ORIGINAL: sanderz
Hi el cid
I have continued to look around your mod (Scenario 105) and have a question on the economy, particularly the amount of supply generated in China.
According to my calcs (using Tracker) the figures i get are as follows. I'm not sure how accurate they are as this was the first time i've created region files for Tracker to try and separate out supplies produced in specific areas. So i may have got this all wrong.
But onwards, the figures i have come up with are :
RHS105 - China generates 23,796 supplies
DBB-C mod (of scenario 1) - China generates 3,938 supplies
REPLY
RHS does not consider the supplies in other mods.
RHS went through several generations of China development with a view to making it more realistic -
more of a problem for Japan. We found technical issues (units rated wrongly, units missing,
whole categories of capabilities missing) and added many things - including artillery, Marines,
and even a motorized (formerly tank) division (200th).
Testing revealed that these forces - and even stock forces - had real problems surviving under
combat conditions - and that economic collapse rendered the nominal large army helpless. So I began
a detail investigation, location by location - and also used the official history (History of the Sino-
Japanese War) which has a section on the economics and economic strategy of the campaign.
We have no just about got it right. China CAN be beaten - but it isn't easy or cheap.
The downside is that China is WORTH beating - just as IRL - conquest lets you have its resources
and industry.
I know there are other things to consider like having the resources to produce supplies and that supply demand will be different. Also i am aware that 105 is a scenario 2 equivalent so its not a direct comparison with the mod i am playing.
I'm not querying any of your data but am curious as to how this affects gameplay. In stock China has severe supply problems. With the very large increase in supplies produced in RHS105 does this mean China always has an abundance of supply or are there other factors here that still makes supply an issue for them?
Many thanks
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RHS Level I Updates Suspended
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Thread: Release 6.11 link, description and plans
Answer below test
RE: RHS Thread: Release 6.2 important update link
REPLY by el cid again
RHS does not consider the supplies in other mods.
RHS went through several generations of China development with a view to making it more realistic - more of a problem for Japan. We found technical issues (units rated wrongly, units missing,
whole categories of capabilities missing) and added many things - including artillery, Marines, and even a motorized (formerly tank) division (200th).
Testing revealed that these forces - and even stock forces - had real problems surviving under combat conditions - and that economic collapse rendered the nominal large army helpless. So I began a detail investigation, location by location - and also used the official history (History of the Sino-Japanese War) which has a section on the economics and economic strategy of the campaign.
We have no just about got it right. China CAN be beaten - but it isn't easy or cheap.
The downside is that China is WORTH beating - just as IRL - conquest lets you have its resources
and industry.
Thanks for the reply cid though you didn't really answer my question, however i read it as "no, Japan does not have any supply problems like in stock"
ORIGINAL: el cid again
............. Sometimes, however, new information about things we can improve comes up - and it is RHS policy to use that information if it will not cause too much delay.
i would be interested in your comments on my posts #395 #396 and #397
many thanks
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Thread: Release 6.21 update link w description
While this is technically a comprehensive update,
most of the changes are pwhexe files.
The entire Spring set is reissued - correcting a single
half hexside eratum
and the Monsoon set is updated to the new standard
(for example with Adam's Bridge)
But there are three changes in locations files - all on Bali.
Bali is NO LONGER suffering from Monsoon effects.
It seems Japan took over a small airfield there and
expanded it into a bomber field (which became the
post war civilian airport) because it was not messed
up during the Monsoon as those on Java were.
Next to issue the Fall files - and we can proceed with Test Ten
and to address art and map issues.
6.71 link
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
most of the changes are pwhexe files.
The entire Spring set is reissued - correcting a single
half hexside eratum
and the Monsoon set is updated to the new standard
(for example with Adam's Bridge)
But there are three changes in locations files - all on Bali.
Bali is NO LONGER suffering from Monsoon effects.
