To all
Ok, i need some input here on two subjects
First off i think that the Possum WiR version of the '41 start should be used for any games starting in '41. I'm playing two games as soviets at the moment against skilled opponents and the ballance is much better than standard V3.1. Also it has a lot of 'flavour' regarding units and air.
If you want it then send an E-mail to my home at..
nemesis@northnet.com.au
and i'll send the zip to you.
Secondly, in regards to the tourney scenerio i'm making, i need some feedback on what i'm doing.
It's set in june43 so both sides have decent tanks and aircraft. I took the standard '43 start and LOCKED THE MAP so the southern edge is the 45 hexrow and Kharkov is dead center east/west.
**The scenerio is 20 turns long**
The units used are the ones that start in the area in the '43 game but the premise is that the german '42 attack was on moscow again and it failed.
Thus the germans hold Stalino/Kharkov/Kursk/Bryansk and Smolensk with the soviet line about 2 hexes east of those cities. (good open ground with some rivers)
As this is a tourney scenerio and not historical i've decided to thin out the forces involved a fair bit(mostly involves soviets) and having the frontline on both sides held by corps/armies of 40/50 CV(about 3/4 divs). The main striking power of both sides will be positioned back from the line in 2 HQ's(per side) holding nearly all the armour and air to be deployed as each player desires.
Thus there will be a infantry only line at start that is not too strong with the forces required to break the line further back thus not jamming the front with units that could result in a deadlock.
Players will need to use deception and logistic skills(moving stuff into position) as well as concentration and envelopement.
Also ALL the soviet tank armies will be employed to be matched by an equal # of PZ Kps (and maybe a restriction on the axis to stop any more being deployed)
As i said, the number of units involved will be lower than the historical time frame so players will need to use what they have more efficiently.
Ballance will be attempted by giving both sides equal numbers of everything then this will be adjusted to take into account vehicle/plane quality and training.
Most units are being modified, there will be less of everything but armour and air(deadlock breakers) will be boosted in individual unit strength.
It's more work than i thought so it'll be a few days yet before it can be posted out to anyone who wants to test it to destruction and make suggestion on mistakes that WILL show up.
Does the general concept sound solid?
Also.
*A small problem is that the axis hold more cities near the front so i may have to give stalino to he soviets and have several german held cities not count for victory.
*I think a good idea would be to have all frontline start units at entrench 2 only to facillitate mobillity from the start.
Nick
PS. Locking the map means the strategic view is the whole map, if you zoom in you can still move about in the locked area but cannot move the strategic view. Look at Typhoon scenerio to see what i mean.
[ November 28, 2001: Message edited by: Lokioftheaesir ]</p>