Making the last Beta Official

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

DonH58
Posts: 531
Joined: Fri Oct 13, 2006 4:40 pm
Location: Whidbey Island, Wa.

Re: Making the last Beta Official

Post by DonH58 »

@rook749- I also ran your save and yes it crashed. I ran several of my own ongoing game saves making sure I had mine sweeping tasks, and bombardment tasks, as noted above reply from Nomad, and no crashes.
AMD Ryzen 5 5600X
ASUS TUF Gaming B550-Plus MB
Radeon Rx 6900 XT Graphics Card
T-Force Vulcan Z DDR4 32GB RAM
SSD 1TB NVMe 1.3 M.2
EVGA 1300W PSU
Win 11
DW2 Beta Tester
User avatar
RangerJoe
Posts: 18117
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Making the last Beta Official

Post by RangerJoe »

I ran the game to late December 1942 with no game crashes.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
BBfanboy
Posts: 20361
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: Making the last Beta Official

Post by BBfanboy »

Nomad wrote: Sat Feb 25, 2023 3:34 pm I ran this save from the Allied side. It does drop out to desktop, but not during the minesweeping phase, but in the Night Naval Movement phase after the minesweeping phase. No messages or anything, the program just quits to desktop. From what I can tell the OP has installed the 1127 beta patch correctly.
First guess would be a circular set of follow instructions. TF A is ordered to follow TF B which follows TF C and TF C is ordered to follow TF A.

IIRC, the Night Naval Movement phase is the first time the game puts the Night overlay on the map. Any chance that caused a problem? Seems unlikely since it should have crashed every turn then.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
rook749
Posts: 1175
Joined: Thu Dec 21, 2006 3:41 am

Re: Making the last Beta Official

Post by rook749 »

BBfanboy,
First guess would be a circular set of follow instructions. TF A is ordered to follow TF B which follows TF C and TF C is ordered to follow TF A.
That does not seem to be the case, I canceled everything with a follow and no change..... Could it be an AI Ship order?
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Re: Making the last Beta Official

Post by Nomad »

BBfanboy wrote: Sat Feb 25, 2023 5:48 pm
Nomad wrote: Sat Feb 25, 2023 3:34 pm I ran this save from the Allied side. It does drop out to desktop, but not during the minesweeping phase, but in the Night Naval Movement phase after the minesweeping phase. No messages or anything, the program just quits to desktop. From what I can tell the OP has installed the 1127 beta patch correctly.
First guess would be a circular set of follow instructions. TF A is ordered to follow TF B which follows TF C and TF C is ordered to follow TF A.

IIRC, the Night Naval Movement phase is the first time the game puts the Night overlay on the map. Any chance that caused a problem? Seems unlikely since it should have crashed every turn then.
This is incorrect, the night overlay first shows up when the night coast watcher phase starts.
User avatar
btd64
Posts: 14228
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: Making the last Beta Official

Post by btd64 »

Hopefully michaelm75au will see this. I'll try to get a message to him....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Re: Making the last Beta Official

Post by Nomad »

Forget it
Last edited by Nomad on Sun Feb 26, 2023 6:22 pm, edited 2 times in total.
User avatar
rook749
Posts: 1175
Joined: Thu Dec 21, 2006 3:41 am

Re: Making the last Beta Official

Post by rook749 »

btd64 wrote: Sun Feb 26, 2023 4:07 am Hopefully michaelm75au will see this. I'll try to get a message to him....GP
Thanks, btd64. I've tried to make other changes to naval movement but have had no lunch so far...
User avatar
Trugrit
Posts: 1186
Joined: Mon Jul 14, 2014 12:31 pm
Location: North Carolina

Re: Making the last Beta Official

Post by Trugrit »

Nomad wrote: Sun Feb 26, 2023 4:55 am I posted this in my AAR, but I am going to post it here. Xargun and I are using the 1127 exe in our PBEM game and I came up with this problem

I have a problem and I am wondering if anyone has an idea
In the picture I have Udon highlighted and I have pressed the 5 key to show supply paths
As can be seen there is no supply path along the railroad from Nakhon Ratchasima to Udon Thani.
I marched a unit along that path to secure Udon Thani, but I am not getting much supply to Udon Thani.
There are no Japanese units in any of the hexes, the unit in the hex SW of Udon Thani is in strategic mode
and has moved from Ayuthia to there along the railroad.
Also this is not the first turn I noticed this, but at least a few turns.
440307 supply to Udon.png
I don’t see it. I see a supply path.

udon 90.jpg
udon 90.jpg (169.59 KiB) Viewed 1152 times
Also checked in head to head and show a supply path from Nakhon Ratchasima to Udon Thani
and supply movement numbers show 92 at Udon Thani. (92 from both directions)
(Railroad is shown)

The 92 means that supply could move from Nakhon Ratchasima to Udon Thani 4 times per week.

