The PERFECT WAR Mod: Allied Side

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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oldman45
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RE: Tentative Allied Summary of Ideas

Post by oldman45 »

No, the P40's and A24's are accounted for in the game. They are the provincial squadrons that form in Australia early in 42.
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

Thanks OldMan. We'll have to figure this out. I like letting that reinforcement convoy make it to the Philippines. Certainly would help a bit. Will go through things and do a serious check on what can go where with it.

MateDow: I'll see about grabbing that book to add to the reference side of the library.
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oldman45
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RE: Tentative Allied Summary of Ideas

Post by oldman45 »

The good news is, there are some B-17's sitting in PI with out a home. I will have to recheck my reference but I found it a few months ago. Added it to my mod as reserve planes attached to the HQ there.
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DOCUP
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RE: Tentative Allied Summary of Ideas

Post by DOCUP »

John and FatR, I didn't meaning anything by my last comment.  I also know  you guys are busy with the mod, PBEMs, and your real lives.
 
My appologies if I offended you all
 doc
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MateDow
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RE: Tentative Allied Summary of Ideas

Post by MateDow »

ORIGINAL: oldman45

No, the P40's and A24's are accounted for in the game. They are the provincial squadrons that form in Australia early in 42.

I think it could be more interesting to have those in the PI at the beginning, and then figure out a source for Australia early in 1942. That is definitely an easier story to tell. I think that the units had different names, so you could add a new unit to the PI, and then have the unit for Australia arrive in SF for movement to a place where they are needed. It would give the Allied player flexibility in deployment, but the loss of that unit would greatly affect the defense of PM or other Australian territory until those units could be shipped in.

Fairly balanced solution (IMO), that gives the Allied player some advantage for increased tension, but still not over balancing their defense early.
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oldman45
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RE: Tentative Allied Summary of Ideas

Post by oldman45 »

You can make the case to have the air-frames sent to the PI, the pilots were already there waiting. I forget if it was one or 2 squadrons worth of pilots.
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MateDow
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RE: Tentative Allied Summary of Ideas

Post by MateDow »

I just found information on the proposed refits for the Big 5 battleships.

Here is the original plans from 1932...

Add 2" (50mm) of STS deck armor
Thicker turret tops
Improved Ammunition hoists (capable of using super-heavy shells?)
Modernized Fire Controls
2 Quad 1.1" AA Guns
Machinery Replaced to Maintain Speed (21 kts)
Blisters to Maintain draft (draught for those who spell in English)

Cost: 15 mil. including ordnance
Displacement: 35,600 tons

They would have received the same tower structure as the New Mexico-class battleships. Much less extensive refits than I suggested earlier, and they would have been started in 1933. The Depression meant that SecNav didn't even request the money.

In 1940, the King Board recommended the installation of twin 5"/38 DP guns with the increase in horizontal armor. Blisters would have been installed to maintain draft. This was delayed because of the world situation. This would be closer to the modernization that was suggested above.

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Skyland
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RE: Tentative Allied Summary of Ideas

Post by Skyland »

I was thinking about the french BBs.

If no armistice, it makes 9 BBs available in summer 1940 :
A - 2 old semi-modernized : Courbet class (12x305 mm guns)
B - 3 old modernized : Bretagne class (10x340mm)
C - 2 modern BC : Strasbourg class (8x330mm)
D - 2 recent : Jean-Bart (not completed - second 380mm turret missing among other things) and Richelieu (8x380mm)

Don’t want to unbalance too much the game but i think we could consider that :
- Some (2?) A or B class ships could arrive end 1945 ?
and /or
- Richelieu is arriving in 1942 vs 1944 ?

Bonus : Jean Bart completed as BBAA or CV (40-45 planes) and arriving in 1943 ?
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

MateDow: I like you ideas and think we'll incorporate them into things.

Skyland: You have the Files--Right? If you are to ring more French to the late-war Party, how about the Strasbourg's? Nice, fast ships... How about bring Richelieu in during early-43? Say Feb--March? Don't the Brits get a CV sometime around them? She could be added at that point? Update as you think about this...
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DuckofTindalos
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RE: Tentative Allied Summary of Ideas

Post by DuckofTindalos »

ORIGINAL: Skyland

I was thinking about the french BBs.

If no armistice, it makes 9 BBs available in summer 1940 :
A - 2 old semi-modernized : Courbet class (12x305 mm guns)
B - 3 old modernized : Bretagne class (10x340mm)
C - 2 modern BC : Strasbourg class (8x330mm)
D - 2 recent : Jean-Bart (not completed - second 380mm turret missing among other things) and Richelieu (8x380mm)

Don’t want to unbalance too much the game but i think we could consider that :
- Some (2?) A or B class ships could arrive end 1945 ?
and /or
- Richelieu is arriving in 1942 vs 1944 ?

Bonus : Jean Bart completed as BBAA or CV (40-45 planes) and arriving in 1943 ?

1944 at the earliest. She could only have been completed in the US and there were plenty of things to keep the American shipyards occupied.

If there's interest, I've attached a zip file with ship art for a Jean Bart CV.
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jeanbartcv.zip
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

OK. Terminus has a point. Skyland--If you want please use the Art Terminus supplied unless you have something already done.

