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Looks like he lingered in deep SOPAC trying to find something juice after the Tahiti strike. Hope he burned loads of fuel!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition


I cant see that the US , Commonwealth & Chinese would ever have found any terms to come to peace with the japanese.
Ground combat at 86,41 (near Loyang)
Japanese Deliberate attack
Attacking force 59030 troops, 566 guns, 200 vehicles, Assault Value = 1546
Defending force 31896 troops, 110 guns, 0 vehicles, Assault Value = 822
Japanese adjusted assault: 1065
Allied adjusted defense: 281 [:(]
Japanese assault odds: 3 to 1
Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
2947 casualties reported
Squads: 11 destroyed, 350 disabled
Non Combat: 1 destroyed, 26 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 19 (2 destroyed, 17 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)
Units pursuing 1
Allied ground losses:
11584 casualties reported
Squads: 294 destroyed, 56 disabled
Non Combat: 429 destroyed, 2 disabled
Engineers: 14 destroyed, 12 disabled
Guns lost 11 (4 destroyed, 7 disabled)
Units retreated 5



I agree with you, but as the war started for the USA on 7 Dec 41 this is a fait accompliORIGINAL: Capt. Harlock
I cant see that the US , Commonwealth & Chinese would ever have found any terms to come to peace with the japanese.
I can see one way. Do *not* do the Pearl Harbor raid. At the opening of the war, the Japanese should invade the DEI only, claiming that they are liberating it from an illegitimate colonial power. (And at that point, Holland was occupied, so there were questions about the legitimacy of the Free Dutch government.) This would force Britain and the U. S. to declare war on Japan, costing them immense political support back home, and making them more eager for a settlement.
I continue to be disappointed that no one seems to have created a formal scenario like this.
ORIGINAL: Lowpe
I have broken thru that mlr in less than 3 months and was in the central plains quite quickly by simply forcing the river crossing west of Ankang and then move straight south west to the new road (or north west to the road there). So the hex west of Ankang and the hexes to the roads to the nw and sw are key, but is there no way you can take Ankang back with your arriving reserves? That would buy you hexes and time...otherwise that mlr won't last long I think and is not as strong as it looks.
If he flies troops into Ankang and takes that hex due west now you are really in trouble if he can get supplies there. I would be moving my best troops, AA and ART to due west of Ankang if you can't recapture it now, and then garrison the hexes along the march arrows.
I would make him fight all the way up the road to Ankang.
Really nice attack strategy by Mr. Kane. I think his goal is to push thru the mountains around Ankang and move on the central plains of China first, leaving southern China in your hands and your forces spread out hoping to avoid a huge meat grinder around and in Chungking with practically the whole of the Chinese Army there. Will that strategy work with stacking limits? Will he be able to supply his troops that way?
What is the stacking limit at Chungking? He could be there in 4 months...
I guess you have taken the normal supply conservation measures...turn off repairs, ground most of the air force somewhere safe, turn off reinforcements and upgrades except for a few select units, no extraneous fort building.
PS: I have got to get AndyMac to do that paratroop drop in Ironman Nasty. Even if the AI doesn't follow up on it, what a pita.[:)]
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ORIGINAL: JocMeister
Also I will be leaving town in a couple of hours and be gone for two weeks. I may or may not have access to the forum during. Love this vacation so far...I sprained my back on the first day, I now have a cold with fever and an eye infection. To top that off the rest of the family is sick too! [:@]
Hopefully we will recover while on the road.
Cheers guys. Hope your vacations turn out better then mine!
and play WITP-AE. [;)]ORIGINAL: Alfred
1. The Allied player is panicking.
2. The MLR is a flawed concept used by Allied players in China. Against a competent Japanese player who energetically prosecutes their offensive, it will always fail.