Both Nakhon Ratchasima and Udon Thani have a supply cap of 300.
The max supply Udon Thani could receive from Nakhon Ratchasima is 300 supply points per day.
The 300 supply cap is for the dry season (Not Monsoon)

supply.jpg
supply.jpg (241.19 KiB) Viewed 1152 times

In Monsoon season that number would be cut in half to 150.
(Monsoon season is from May 15 to Oct 15)

I went into your AAR and it looks like your game date is in January 1944.

That means that during the dry season the max supply that Udon Thani could receive
from Nakhon Ratchasima would be 1200 supply points a week.
It it depends on if you have that much surplus supply at Nakhon Ratchasima.

What do you mean by “not much supply”….how much?

If you need more you need to consider air drop using level bombers.
"A man's got to know his limitations" -Dirty Harry
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Re: Making the last Beta Official

Post by Nomad »

Trugrit wrote: Sun Feb 26, 2023 5:35 pm
Nomad wrote: Sun Feb 26, 2023 4:55 am I posted this in my AAR, but I am going to post it here. Xargun and I are using the 1127 exe in our PBEM game and I came up with this problem

I have a problem and I am wondering if anyone has an idea
In the picture I have Udon highlighted and I have pressed the 5 key to show supply paths
As can be seen there is no supply path along the railroad from Nakhon Ratchasima to Udon Thani.
I marched a unit along that path to secure Udon Thani, but I am not getting much supply to Udon Thani.
There are no Japanese units in any of the hexes, the unit in the hex SW of Udon Thani is in strategic mode
and has moved from Ayuthia to there along the railroad.
Also this is not the first turn I noticed this, but at least a few turns.
440307 supply to Udon.png
I don’t see it. I see a supply path.


udon 90.jpg

Also checked in head to head and show a supply path from Nakhon Ratchasima to Udon Thani
and supply movement numbers show 92 at Udon Thani. (92 from both directions)
(Railroad is shown)

The 92 means that supply could move from Nakhon Ratchasima to Udon Thani 4 times per week.

Both Nakhon Ratchasima and Udon Thani have a supply cap of 300.
The max supply Udon Thani could receive from Nakhon Ratchasima is 300 supply points per day.
The 300 supply cap is for the dry season (Not Monsoon)


supply.jpg


In Monsoon season that number would be cut in half to 150.
(Monsoon season is from May 15 to Oct 15)

I went into your AAR and it looks like your game date is in January 1944.

That means that during the dry season the max supply that Udon Thani could receive
from Nakhon Ratchasima would be 1200 supply points a week.
It it depends on if you have that much surplus supply at Nakhon Ratchasima.

What do you mean by “not much supply”….how much?

If you need more you need to consider air drop using level bombers.
The first glaring error on your part is that Udon Thani does not have a supply limit, so that is out.
Second there are no yellow dots denoting a supply path in my game.
I really do not care what your game shows, since they are two different games.
User avatar
Trugrit
Posts: 1186
Joined: Mon Jul 14, 2014 12:31 pm
Location: North Carolina

Re: Making the last Beta Official

Post by Trugrit »

Nomad wrote: Sun Feb 26, 2023 6:32 pm
Trugrit wrote: Sun Feb 26, 2023 5:35 pm
Nomad wrote: Sun Feb 26, 2023 4:55 am I posted this in my AAR, but I am going to post it here. Xargun and I are using the 1127 exe in our PBEM game and I came up with this problem

I have a problem and I am wondering if anyone has an idea
In the picture I have Udon highlighted and I have pressed the 5 key to show supply paths
As can be seen there is no supply path along the railroad from Nakhon Ratchasima to Udon Thani.
I marched a unit along that path to secure Udon Thani, but I am not getting much supply to Udon Thani.
There are no Japanese units in any of the hexes, the unit in the hex SW of Udon Thani is in strategic mode
and has moved from Ayuthia to there along the railroad.
Also this is not the first turn I noticed this, but at least a few turns.
440307 supply to Udon.png
I don’t see it. I see a supply path.


udon 90.jpg

Also checked in head to head and show a supply path from Nakhon Ratchasima to Udon Thani
and supply movement numbers show 92 at Udon Thani. (92 from both directions)
(Railroad is shown)

The 92 means that supply could move from Nakhon Ratchasima to Udon Thani 4 times per week.

