Playtesting RA 6.0

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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John 3rd
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RE: RA 6.3 Change Log

Post by John 3rd »

ORIGINAL: Symon

ORIGINAL: Cpt Sherwood
I thought the ship had to have 3000+ cargo capacity to do that. These ship classes are now below that level with the reduced cargo capacity from DBB.
Woops, yes, right, there is the 3k limit. But since the Japanese only "temp converted" a few of their biggies to schlepp troops, irl, this does not seem to be a large issue. Remember, there is always the "troops in cargo space" loading schedule.


Thanks for this reminder. Makes a lot of sense as to why those cannot be changed. It does truly make a slowing impact on things Japanese!
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John 3rd
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RE: RA 6.3 Change Log

Post by John 3rd »

Am nearly done. Plan to streamline the art on the RA Site so the files make a bit more sense.
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John 3rd
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RE: RA 6.3 Change Log

Post by John 3rd »

We're Done.

Have to leave for an hour or two and will then upload the files/folders.
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John 3rd
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Complete RA 6.3 Change Log

Post by John 3rd »

This is the RA 6.3 Change Log. I will modify this Post as I do more things.

Changes:

Japanese
1. CS Mizuho now Chitose Class as it should be in the Mod.
2. Japanese large AP Conversions (Asama/Brazil Maru Class) now allowed to convert to CVE in June 42.
3. Made sure the OLD Japanese warships are in the OOB (protected cruisers, etc...)
4. TF 13 (Japanese DDs) located at Saipan NOT a 'warp speed' TF. Ability taken away. The CVEs and other warships located at the Forward Operating Base of Combined Fleet get no movement bonus.
5. Added (they were there before but got taken out with the Perfect War template that FatR used) to Japanese OOB: 1 AR, 1 ARD, and 2 AKE as small additions to the support fleet.
6. Tweaked engine production to better reflect the needs of Dec 1941 and research of second generation Naval Aircraft (Judy--Jill--etc...)

Allied
1. CV Wasp is now back to being Wasp-Class and NOT Yorktown-Class.
2. The seven starting Training Squadrons (3 Navy/2 Marine/3 Army) are reduced from Wing to Squadron Size (Max 24 not 48). I did not know that Training Squadrons can carry THREE times the number of pilots in them!
3. Reflecting the expansion of the American Pilot Training Program, in July 1943 a matching amount of Training Squadrons are ADDED to reflect the growth of the American juggernaut.
4. The French start with no FP units for their cruisers and BBs. January 1, 1943 sees the addition of several to the OOB so their ships may be stocked. For convenience, these planes will arrive at Karachi and have to be ferried to wherever your French are at.
5. Repaired LI at Chungking and Changsha adding a total of 60 repaired LI points.
6. Castle ACM (Class 280) now NZ so it can convert without issue
7. Reduced A-24 production from 18 to 12. They are good planes but have to be careful.
8. For Soviet people, raised R-12 to produce a couple of planes a month for one year.

Note:
Symon/JWE's aircraft changes are fully implemented within the Mod.
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Jo van der Pluym
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RE: Complete RA 6.3 Change Log

Post by Jo van der Pluym »

Hi John 3rd

Sorry for the late reaction. But there is a sort of type error for the following LCU (5808) There read I Mariener mus Marini
The correct unit name is Mariniers

Also the KNIL squad types is wrong. In the Mariniers brigade exist no KNIL.

And then another question to you add Korps Insulinde?

Greetings from the Netherlands

Jo van der Pluym
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John 3rd
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RA 6.3 Released!

Post by John 3rd »

The Website is updated. All the files are available as of now. BANZAI!

Please click the hot link at the bottom of my Posts and you will find yourself at the RA Site. Download and HAVE FUN!

As always if you have issues please Post here. I will also bump up the 'how to install a Mod' thread I made in the War Room.

Thanks for the help guys.
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John 3rd
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RE: RA 6.3 Released!

Post by John 3rd »

I have emailed everyone who had requested the files. From this point on just click the link at the bottom of my Posts and download from there.