3. The roadblocks were, and still are, not placed in the correct positions.
4. The two recent Japanese successes at 85,39 and 86,41 are not important.
5. Sian should be held with the strongest units, not with the weakest.
6. A strategic reserve can still be created out of the many units occupying useless dirt in the countryside.
7. Handled properly, Ankang is not the fatal dagger which it is being presented as.
Alfred
ORIGINAL: obvert
ORIGINAL: Alfred
1. The Allied player is panicking.
2. The MLR is a flawed concept used by Allied players in China. Against a competent Japanese player who energetically prosecutes their offensive, it will always fail.
What is the correct concept?
3. The roadblocks were, and still are, not placed in the correct positions.
4. The two recent Japanese successes at 85,39 and 86,41 are not important.
5. Sian should be held with the strongest units, not with the weakest.
Sian seems to be a bit of a problem in many games because it is a clear hex and the IJAAF pounds away relentlessly at the troops. If they hit and disable or destroy 50 squads a day on average, and the Chinese only repair 10-15 a day, the troops with high fatigue and disruption then are trashed further in a river crossing and are never again useful. So wouldn't it be better to move into the wooded +3 territory with the best units where the air force doesn't have such a devastating effect?6. A strategic reserve can still be created out of the many units occupying useless dirt in the countryside.
7. Handled properly, Ankang is not the fatal dagger which it is being presented as.
Alfred
Supply seems the biggest problem in trying this move. I can't see how enough will get to troops there, and of course the more flown in the bigger the problem. I don't see those troops moving anywhere unless the road is opened, so my focus would be on the best places to close the road and the cross-country supply paths, like the river crossing in +3 and the hex next to Sian and Anking to stop any flow through the woods.
ORIGINAL: Lokasenna
I've always held that the correct concept is concentrated resistance, rather than "lines." The IJA will break through eventually, and then you've got wasted troops. Better to concentrate them on the defensive, IMO.
ORIGINAL: Lokasenna
I've always held that the correct concept is concentrated resistance, rather than "lines." The IJA will break through eventually, and then you've got wasted troops. Better to concentrate them on the defensive, IMO.
But hey, I've lost China too, so maybe I'm wrong as well.
[/center]ORIGINAL: obvert
ORIGINAL: Lokasenna
I've always held that the correct concept is concentrated resistance, rather than "lines." The IJA will break through eventually, and then you've got wasted troops. Better to concentrate them on the defensive, IMO.
But hey, I've lost China too, so maybe I'm wrong as well.
With Stacking Limits concentration occurs in every hex. If you're defending the roads only, you can still only put 65k troops on those in the better spots, 20k on some spots in the mountains. What do you do with the rest? What do you do if he moves into a wooded hex you haven't invested and gets control of it, and that hex has access to 3-4 more hexes behind your roadblock?
ORIGINAL: obvert
An MLR in an SL game is a way of saying you've maxed out the hexes the enemy has potential to attack and kept reserves behind to fill in should he gain some advantages in certain areas. It isn't putting troops in unnecessary hexes, because if you don't cover those hexes, as in real warfare, your opponent will simply move there before you can and he will have an advantage.
In a game without SL my opponent put 69 Chinese units in one hex, a road toward Kunming where there is little hope of going around. That works without SL, but with them concentration has to occur along a line of defense as well as in depth behind the front lines. There is no room for all of the troops otherwise for one, but of course this allows mobility and tactics to take precedence as well, which is why it's such a better game with SL.
ORIGINAL: Lokasenna
ORIGINAL: obvert
ORIGINAL: Lokasenna
I've always held that the correct concept is concentrated resistance, rather than "lines." The IJA will break through eventually, and then you've got wasted troops. Better to concentrate them on the defensive, IMO.
But hey, I've lost China too, so maybe I'm wrong as well.
With Stacking Limits concentration occurs in every hex. If you're defending the roads only, you can still only put 65k troops on those in the better spots, 20k on some spots in the mountains. What do you do with the rest? What do you do if he moves into a wooded hex you haven't invested and gets control of it, and that hex has access to 3-4 more hexes behind your roadblock?
It means you picked a poor roadblock [:'(].