Both Nakhon Ratchasima and Udon Thani have a supply cap of 300.
The max supply Udon Thani could receive from Nakhon Ratchasima is 300 supply points per day.
The 300 supply cap is for the dry season (Not Monsoon)


supply.jpg


In Monsoon season that number would be cut in half to 150.
(Monsoon season is from May 15 to Oct 15)

I went into your AAR and it looks like your game date is in January 1944.

That means that during the dry season the max supply that Udon Thani could receive
from Nakhon Ratchasima would be 1200 supply points a week.
It it depends on if you have that much surplus supply at Nakhon Ratchasima.

What do you mean by “not much supply”….how much?

If you need more you need to consider air drop using level bombers.
The first glaring error on your part is that Udon Thani does not have a supply limit, so that is out.
Second there are no yellow dots denoting a supply path in my game.
I really do not care what your game shows, since they are two different games.
There are yellow dots in your map attachment. Why did you drop it out?

What scenario are you playing?

Also...While I was poking around in your AAR I saw you had posted this:
https://www.matrixgames.com/forums/view ... 0#p5079150
The Marianas are outside the 20 Sea Hex range from Tokyo, Takao or Saigon.

I don’t usually comment in AAR’s but I’m going to post this Kamikaze guide
here because it looks to me like there is a mistake in the new manual.

The Guide (Link below) was posted in 2020 so I think the new manual (Shown Below)
is wrong when it says an Allied base must be 15 sea Hexes away from Tokyo, Takao or Saigon.

From the guide:
“kamikaze status becomes available if the Allied player owns a base 20 sea hexes
or less from Tokyo, Takao or Saigon.”

Kamikaze Capability 101 Guide:
https://www.matrixgames.com/forums/view ... 6#p4627326
Map in the Thread but probably not the best one.

There are a lot of special rules in the game for Kamikaze units.
Also includes the Kaiten, Shinyo and Okha…..
Kami Doc 4.jpg
Kami Doc 4.jpg (171.25 KiB) Viewed 1129 times
"A man's got to know his limitations" -Dirty Harry
User avatar
RangerJoe
Posts: 18117
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Making the last Beta Official

Post by RangerJoe »

The 15 hex range for the kamikazis were from the original WITP and the number of hexes was not changed for the smaller hex size in WITP:AE.

See, size does matter . . . :lol:
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Re: Making the last Beta Official

Post by Nomad »

Trugrit wrote: Sun Feb 26, 2023 6:40 pm
Nomad wrote: Sun Feb 26, 2023 6:32 pm
Trugrit wrote: Sun Feb 26, 2023 5:35 pm

I don’t see it. I see a supply path.


udon 90.jpg

Also checked in head to head and show a supply path from Nakhon Ratchasima to Udon Thani
and supply movement numbers show 92 at Udon Thani. (92 from both directions)
(Railroad is shown)

The 92 means that supply could move from Nakhon Ratchasima to Udon Thani 4 times per week.

Both Nakhon Ratchasima and Udon Thani have a supply cap of 300.
The max supply Udon Thani could receive from Nakhon Ratchasima is 300 supply points per day.
The 300 supply cap is for the dry season (Not Monsoon)


supply.jpg


In Monsoon season that number would be cut in half to 150.
(Monsoon season is from May 15 to Oct 15)

I went into your AAR and it looks like your game date is in January 1944.

That means that during the dry season the max supply that Udon Thani could receive
from Nakhon Ratchasima would be 1200 supply points a week.
It it depends on if you have that much surplus supply at Nakhon Ratchasima.

What do you mean by “not much supply”….how much?

If you need more you need to consider air drop using level bombers.
The first glaring error on your part is that Udon Thani does not have a supply limit, so that is out.
Second there are no yellow dots denoting a supply path in my game.
I really do not care what your game shows, since they are two different games.
There are yellow dots in your map attachment. Why did you drop it out?

What scenario are you playing?

Also...While I was poking around in your AAR I saw you had posted this:
https://www.matrixgames.com/forums/view ... 0#p5079150
The Marianas are outside the 20 Sea Hex range from Tokyo, Takao or Saigon.

I don’t usually comment in AAR’s but I’m going to post this Kamikaze guide
here because it looks to me like there is a mistake in the new manual.

The Guide (Link below) was posted in 2020 so I think the new manual (Shown Below)
is wrong when it says an Allied base must be 15 sea Hexes away from Tokyo, Takao or Saigon.

From the guide:
“kamikaze status becomes available if the Allied player owns a base 20 sea hexes
or less from Tokyo, Takao or Saigon.”