It seems Japan took over a small airfield there and
expanded it into a bomber field (which became the
post war civilian airport) because it was not messed
up during the Monsoon as those on Java were.
Next to issue the Fall files - and we can proceed with Test Ten
and to address art and map issues.
6.71 link
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Thread: Release 6.2 important update link
ORIGINAL: sanderz
REPLY by el cid again
RHS does not consider the supplies in other mods.
RHS went through several generations of China development with a view to making it more realistic - more of a problem for Japan. We found technical issues (units rated wrongly, units missing,
whole categories of capabilities missing) and added many things - including artillery, Marines, and even a motorized (formerly tank) division (200th).
Testing revealed that these forces - and even stock forces - had real problems surviving under combat conditions - and that economic collapse rendered the nominal large army helpless. So I began a detail investigation, location by location - and also used the official history (History of the Sino-Japanese War) which has a section on the economics and economic strategy of the campaign.
We have no just about got it right. China CAN be beaten - but it isn't easy or cheap.
The downside is that China is WORTH beating - just as IRL - conquest lets you have its resources
and industry.
Thanks for the reply cid though you didn't really answer my question, however i read it as "no, Japan does not have any supply problems like in stock"
ORIGINAL: el cid again
..........
I may have misunderstood your query.
Japan has MAJOR supply problems in RHS IF YOU DON'T IMPORT enough resources,
not just oil. Because oil is stockpiled, you won't notice the latter too fast.
But resources at major industry centers run out fairly fast. Every location
has enough for ten days - many for 30 days - but the daily requirements for
Tokyo, for example, are very high. Failure to import all the time will shut
it down. That affects supply big time.
BUT IF you provide them no trouble
RE: RHS Thread: Release 6.2 important update link
Hi El Cid,
I just downloaded your Mod but cannot make it work[&:]
Is there any installation guide ?
Cheers and keep up with such great work!!
I just downloaded your Mod but cannot make it work[&:]
Is there any installation guide ?
Cheers and keep up with such great work!!
RE: RHS Thread: Release 6.2 important update link
ORIGINAL: el cid again
..........
I may have misunderstood your query.
thanks cid, my mistake in that i was querying the supply situation in China and then refered to Japan - sorry. I meant to say that "i assume that China does not have any supply problems like in stock" - is this actually the case? If its all working as designed thats fine but i need to know these things before starting a game.
Also - i would be interested in your comments on my posts (all referring to Scenario 105)
#395
A couple of questions just to check whether the following is as planned....
1) No R&D factory for the Mitsbsi Ha104/1900 which is due online in 1942
2) Engine factories only get a restricted list of what engine production can be changed too
#396
Any chance you can talk a bit more about how training pilots works and particularly where the TRG planes come from.
Looking at the data there is only 1 Factory producing a TRG plane (Ki54b) and no R&D factories of any TRG planes. However the aircraft replacement pool screen does list R&D Factories for TRG planes.
Does this mean we get free TRG replacement planes/engines? And if so does that mean the KI54bTRG factory should not be there?
As a matter of curiosity the A5M4 Claude TRG has a R&D Factory with a date of 42-04 yet there is already a TRG unit of this type of (36) plane(s) in the game which presumably means it will not receive any replacements for about 4 months?
#397
Not sure if i am reading this right or even looking in the right place, but does this mean the USN doesn't get any replacement F4F3a fighter planes until 42-03?
Once again many thanks
RE: RHS Thread: Release 6.2 important update link
It has its own installer. After you download, go to your downloads in your computer and double click on the Icon for the mod. Select the Witpae game file and install. I recommend chemkids topo map. If you have any other questions about this mod, post here. Welcome aboard.[:)]....GPORIGINAL: Vipersp
Hi El Cid,
I just downloaded your Mod but cannot make it work[&:]
Is there any installation guide ?
Cheers and keep up with such great work!!