Could you also Post here when your work is done as well as your choices of what goes where and when? Thanks for the volunteer work!

Stanislav and I exchanged emails and he likes the work done over here. He will continue the work on the Japanese side and then I'll corrdinate and handle the Allied perspective.
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

Just reading the On-Site Production Ideas and I come back to a couple of simple thoughts:

1. How about we simply allow a slight increase in production with some of the models? Bump F4F, SBD, Devastator, PBY, Buffalo, P-40, and Hurricanes a little?

2. Add some more to the pools--particularly for the older, near obsolete models starting Dec 7th?

3. See if we can do something with the convoys bringing in a supply and reinforcement LCUs and add airframes. Not sure how possible that is...

Correspondingly--JUST LIKE WHAT WE DO IN RA--we should drop Allied starting Supply and Fuel to compensate.


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Skyland
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RE: Tentative Allied Summary of Ideas

Post by Skyland »

ORIGINAL: John 3rd

OK. Terminus has a point. Skyland--If you want please use the Art Terminus supplied unless you have something already done.

Could you also Post here when your work is done as well as your choices of what goes where and when? Thanks for the volunteer work!

Stanislav and I exchanged emails and he likes the work done over here. He will continue the work on the Japanese side and then I'll corrdinate and handle the Allied perspective.

Ok i will.
Target is to send back the database before Thursday. About 60% done now.
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DOCUP
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RE: Tentative Allied Summary of Ideas

Post by DOCUP »

John
I thought we were going to wait for the Japanese AC to be ironed out before starting on the Allied?

You gave on-site production a good try. Your Ideas sound good.

doc

edit: What about some more A24s[:)] Please
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oldman45
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RE: Tentative Allied Summary of Ideas

Post by oldman45 »

I have side and shill for the Jean Bart AAA version. Its a killer over 4k AAA value [X(]
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

ORIGINAL: DOCUP

John
I thought we were going to wait for the Japanese AC to be ironed out before starting on the Allied?

You gave on-site production a good try. Your Ideas sound good.

doc

edit: What about some more A24s[:)] Please

We are for the most part. Since Skyland had already Posted his stuff on both sides of tHE Threads I thought we could get him to have it added while we work in other areas. REALLY appreciate his willingness to jump in with both Thai and French!

On-Site continues to roll around. The convoys might be the easiest solution as well as bumping a few of the airframes mentioned above. Would PREFER more but I don't know what is feasible...

Lots of PMs and contributions here. Thanks everyone and PLEASE keep the ideas flowing.

Question I have is there someone out there who might be willing to take a crack at the on-map production by building new sites on the board? Am simply trying to see what our options are at the moment...
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kfsgo
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RE: Tentative Allied Summary of Ideas

Post by kfsgo »

Here's one possible framework for you:

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Scen

It's using the special 'on-map' aircraft I posted in the other thread. There's no reason it needs to, particularly, just be aware that most standard aircraft don't have upgrade paths, so you'd have to change that if you wanted factories to produce more than one model as the game progresses - also, this way the CW production can flow to UK, Aus, NZ etc; if you're using stock aircraft you would have to set these up separately.

There is no possibility of drawing any external supply (the numbers are supply cost - I think it's under 30 that supply won't move, but since it peters out completely before reaching any other bases...), so no need for house rules etc - production is limited by design. No innate supply production - what you start out with is what you get. In theory you could fly a tiny amount in, I suppose, if you were willing to make an engineer unit walk all the way up there on air supply and then keep it working on air supply. Waste of time, though. Left alone with no interaction from the user it will repair a couple of factories per day, picked at random; you'll end up with 2-3 ac/month on each of the types. Bit pointless, really. If you choose to specialise, you get more of specific aircraft.

That setup (30,000 supplies) allows you to bring 2 out of the 11 production lines up to full speed. You can provide more supply, or less; or more factories, or less; just remember to increase the "port" size so any supplies over the appropriate cap don't spoil.

I tried to set up production across different bases such that it'd cost more to activate certain factories, but supply wastage doesn't work the way I thought it did so it didn't work out.
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

kfsgo: Do you want a job? [8D]

Is there a place on the map for Commonwealth production similar to what you show above for the Americans?
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kfsgo
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RE: Tentative Allied Summary of Ideas

Post by kfsgo »

ORIGINAL: John 3rd

kfsgo: Do you want a job? [8D]

Is there a place on the map for Commonwealth production similar to what you show above for the Americans?

You can put factories anywhere - the Kittyhawk IA, Hurri II and DB-7B are CW aircraft in the example. (I put everything in one base for simplicity's sake). You could segregate by nationality with different bases, of course - if the intent is to separate production you'd probably want to create the new base somewhere where it can't draw supply from the US one; fortunately the map has lots of wasteland. Hell, you could put it in the Himalayas...
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John 3rd
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RE: Tentative Allied Summary of Ideas

Post by John 3rd »

OK. I'd like them separate. See if you can find a suitable location for the Commonwealth.

Like the numbers you picked for the repairs. Think we should pick the top 10 American needs and then, say, 5-8 Commonwealth.
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