Kamikaze Capability 101 Guide:
https://www.matrixgames.com/forums/view ... 6#p4627326
Map in the Thread but probably not the best one.

There are a lot of special rules in the game for Kamikaze units.
Also includes the Kaiten, Shinyo and Okha…..

Kami Doc 4.jpg
Why did I delete my picture, because you were using it to compare apples to oranges.

What does the Marianas have to do with my opponents triggering kamikazes by not taking Batan Island until February 1944? You really need to improve on your reading comprehension.
It is well known that the trigger range is 20 and not 15, a mistake on the developers from the beginning and fixed in a patch years ago.
User avatar
Trugrit
Posts: 1186
Joined: Mon Jul 14, 2014 12:31 pm
Location: North Carolina

Re: Making the last Beta Official

Post by Trugrit »

Nomad wrote: Sun Feb 26, 2023 7:42 pm
Trugrit wrote: Sun Feb 26, 2023 6:40 pm
Nomad wrote: Sun Feb 26, 2023 6:32 pm

The first glaring error on your part is that Udon Thani does not have a supply limit, so that is out.
Second there are no yellow dots denoting a supply path in my game.
I really do not care what your game shows, since they are two different games.
There are yellow dots in your map attachment. Why did you drop it out?

What scenario are you playing?

Also...While I was poking around in your AAR I saw you had posted this:
https://www.matrixgames.com/forums/view ... 0#p5079150
The Marianas are outside the 20 Sea Hex range from Tokyo, Takao or Saigon.

I don’t usually comment in AAR’s but I’m going to post this Kamikaze guide
here because it looks to me like there is a mistake in the new manual.

The Guide (Link below) was posted in 2020 so I think the new manual (Shown Below)
is wrong when it says an Allied base must be 15 sea Hexes away from Tokyo, Takao or Saigon.

From the guide:
“kamikaze status becomes available if the Allied player owns a base 20 sea hexes
or less from Tokyo, Takao or Saigon.”

Kamikaze Capability 101 Guide:
https://www.matrixgames.com/forums/view ... 6#p4627326
Map in the Thread but probably not the best one.

There are a lot of special rules in the game for Kamikaze units.
Also includes the Kaiten, Shinyo and Okha…..

Kami Doc 4.jpg
Why did I delete my picture, because you were using it to compare apples to oranges.

What does the Marianas have to do with my opponents triggering kamikazes by not taking Batan Island until February 1944? You really need to improve on your reading comprehension.
It is well known that the trigger range is 20 and not 15, a mistake on the developers from the beginning and fixed in a patch years ago.
You are right…...I saw absolutely nothing about Bataan in your post.

You said:
One thing I do not know about is how effective kamikazes are. I know that when I get close to the Home Islands and lots and lots of large airbases they become a real problem. But I am unsure about how much of a problem they will impose
in the Marianas. I have never gotten past mid 1944 and no kamikazes were used against me.

Any ideas on that score?


I just posted the guide because there is a mistake on Kamikaze trigger range in the new manual.
I did not think you had made it. I thought the guide might help other players.

But….O.K…..Once again let me apologize for my many faults.

I’ll work harder on my reading comprehension…...and try to improve my eye site as well.

True...I don’t see as well as I use to. It still looks like this to me:

supply to Udon.jpg
supply to Udon.jpg (259.07 KiB) Viewed 1086 times
"A man's got to know his limitations" -Dirty Harry
User avatar
RangerJoe
Posts: 18117
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Making the last Beta Official

Post by RangerJoe »

Batan Island is an island base between Formosa and Luzon with an airfield. If the Japanese do not capture it until after 1 January 1944, then the kamikazes are triggered. Who would want a computer program so clogged with rules and checks for the kamikazes that the program becomes very bloated. So in my opinion and in this case, a simple rule is sufficient.

Bataan is the peninsula on Luzon.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Re: Making the last Beta Official

Post by Nomad »

I had to go back and look very carefully and multiple times and yes there are yellow rectangles in those hexes, they just blend in with the terrain. I am sorry about any animosity, but it seemed that things went sideways away from my original posting.
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Re: Making the last Beta Official

Post by Nomad »

RangerJoe wrote: Sun Feb 26, 2023 10:52 pm Batan Island is an island base between Formosa and Luzon with an airfield. If the Japanese do not capture it until after 1 January 1944, then the kamikazes are triggered. Who would want a computer program so clogged with rules and checks for the kamikazes that the program becomes very bloated. So in my opinion and in this case, a simple rule is sufficient.

