAL: Bill II
Have the number place names been increased?
What is the limit on place names? (and where is this written in the manual?)
Section 17.1
Danke. Well, I see why I din't find it. I did the totally illogical thing of searching for place names instead, of, obviously, named locations. [:D]
ORIGINAL: JAMiAM
If I told you, I'd have to...make you disappear...[;)]
Yeah, I shouldn't have even asked. I have trouble playing scenarios with the current maxed out map size. :) Although an increase in the max number of units could be nice to break down units in TGW 14-18.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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ralphtricky
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RE: CoW to TOAW III change list

Post by ralphtricky »

ORIGINAL: Veers
ORIGINAL: ralphtrick
ORIGINAL: Boonierat
You kept the old Opart300 limits for map and units? [&:]
300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.[:@]
Now that the supply calcs have been sped up, is there a plan to increase the map size?
Yes, I think I can speed them up by between 10 and 100 times by using the new pathfinding code in a future release, but how did you know about that?
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Veers
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RE: CoW to TOAW III change list

Post by Veers »

ORIGINAL: ralphtrick
ORIGINAL: Veers
ORIGINAL: ralphtrick

300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.[:@]
Now that the supply calcs have been sped up, is there a plan to increase the map size?
Yes, I think I can speed them up by between 10 and 100 times by using the new pathfinding code in a future release, but how did you know about that?
Well, I'm smarter than the average bear.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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a white rabbit
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RE: CoW to TOAW III change list

Post by a white rabbit »

ORIGINAL: golden delicious

ORIGINAL: Motomouse

usually I prefered a tandoori restaurant

Now you're talking.

..a decent tandoori....mmm...

..i could really murder an indian..

..pls DO NOT mention "fish, chips, mushy peas and curry sauce with bits"*..

..* there's no drool on the floor smiley..
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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shunwick
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RE: CoW to TOAW III change list

Post by shunwick »

a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,
I love the smell of TOAW in the morning...
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a white rabbit
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RE: CoW to TOAW III change list

Post by a white rabbit »

ORIGINAL: shunwick

a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,

..i could really hate you, man...

..wahhhhh, a decent curry.............
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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shunwick
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RE: CoW to TOAW III change list

Post by shunwick »

ORIGINAL: a white rabbit
ORIGINAL: shunwick

a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,

..i could really hate you, man...

..wahhhhh, a decent curry.............

Sorry. There are occasional advantages to being a rabid capitalist hyena.

Best wishes,

I love the smell of TOAW in the morning...
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golden delicious
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RE: CoW to TOAW III change list

Post by golden delicious »

ORIGINAL: Veers

Yeah, I shouldn't have even asked. I have trouble playing scenarios with the current maxed out map size. :) Although an increase in the max number of units could be nice to break down units in TGW 14-18.

I'm coming around to this. 300x300 hexes is enough- but doubling the number of units would help in some situations.

Of course in TGW you could just jump into the editor and delete some of the nonsense or ant units...
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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