The rest should be moving back, back, back. I understand that you can only stack so many troops in the backfield as well. This comes with the disclaimer that I've never played with the SL map, but the IJA can still just push right over the Chinese if they want to. It requires prioritizing certain deployments.
With SLs, I suspect that my approach would be to modify the concentration of troops. You can't stack it all in one hex, obviously - but you can stack it in a small ring. A strongpoint of hexes rather than just one superstack. Look at the terrain and pick locations. I've already stated my opinions on your chosen foremost MLR and won't restate them here in case GJ is reading... There are a couple of obvious defensive locations in central China for small areas of concentration. Yes, they're farther back than Changsha, but you just can't do it up there, IMO. All of this is just speedbumps, part of my larger view that China is indefensible (even with SLs, I think, which just slows things down) and that the Allied goal here should be speedbumping and trying to bloody the IJA's nose when possible, buying time before those IJA LCUs are committed in Burma or other theaters. Buying said time prevents the Japan from establishing a large buffer in Burma/India (although you already have that against GJ), which is a major Allied strategic goal, IMO.
Viable areas for doing so:
1) Kukong and the surrounding rough hexes. Know that whatever you put here is going to get cut off and destroyed.
2) Chihkiang to Kweiyang. You can defend the 4 road crossings here and they are important roads for the IJA to hold if they want to move on Chungking. You can try speedbumping at Changteh, but he can just skip it, really.
3) Kweilin - speedbump here, because he can't skip it if he wants to use the railroad to Tuyun. If the IJA is impatient, you can establish lines of retreat up the goat track to the north.
4) Kweiyang, and the area just north.
I don't think SLs changes the big picture of how the IJA should advance very much. The same bases remain important. Defending in the middle of nowhere between Changsha and Kukong doesn't do the Chinese any good. Same with defending between Ankang and the central valley. The IJA has the ability to just circle around you, even through the rough hexes, so why waste your troops in the middle of nowhere?
If anything, SLs may make China even more impossible once the IJA reaches Chungking - the Chinese will become massively overstacked due to the resurrection rule, and suffer enormous supply and disruption penalties.
ORIGINAL: obvert
An MLR in an SL game is a way of saying you've maxed out the hexes the enemy has potential to attack and kept reserves behind to fill in should he gain some advantages in certain areas. It isn't putting troops in unnecessary hexes, because if you don't cover those hexes, as in real warfare, your opponent will simply move there before you can and he will have an advantage.
In a game without SL my opponent put 69 Chinese units in one hex, a road toward Kunming where there is little hope of going around. That works without SL, but with them concentration has to occur along a line of defense as well as in depth behind the front lines. There is no room for all of the troops otherwise for one, but of course this allows mobility and tactics to take precedence as well, which is why it's such a better game with SL.
MLRs themselves cover unnecessary hexes in China, IMO. The units are going to be getting an even smaller flow of supply if they are off the good roads. In India and Australia, MLRs may make sense.
IMO the Chinese should largely go into the western mountains and hope Chungking holds long enough to serve your strategic goals. You can also try a "rope a dope" by tempting the IJA to penetrate deep and early, and then closing their supply lines - delaying them more than if you'd just fallen back steadily.
ORIGINAL: obvert
ORIGINAL: Lokasenna
ORIGINAL: obvert
With Stacking Limits concentration occurs in every hex. If you're defending the roads only, you can still only put 65k troops on those in the better spots, 20k on some spots in the mountains. What do you do with the rest? What do you do if he moves into a wooded hex you haven't invested and gets control of it, and that hex has access to 3-4 more hexes behind your roadblock?
It means you picked a poor roadblock [:'(].
The rest should be moving back, back, back. I understand that you can only stack so many troops in the backfield as well. This comes with the disclaimer that I've never played with the SL map, but the IJA can still just push right over the Chinese if they want to. It requires prioritizing certain deployments.
