I think you would have to test this to show it was the air bombardment that did it, by itself. Number one, when did this happen? If it was through about August 1941, which would be a very quick advance, the Soviets are suffering from a hidden penalty that makes high readiness units shatter easily (the same as the Axis blizzard penalty). Also, the leadership and Op level would have an impact.Originally posted by Micha:
The Luftwaffe played an important role in the german Blitzkrieg successes, so I think it is generally correct that in WIR the german planes cause a lot of damage. But in my opinion they are far too effective against units in good defensive positions. For instance, in a PBEM game against Lorenzo I had a strong, well entrenched army in Kharkov. He bombarded it heavily and then sent a Panzer Korps there. It already started in a low-supply hex, had to fight and plot five steps and arrived at Kharkov with only a handful of tanks left. Still it managed to shatter my garrison at the first attack. This must have happened because of the prior bombardment, but I think this is unrealistic.
To test it, you would want to replicate if possible the defending situation, especially the entrenchment level and readiness if possible. The carry out the air attacks with again a similar number of planes on both sides. Then end the turn without the actual ground attack so that the defender can be checked. The actual best solution would be to save the Axis turn after this, if there is no secure PBEM mode and look at the defender strength in the editor. I would be happy to do this if you set it up (the original save game from before this is ideal, especially if there is no secure PBEM, but even if there is it is okay as long as I get the password).
I can set up a test, but it will not prove anything except that my test ends up whichever way.
Thanks.