Hope you guys enjoy it!
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Peever
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RE: RA 6.3 Released!

Post by Peever »

I downloaded the files from the RA website and in the "RA 6.3 art" folder the subfolder "Kawachi and Charlotte" is empty. Shouldn't there be art files in there?[&:]
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John 3rd
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RE: RA 6.3 Released!

Post by John 3rd »

It helps if one transfers the Ship Art to a new Zip File BEFORE uploading it to the RA Site!

Fixed.

Download it again and they are there.
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ny59giants
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RE: RA 6.3 Released!

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Kitakami
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RE: RA 6.3 Released!

Post by Kitakami »

I just want to say thanks for the many hours poured into this mod. You guys rock!
Tenno Heika Banzai!
thinman
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RE: RA 6.3 Released!

Post by thinman »

but... but... but... only kawachi and charlotte-shiparts? [X(]

I know, I'm nerving... [;)]
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John 3rd
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RE: RA 6.3 Released!

Post by John 3rd »

Thanks Kitakami!

CHILL Thinman! Am trying to put a French Art Folder together. Will Post when it is there.
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FatR
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RE: RA 6.3 Change Log

Post by FatR »

First of all, sorry for everyone for, well, getting lost without warning.

The J2M Series is cut from RA reflecting the Zero Design team STAYING with the Zero work instead of shifting to Jack.
Just reminding: it is still in the 6.3 file I've downloaded from the RA site today.
I'd LOVE to have it. It is a GREAT plane.

With stock stats I find J2M rather shit. With the limit-planes-to-the-full-MRV-altitude-band we're using in my second game it is strictly worse than Zero. And I don't mean because of SR, A6M5 simply gets a vastly better KDR in our typical A2A combats of around 20-30 planes on the air from each side. Might be better with JWE's new stats.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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moore4807
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RE: RA 6.3 Change Log

Post by moore4807 »

Ok I screwed something up!!!!

I D/L the 6.3 files John 3rd was kind enough to send me and went back and got the updated 6.3 ART v.2 files with CLV Charlotte included.

Problem seems like when I put the 6.3 ART files into the ART file - now the dial screen where I choose my game style is black. There is a black box with white lettering showing I'm at 1.1.23t on Nov 9th 2013, but all I can do from there is hit esc. to quit the game... any ideas folks?

***DISCLAIMER***
Nothing is wrong with these files!!!! it is strictly my stupid error... just havent figured out which one yet!!![:D]


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John 3rd
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RE: RA 6.3 Change Log

Post by John 3rd »

Did you get it fixed?
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moore4807
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RE: RA 6.3 Change Log

Post by moore4807 »

Yes and No [:(] ( did'nt I say that line to you before?)

Yes - I replaced the Art file from stock and redid the updates.
No - Instead of a black screen I now get the dreaded "fatal error 100" on the load screen.

I'm following the forum recommendations, but I'm puzzled since I only replaced the ART file with stock.
I did not change the shortcut or move the file, and the path looks absolutely correct.

My next move is going to be delete this mess & create a brand new file from stock and do my rebuild up to RA6.3 that way.

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John 3rd
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RE: RA 6.3 Change Log

Post by John 3rd »

That sucks. I have no issue admitting my ineptitude in trying to install a Mod the first time. TRULY screwed it up.

Good luck and keep us Posted!
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moore4807
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RE: RA 6.3 Change Log

Post by moore4807 »

Well,

After 5 hours RA 6.3 and 1.1.23t are fully loaded and running like a champ.

Now here's the good news (I Hope) Since I forgot to save my files (D'Oh) LarryF and I are taking RA 6.3 on a short spin with the twist of us both playing as the Allies again. Same type game as Ironman just with the latest & greatest with Yamamoto (A.I.) vs US!

With luck, the short spin will be for a couple of years since we can't screw up the economy <grin> and were entertaining another AAR detailing our exploits (again if all goes well).

Thanks for the support and your guys contributions! Hope to do the AFB proud... [:D][:'(][:D]
chemkid
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RE: RA 6.3 Change Log

Post by chemkid »

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