EDIT: removed reference to extended map
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
RE: RHS Thread: Release 6.2 important update link
ORIGINAL: General Patton
..... You will need the extended map available on the Babes site ......
how can you tell this mod needs the extended map - just curious as i have it loaded up but didn't see any reference in cids early post about the maps that the extended map was needed (apologies if i missed it)
it would be helpful if maybe the first post could have some basic info about whats needed and how to install, what the status is and the latest link - only this mod seems to have so much to offer but is difficult to get into, particularly to us non-experts
RE: RHS Thread: Release 6.2 important update link
ORIGINAL: sanderz
ORIGINAL: General Patton
..... You will need the extended map available on the Babes site ......
how can you tell this mod needs the extended map - just curious as i have it loaded up but didn't see any reference in cids early post about the maps that the extended map was needed (apologies if i missed it)
it would be helpful if maybe the first post could have some basic info about whats needed and how to install, what the status is and the latest link - only this mod seems to have so much to offer but is difficult to get into, particularly to us non-experts
My bad.[&:] I've been working with the extended map for so long, I assumed RHS used it. Thought I read that somewhere. But when I checked Aden and Abadan it was clear as day....GP
EDIT: I fell at work yesterday and got all banged up. Including a concussion. So now that I think about it, I knew it didn't use the extended map. Found a not to myself to fix it that I wrote a few days ago. Hey, would you be interested in a PBEM of this mod. I generally have enough time to do a turn a day, sometimes on weekends 2 or more turns a day. I am starting a BTS PBEM with juang tomorrow but I can do 2 at a time....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
RE: RHS Thread: Release 6.2 important update link
Hi Gen Patton, thanks for reply;ORIGINAL: sanderz
ORIGINAL: General Patton
..... You will need the extended map available on the Babes site ......
how can you tell this mod needs the extended map - just curious as i have it loaded up but didn't see any reference in cids early post about the maps that the extended map was needed (apologies if i missed it)
it would be helpful if maybe the first post could have some basic info about whats needed and how to install, what the status is and the latest link - only this mod seems to have so much to offer but is difficult to get into, particularly to us non-experts
The point is it is not working at all. I pointed the installer to my AE folder but when I run the game. it loads the intro screen with Halsey's image, the red bar loads. go into the video intro than all screen turns black[&:]
RE: RHS Thread: Release 6.2 important update link
no idea as it just worked for me, but....ORIGINAL: Vipersp
Hi Gen Patton, thanks for reply;
The point is it is not working at all. I pointed the installer to my AE folder but when I run the game. it loads the intro screen with Halsey's image, the red bar loads. go into the video intro than all screen turns black[&:]
do you click or escape whilst the vid is playing (to cancel it) and then get a black screen, or does the vid just crash to black screen
if the latter try deleting the vid file
RE: RHS Thread: Release 6.2 important update link
In order to avoid many data and installation problems, you should install the RHS mod in its default path which is
C:\RHS\War in the Pacific Admiral's Edition
Do not install the mod in the default AE folder.
C:\RHS\War in the Pacific Admiral's Edition
Do not install the mod in the default AE folder.
RE: RHS Thread: Release 6.2 important update link
ORIGINAL: Yaab
In order to avoid many data and installation problems, you should install the RHS mod in its default path which is
C:\RHS\War in the Pacific Admiral's Edition
Do not install the mod in the default AE folder.
curious as to why it would cause problems - i installed to a copy of the default AE which i put in a different location and it works - well apart from the fact i don't have pics of planes in the combat animations screens, though i don't know if this is because of install location or another reason
the installer does afterall let you install to a folder of your choice
RE: RHS Thread: Release 6.2 important update link
I had installed RHS on drive E and in the AE folder. Had problems with devices and upgrades. I had no intro screen either. Scen and dat files wouldn't upgrade either. Just to be on the safe side I now install RHS in its default folder.