With SLs, I suspect that my approach would be to modify the concentration of troops. You can't stack it all in one hex, obviously - but you can stack it in a small ring. A strongpoint of hexes rather than just one superstack. Look at the terrain and pick locations. I've already stated my opinions on your chosen foremost MLR and won't restate them here in case GJ is reading... There are a couple of obvious defensive locations in central China for small areas of concentration. Yes, they're farther back than Changsha, but you just can't do it up there, IMO. All of this is just speedbumps, part of my larger view that China is indefensible (even with SLs, I think, which just slows things down) and that the Allied goal here should be speedbumping and trying to bloody the IJA's nose when possible, buying time before those IJA LCUs are committed in Burma or other theaters. Buying said time prevents the Japan from establishing a large buffer in Burma/India (although you already have that against GJ), which is a major Allied strategic goal, IMO.
Viable areas for doing so:
1) Kukong and the surrounding rough hexes. Know that whatever you put here is going to get cut off and destroyed.
2) Chihkiang to Kweiyang. You can defend the 4 road crossings here and they are important roads for the IJA to hold if they want to move on Chungking. You can try speedbumping at Changteh, but he can just skip it, really.
3) Kweilin - speedbump here, because he can't skip it if he wants to use the railroad to Tuyun. If the IJA is impatient, you can establish lines of retreat up the goat track to the north.
4) Kweiyang, and the area just north.
I don't think SLs changes the big picture of how the IJA should advance very much. The same bases remain important. Defending in the middle of nowhere between Changsha and Kukong doesn't do the Chinese any good. Same with defending between Ankang and the central valley. The IJA has the ability to just circle around you, even through the rough hexes, so why waste your troops in the middle of nowhere?
If anything, SLs may make China even more impossible once the IJA reaches Chungking - the Chinese will become massively overstacked due to the resurrection rule, and suffer enormous supply and disruption penalties.
ORIGINAL: obvert
An MLR in an SL game is a way of saying you've maxed out the hexes the enemy has potential to attack and kept reserves behind to fill in should he gain some advantages in certain areas. It isn't putting troops in unnecessary hexes, because if you don't cover those hexes, as in real warfare, your opponent will simply move there before you can and he will have an advantage.
In a game without SL my opponent put 69 Chinese units in one hex, a road toward Kunming where there is little hope of going around. That works without SL, but with them concentration has to occur along a line of defense as well as in depth behind the front lines. There is no room for all of the troops otherwise for one, but of course this allows mobility and tactics to take precedence as well, which is why it's such a better game with SL.
MLRs themselves cover unnecessary hexes in China, IMO. The units are going to be getting an even smaller flow of supply if they are off the good roads. In India and Australia, MLRs may make sense.
IMO the Chinese should largely go into the western mountains and hope Chungking holds long enough to serve your strategic goals. You can also try a "rope a dope" by tempting the IJA to penetrate deep and early, and then closing their supply lines - delaying them more than if you'd just fallen back steadily.
Look at the SL. You'll soon notice that whether you say concentration or MLR it comes to the same thing. The map dictates where you can hold for a time, and you put troops where you have the best chance to do that. The ones in the woods aren't wasted, they're a deterrent, and with SL a very cheap one. You can still have concentration and have a front covered and maxed two or three hexes deep where the IJA are pushing, if they happen to be pushing. If they are not, then it might be best to cover the areas where they could go. Especially since there is little or no recon to give advanced notice.
Rope a dope? Good luck with that. That implies strength to last through plenty of punches. The Chinese just can't do that at this point.
They can move behind lines as guerrillas, but those are going to be shattered units bombarded from the air and hounded by tank regiments. If it's not possible to hold the line, how will the Chinese hold the block after letting the IJA through?
ORIGINAL: Lokasenna
Not if the goal is strategic delay rather than "victory."
It's the two or three hexes deep along an entire line thing that I think is wrong and a wasted allocation of forces. Really, it's the concept of a line as an enormous defensive unit. My first/only attempt at installing SLs wasn't successful, but I intend to rectify this and if I can figure out how to set up a test game... I can quickly demonstrate, with the units available to both sides, exactly what I'm talking about.
That, or prove myself wrong.