WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Dili
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RE: 17-18 Dec

Post by Dili »

What is the propose of an observor squad? Anti air?
jrcar
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RE: 17-18 Dec

Post by jrcar »

They act as a "sensor" with a small range, so if your sound detector or radar goes you still get some notice, just not much. I think this is needed for the way CAP now works, where during a combat the CAP gets reinforced, depending in part on detection range and height... maybe the air guys can confirm it.

Cheers

Rob
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ATCSMike
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by ATCSMike »

ORIGINAL: jrcar

Mindanao.

Davao port 3(3) airfield 2(5)
Cagayan port 2(2) airfield 4(5)
Butaan port 3(1) airfield 1(6)

Davao is a very useful port in the area!



Image

What does the letter "A" represent?

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jwilkerson »

A=Allied
AE Project Lead
SCW Project Lead
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ATCSMike
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by ATCSMike »

ORIGINAL: jwilkerson

A=Allied

Got it.

Mike
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Reg
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RE: 17-18 Dec

Post by Reg »

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



Image

Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?


EDIT: Are those guys in the picture on the bridge of a ship?? [&:]

Cheers,
Reg.

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castor troy
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RE: 17-18 Dec

Post by castor troy »

ORIGINAL: Reg

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



Image

Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?



and what happens when the 100 turned into 0? How do you replenish your torps in that HQ unit?
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wild_Willie2
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RE: 17-18 Dec

Post by wild_Willie2 »

ORIGINAL: castor troy

ORIGINAL: Reg

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



Image

Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?



and what happens when the 100 turned into 0? How do you replenish your torps in that HQ unit?

You press the button, burn a lot of supply and get NEW torps [:D][:D][:D]
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Kaletsch2007
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RE: 17-18 Dec

Post by Kaletsch2007 »

So now I am totaly confused.
I thought the 100 represents the max number of torpedos generated automatically(20 supplies per torpedo). The arrow would be for increasing the max amount.

???
Caesaren
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RE: 17-18 Dec

Post by Caesaren »

This is a typical battalion (supports a Sentai). basically you need one per unit, on top of a baseforce.

A number of these are broken down to company level for both sides.
 
???
Every air-unit needs one company AF BN?
 
How much are in the game? (it will be a hard job to transfer and to have all units in the brain)
How many Air-HQ are present?
What happened later in the war? If (example) the japanese get 20 new fighter units, will they get the same number of AF BN?
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RE: 17-18 Dec

Post by jrcar »

By default you get 100 torps at an Air HQ.

If the units fly with torps then they are expended and get automatically rebuilt back to the level you set (if you have the supply).

If for example you had 200 torp bombers, and you wanted them ALL to fly with torps then you would increase the number (and pay supply in the process).

So you normally don't have to worry, unless you have a lot of torp planes at a base.

Cheers

Rob
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Mike Solli
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RE: 17-18 Dec

Post by Mike Solli »

ORIGINAL: jrcar

Here is a pic of a baseforce unit.

ORIGINAL: Chad Harrison

Thanks for keeping the AAR going! Any change of seeing a screenshot or two of typical base force TO&E's? In other words, vanilla WitP just about every base force was 30 aviation support, 100 support, 40 squads and so many guns and engineers. That was pretty much across the board for both sides, except for the larger base forces. I am very, very curious to see what full strength typical base forces will be like for either side. As WitP tends to be more of base construction, maintenance and supply challenge, I enjoy working with these support units.

Thanks in advance!

Chad


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Why does the commander have an asterisk by his name?

Thanks!
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witpqs
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RE: 17-18 Dec

Post by witpqs »

ORIGINAL: Reg
ORIGINAL: jrcar

Image


EDIT: Are those guys in the picture on the bridge of a ship?? [&:]

Looks like maybe in a tower...?
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Mike Solli
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RE: 17-18 Dec

Post by Mike Solli »

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



Image

Torpedo ordnance = # of torpedoes? Is there a maximum? How do you "build" more? How much do they cost?
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witpqs
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RE: 17-18 Dec

Post by witpqs »

ORIGINAL: jrcar

If for example you had 200 torp bombers, and you wanted them ALL to fly with torps then you would increase the number (and pay supply in the process).

Cheers

Rob

Two questions:

- Can you later decrease the # of torpedoes back to 100?

- Can the torpedo store be damaged or wiped out by aerial/naval/artillery bombardment or by land combat?
pad152
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RE: 17-18 Dec

Post by pad152 »

So do you need an AF Bn to fly a torpedo float plane w/torp out of some back water Atol?

Do (AV, AVD, CS, etc.) still supply Torpedoes to float planes?
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Chad Harrison
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RE: 17-18 Dec

Post by Chad Harrison »

ORIGINAL: jrcar

Here is a pic of a baseforce unit.

Thanks jrcar! Love the new improvements to their TO&E and the new devices.

I know I am pushing my luck here with all these requests, but would love to see a couple pics of typical Allied ones.

Thanks in advance - and I promise I will leave you alone for awhile [:D]

Chad
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Shark7
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RE: Ship Repair

Post by Shark7 »

ORIGINAL: jrcar

Minor and Major damage accumulates at low rates due to ship movement around the place. Minor damages is usually repaired by the crew fairly quickly once the ship is stopped in a port.

Combat causes both minor and major damage. A combination of any mix of minor and major flotation damage that reaches 100 sinks the ship.

AR's can repair small amounts of engine and system major damage.

Major damage can take a long time to repair, and their are only a few places that can handle it (repair yards).

If a ship doesn't sink within a day of it being hit you can usually get it to a port (accidents, like repairs failing, happen though). Once in port you usually save it.

It is important to have a fleet train, have a base to repair the major damage that accumulates to maintain an active fleet, otherwise the fleet becomes a one shot weapon.

Cheers

Rob


I'm going to really love that part, since the majority of my ships have sunk in a port days or even weeks after the initial damage in standard WiTP games.
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jrcar
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RE: 17-18 Dec

Post by jrcar »

You need airsupport to fly. There are company size units for small bases, or you use an AV etc.

I don't think AV etc supply torps to torpedo aircraft, Don will have to confirm.

Cheers
Rob
ORIGINAL: pad152

So do you need an AF Bn to fly a torpedo float plane w/torp out of some back water Atol?

Do (AV, AVD, CS, etc.) still supply Torpedoes to float planes?
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pad152
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RE: 17-18 Dec

Post by pad152 »

Why do Air HQ's have motorized support?
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