RE: RHS Thread: Release 6.2 important update link
Well, unistalled and install at default folder, let all the video intro runs..black screen;ORIGINAL: Yaab
In order to avoid many data and installation problems, you should install the RHS mod in its default path which is
C:\RHS\War in the Pacific Admiral's Edition
Do not install the mod in the default AE folder.
Deleted video..started game..black screen[&:]
RE: RHS Thread: Release 6.2 important update link
1. Create manually C:\RHS\War in the Pacific Admiral's Edition
2. Install WITP:AE into the C:\RHS\War in the Pacific Admiral's Edition
3. Install RHS installer in C:\RHS\War in the Pacific Admiral's Edition
2. Install WITP:AE into the C:\RHS\War in the Pacific Admiral's Edition
3. Install RHS installer in C:\RHS\War in the Pacific Admiral's Edition
RE: RHS Thread: Release 6.2 important update link
[&o]It worked!!!ORIGINAL: Yaab
1. Create manually C:\RHS\War in the Pacific Admiral's Edition
2. Install WITP:AE into the C:\RHS\War in the Pacific Admiral's Edition
3. Install RHS installer in C:\RHS\War in the Pacific Admiral's Edition
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Thread: Release 6.22 update link w description
6.71 link
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
This comprehensive update is somewhat important for new game starts:
a Japanese engine was not present in any factory - no one notices at start as it is later in the war - but it should be scheduled
Mostly this is an update re Monsoon pwhexe files - the previous ones failed to update urban hexes to current standard - and this one goes to the end of the war for the standard series - also the first JES Monsoon file is present
I will move on to Winter - and issue out year JES files time permitting
Also we have changes to device files and location files - pretty minor and technical - except for the missing Ha-104 engine in production - now set for Hakata. Units were synced with formations re base units.
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
This comprehensive update is somewhat important for new game starts:
a Japanese engine was not present in any factory - no one notices at start as it is later in the war - but it should be scheduled
Mostly this is an update re Monsoon pwhexe files - the previous ones failed to update urban hexes to current standard - and this one goes to the end of the war for the standard series - also the first JES Monsoon file is present
I will move on to Winter - and issue out year JES files time permitting
Also we have changes to device files and location files - pretty minor and technical - except for the missing Ha-104 engine in production - now set for Hakata. Units were synced with formations re base units.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Thread: Release 6.2 important update link
Be sure to put the 41WINTERpwhexe.dat file - also called pwhexe.dat in the
RHS pwhexe folder - in the top level AE folder.
Read the documentation in the RHS folder, at least re economics.
You may pm me for questions
ORIGINAL: Vipersp
[&o]It worked!!!ORIGINAL: Yaab
1. Create manually C:\RHS\War in the Pacific Admiral's Edition
2. Install WITP:AE into the C:\RHS\War in the Pacific Admiral's Edition
3. Install RHS installer in C:\RHS\War in the Pacific Admiral's Edition
RE: RHS Thread: Release 6.2 important update link
Thanks Sire!ORIGINAL: el cid again
Be sure to put the 41WINTERpwhexe.dat file - also called pwhexe.dat in the
RHS pwhexe folder - in the top level AE folder.
Read the documentation in the RHS folder, at least re economics.
You may pm me for questions
ORIGINAL: Vipersp
[&o]It worked!!!ORIGINAL: Yaab
1. Create manually C:\RHS\War in the Pacific Admiral's Edition
2. Install WITP:AE into the C:\RHS\War in the Pacific Admiral's Edition
3. Install RHS installer in C:\RHS\War in the Pacific Admiral's Edition
Just a weird thing I noticed by running 2 turns in both 105 and the one intended for AI;
December 7th surprise ON and historical first turn ON and then OFF
KB Kates set to port attack and not a single torp was launched at BB row in Pearl[&:]
Even the Vals just dropped 4x100Kg bombs over the US ships with no bigger effect than some AA guns nocked out..is there a way to return the 250kg ordenance for vals and fire torpedoes from the Kates??
Cheers