Bataan is the peninsula on Luzon.
And you are right, it is Batan Island not Bataan Island. So sorry, my typing skills have diminished greatly.
User avatar
RangerJoe
Posts: 18117
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Making the last Beta Official

Post by RangerJoe »

Nomad wrote: Mon Feb 27, 2023 12:58 am
RangerJoe wrote: Sun Feb 26, 2023 10:52 pm Batan Island is an island base between Formosa and Luzon with an airfield. If the Japanese do not capture it until after 1 January 1944, then the kamikazes are triggered. Who would want a computer program so clogged with rules and checks for the kamikazes that the program becomes very bloated. So in my opinion and in this case, a simple rule is sufficient.

Bataan is the peninsula on Luzon.
And you are right, it is Batan Island not Bataan Island. So sorry, my typing skills have diminished greatly.
That is not a problem, I understood what you meant about having a base that was never captured by the Japanese and unoccupied by the Allies trigger the kamikazes. But if Japan does leave such a base along, be prepared to bomb the port whenever any Allied submarine in the area gets damaged . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
Zovs
Posts: 9218
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

Re: Making the last Beta Official

Post by Zovs »

Trugrit wrote: Sun Feb 26, 2023 8:50 pm
Nomad wrote: Sun Feb 26, 2023 7:42 pm
Trugrit wrote: Sun Feb 26, 2023 6:40 pm

There are yellow dots in your map attachment. Why did you drop it out?

What scenario are you playing?

Also...While I was poking around in your AAR I saw you had posted this:
https://www.matrixgames.com/forums/view ... 0#p5079150
The Marianas are outside the 20 Sea Hex range from Tokyo, Takao or Saigon.

I don’t usually comment in AAR’s but I’m going to post this Kamikaze guide
here because it looks to me like there is a mistake in the new manual.

The Guide (Link below) was posted in 2020 so I think the new manual (Shown Below)
is wrong when it says an Allied base must be 15 sea Hexes away from Tokyo, Takao or Saigon.

From the guide:
“kamikaze status becomes available if the Allied player owns a base 20 sea hexes
or less from Tokyo, Takao or Saigon.”

Kamikaze Capability 101 Guide:
https://www.matrixgames.com/forums/view ... 6#p4627326
Map in the Thread but probably not the best one.

There are a lot of special rules in the game for Kamikaze units.
Also includes the Kaiten, Shinyo and Okha…..

Kami Doc 4.jpg
Why did I delete my picture, because you were using it to compare apples to oranges.

What does the Marianas have to do with my opponents triggering kamikazes by not taking Batan Island until February 1944? You really need to improve on your reading comprehension.
It is well known that the trigger range is 20 and not 15, a mistake on the developers from the beginning and fixed in a patch years ago.
You are right…...I saw absolutely nothing about Bataan in your post.

You said:
One thing I do not know about is how effective kamikazes are. I know that when I get close to the Home Islands and lots and lots of large airbases they become a real problem. But I am unsure about how much of a problem they will impose
in the Marianas. I have never gotten past mid 1944 and no kamikazes were used against me.

Any ideas on that score?


I just posted the guide because there is a mistake on Kamikaze trigger range in the new manual.
I did not think you had made it. I thought the guide might help other players.

But….O.K…..Once again let me apologize for my many faults.

I’ll work harder on my reading comprehension…...and try to improve my eye site as well.

True...I don’t see as well as I use to. It still looks like this to me:


supply to Udon.jpg
Trugrit please don't let Nomads aggressive attacks on you deter or discourage you. You have one fan that enjoys your fine articulate graphic diagrams which I think should be included in the new manual.

Ephesians 4:32
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
Trugrit
Posts: 1186
Joined: Mon Jul 14, 2014 12:31 pm
Location: North Carolina

Re: Making the last Beta Official

Post by Trugrit »

Nomad wrote: Mon Feb 27, 2023 12:56 am I had to go back and look very carefully and multiple times and yes there are yellow rectangles in those hexes, they just blend in with the terrain. I am sorry about any animosity, but it seemed that things went sideways away from my original posting.

Thanks,

All is good. I’ve been a little on edge myself lately.
I think it’s just that winter drags on and on.

I have my own spelling problems…. eye site!
I knew eyesight was one word.

And….I knew that I got it wrong when I typed it but my
brain would not let me fix it for some reason.

In NC we can still get snow as late as March.

Snow in NC.jpg
Snow in NC.jpg (79.44 KiB) Viewed 973 times
"A man's got to know his limitations" -Dirty Harry
Post Reply

Return to “War in the Pacific: Admiral's Edition”