Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by michaelm75au »

CV2 found a bug where a fragment lost it's parent and disappeared. It should have stayed as an orphan fragment. The installer has been updated.

[p9a]
Fixed Loss of LCU fragment due to missing parent - fragment will remain play as an orphan [MEM]
Michael
Schorsch
Posts: 81
Joined: Mon Jan 25, 2010 2:51 pm
Location: Germany

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by Schorsch »

Image

There is something missing on the industry-screen (latest beta p9)
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by berto »

You never seem to run out of new ideas, Michael.

If the next patch is to be the last official one, I say: take your time. Don't cut the new ideas short.

And the longer the beta test, the greater the polish.

No rush.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
jmalter
Posts: 1673
Joined: Tue Oct 12, 2010 5:41 pm

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by jmalter »

playing scen#14v2 vs. the IJ AI under 1108p9a - FoW prob w/ the '5' hotkey.

in this screencap, the location 2 nexes NE of Hanoi shows no supply available. now i know there's an IJ unit there that i drove out of Hanoi a coupla' weeks back, but this unit is currently not detected by my air recon.

so i'm concerned that one could get intel from the supply-path hotkey to identify hexes where undetected enemy LCU are present, 'cos the supply %age doesn't display in an enemy-occupied hex. once the hex is ID'd, bombing strikes against the hex will supply further intel, such as the names of units in the hex.

ideally, undetected LCUs should not influence the supply-path display.



Attachments
screencap.jpg
screencap.jpg (36.1 KiB) Viewed 191 times
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by michaelm75au »

ORIGINAL: Schorsch

There is something missing on the industry-screen (latest beta p9)

Yep. The industry tags were changed but the column headings were missed. Just a display issue and the columns are in same order as the filters on the top of the screen.
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by michaelm75au »

ORIGINAL: jmalter

playing scen#14v2 vs. the IJ AI under 1108p9a - FoW prob w/ the '5' hotkey.

in this screencap, the location 2 nexes NE of Hanoi shows no supply available. now i know there's an IJ unit there that i drove out of Hanoi a coupla' weeks back, but this unit is currently not detected by my air recon.

so i'm concerned that one could get intel from the supply-path hotkey to identify hexes where undetected enemy LCU are present, 'cos the supply %age doesn't display in an enemy-occupied hex. once the hex is ID'd, bombing strikes against the hex will supply further intel, such as the names of units in the hex.

ideally, undetected LCUs should not influence the supply-path display.

The results are different for a PBEM game. You don't see the numbers, just dots. The units themselves don't stop the trace, it is the onwnership of the hex and hexsides that does.
Michael
jmalter
Posts: 1673
Joined: Tue Oct 12, 2010 5:41 pm

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by jmalter »

ORIGINAL: michaelm
ORIGINAL: jmalter
FoW prob w/ the '5' hotkey.
The results are different for a PBEM game. You don't see the numbers, just dots. The units themselves don't stop the trace, it is the onwnership of the hex and hexsides that does.
so it's not an intel prob for PBEM play? i'm glad to hear that, 'cos while i was writing my post i thought, "wow, this could be a hairy bear to get sorted properly." i'd rather you spent your time on the 'good stuff' !

from my experience w/ VASL, the most difficult probs were cases where the thing inadvertently provided unwarranted intel advantages.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by michaelm75au »

ORIGINAL: jmalter

ORIGINAL: michaelm
ORIGINAL: jmalter
FoW prob w/ the '5' hotkey.
The results are different for a PBEM game. You don't see the numbers, just dots. The units themselves don't stop the trace, it is the onwnership of the hex and hexsides that does.
so it's not an intel prob for PBEM play? i'm glad to hear that, 'cos while i was writing my post i thought, "wow, this could be a hairy bear to get sorted properly." i'd rather you spent your time on the 'good stuff' !

from my experience w/ VASL, the most difficult probs were cases where the thing inadvertently provided unwarranted intel advantages.
This was discussed when I first introduced it back in build K9. It did show the numbers originally, but they were dropped for the 'dots' because of such concerns you mentioned. The last dot in a path could be there for a number of reasons.
Michael
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by BigDuke66 »

Just started running Windows 7 64 and would like to now if there are any problems with it or if I should watch out for anything.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by michaelm75au »

[p9b]
Fixed Industry totals on Indusrty menu [MEM]
Fixed Missing search patrol level on night mission [MEM]
Michael
Akos Gergely
Posts: 734
Joined: Thu Apr 08, 2004 1:22 pm
Location: Hungary, Bp.
Contact:

RE: Patch 06 - Public Beta - Build 1108p9 updated 22 August (2nd part)

Post by Akos Gergely »

Is it only me or the installer is really missing from the first post...?

EDIT - seems I checked in that few minutes while it was replaced...
User avatar
PaxMondo
Posts: 10644
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by PaxMondo »

ORIGINAL: michaelm

[p9b]
Fixed Industry totals on Indusrty menu [MEM]
Fixed Missing search patrol level on night mission [MEM]
I was just going to post this issue! THANKS for the great support.

[&o][&o][&o]
Pax
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by m10bob »

Would it be possible to alter the type of Naval Search by planes?..Perhaps a closer grid might be represented by less out-going range, but a higher percentage chance to locate??
Image

User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by michaelm75au »

I had the idea of setting a 'Tactic' for some air functions. It uses such internally for some air missions, but this is a bit more involved for player choices.

I'll add it to my list anyway.
Michael
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by BigDuke66 »

A minor glitch, the TF screen popup shows "docked at" instead of "unloading", I suppose it should show "unloading" as it also shows "loading" when really loading something.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by michaelm75au »

ORIGINAL: BigDuke66

A minor glitch, the TF screen popup shows "docked at" instead of "unloading", I suppose it should show "unloading" as it also shows "loading" when really loading something.
Did it have something to unload???
Michael
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by BigDuke66 »

Yes all those TFs that are unloading show "docked at base".
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by michaelm75au »

ORIGINAL: BigDuke66

Yes all those TFs that are unloading show "docked at base".
Can you post an image?
I must be looking in wrong place.
Michael
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Patch 06 - Public Beta - Build 1108p9b updated 23 August (2nd part)

Post by BigDuke66 »

Here we go.

TF 517 is a Tanker TF unloading fuel at Suva, I looked thru some other TFs and it doesn't seem to be tied to specific TF type or what the TF is unloading, simply if the TF is unloading something the popup will show "docked at base" instead of "unloading".
This is under p9, I haven't tried the latest beta yet.
Attachments
PopupGlitch.jpg
PopupGlitch.jpg (1.28 MiB) Viewed 199 times
Keldun
Posts: 33
Joined: Sat Aug 13, 2011 12:55 am

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Keldun »

I' m having a weird bug, sometimes when I select an air group, the game sends me to a completely different group.
This can be a bit messy when forget to double check the name of the unit with all its available command and I try to send some medium bomber to do some low ground attack but end up sending some ki-27b fighters to do it instead [:D]
Here is a small video that I recorded of the bug, I' m using patch 1108p9 and the scenario is the number 1 without any mods other than the map showing garrison requirement.
In that video, I first select the 47th I.F.Chutai without problem but after that when I try to select the 51st I.F.Chutai Det, the game sends me to the 12th Tpt.Chutai instead.
Attachments
buggedselection.zip
(1.85 MiB) Downloaded 2 times
Post Reply

Return to “Tech Support”