Expansion mod
Re: Expansion mod
Maybe I’m doing something wrong. Or maybe the Alt-4-5-6 hotkeys are broken. Alt-a for manual control does work however.
In any case, if a carrier is in automatic fighter/bomber mode, which is the default DWU mode, and attacks a target, the fighters/bombers are automatically launched and attack as well.
So it’s ok. But there is something odd about manual attack that I can’t get to work as expected by the Bacon and Expansion Mods.
In any case, if a carrier is in automatic fighter/bomber mode, which is the default DWU mode, and attacks a target, the fighters/bombers are automatically launched and attack as well.
So it’s ok. But there is something odd about manual attack that I can’t get to work as expected by the Bacon and Expansion Mods.
Re: Expansion mod
[11.01.2025]
Version 2.1.1.1-beta
https://github.com/DW-UX/DistantWorldsE ... 1.1.1-beta
MessageBox on wrong target for fighter\bomber hotkeys
Give to Private Sector option
Attempt to some bug fix
Version 2.1.1.1-beta
https://github.com/DW-UX/DistantWorldsE ... 1.1.1-beta
MessageBox on wrong target for fighter\bomber hotkeys
Give to Private Sector option
Attempt to some bug fix
Re: Expansion mod
Thank you. I seem to have managed to manually attack a target with Alt-6 (but curiously with those fighters/bombers already launched). But Alt-5 does not seem to work as expected.Alvek wrote: Sun Jan 11, 2026 2:14 pm [11.01.2025]
Version 2.1.1.1-beta
https://github.com/DW-UX/DistantWorldsE ... 1.1.1-beta
MessageBox on wrong target for fighter\bomber hotkeys
Give to Private Sector option
Attempt to some bug fix
Note: the start-up screen does not read 2.1.1.1, it still reads 2.1.0.9.
The new message box has an typo error: can’t remember exactly right now but I think it’s “orbase” (instead of “or base”), or something similar.
Re: Expansion mod
Updated build with typo fix and version fix.CaesarAug wrote: Sun Jan 11, 2026 4:09 pm Thank you. I seem to have managed to manually attack a target with Alt-6 (but curiously with those fighters/bombers already launched). But Alt-5 does not seem to work as expected.
Note: the start-up screen does not read 2.1.1.1, it still reads 2.1.0.9.
The new message box has an typo error: can’t remember exactly right now but I think it’s “orbase” (instead of “or base”), or something similar.
Alt+5(6) launch only bombers, if I haven't missed something. Alt+5 set attack for already flying and Alt+6 to all bombers (including fighter, but won't launch them)
Re: Expansion mod
Great! Will play-test as soon as I can and let you know!
Re: Expansion mod
Yes! It seems to work now! In my previous testing, I only had fighters on board the carrier, no bombers! So I tried with a mix of fighters and bombers: Alt-4-5-6 all seem to work as designed!Alvek wrote: Sun Jan 11, 2026 5:28 pmUpdated build with typo fix and version fix.CaesarAug wrote: Sun Jan 11, 2026 4:09 pm Thank you. I seem to have managed to manually attack a target with Alt-6 (but curiously with those fighters/bombers already launched). But Alt-5 does not seem to work as expected.
Note: the start-up screen does not read 2.1.1.1, it still reads 2.1.0.9.
The new message box has an typo error: can’t remember exactly right now but I think it’s “orbase” (instead of “or base”), or something similar.
Alt+5(6) launch only bombers, if I haven't missed something. Alt+5 set attack for already flying and Alt+6 to all bombers (including fighter, but won't launch them)
Love this game! And Bacon and you have made it better!
Re: Expansion mod
[13.01.2025]
Version 2.1.1.2-beta
https://github.com/DW-UX/DistantWorldsE ... 1.1.2-beta
Bug fix for multi threading error during resort build or rare processing moment
Version 2.1.1.2-beta
https://github.com/DW-UX/DistantWorldsE ... 1.1.2-beta
Bug fix for multi threading error during resort build or rare processing moment
Re: Expansion mod
Thanks for yet another update, Alvek!
By the way, I thought to ask…
I notice that with the Expansion Mod, eventually three boxes in the ship design screen are not default black but rather a light blue colour.
The same blue colour appears in other screens.
It is not really an issue, but I was curious about it. Not sure if it’s only my installation. Is it a bug or is it a design feature?
Screenshot: see the three blue-coloured boxes in Components, Ship Design, Weapons.
EDIT: I think this may originate with the Bacon Mod.
By the way, I thought to ask…
I notice that with the Expansion Mod, eventually three boxes in the ship design screen are not default black but rather a light blue colour.
The same blue colour appears in other screens.
It is not really an issue, but I was curious about it. Not sure if it’s only my installation. Is it a bug or is it a design feature?
Screenshot: see the three blue-coloured boxes in Components, Ship Design, Weapons.
EDIT: I think this may originate with the Bacon Mod.
- Attachments
-
- Screenshot (374).png (683.84 KiB) Viewed 780 times
Re: Expansion mod
Probably from Bacon or from upgrading to newer net versionCaesarAug wrote: Tue Jan 13, 2026 8:55 pm Thanks for yet another update, Alvek!
By the way, I thought to ask…
I notice that with the Expansion Mod, eventually three boxes in the ship design screen are not default black but rather a light blue colour.
The same blue colour appears in other screens.
It is not really an issue, but I was curious about it. Not sure if it’s only my installation. Is it a bug or is it a design feature?
Screenshot: see the three blue-coloured boxes in Components, Ship Design, Weapons.
EDIT: I think this may originate with the Bacon Mod.
Re: Expansion mod
I've installed this, most recent version, full. Can't play standard, or most mods. They crash when I enter the ship build order screen. Only the 40K mod still works.
The error message is thus:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DistantWorlds.Controls.DesignDropDown.OnDrawItem(DrawItemEventArgs e) in C:\Projects\DistantWorldsExpanded\DistantWorldsExpanded\DistantWorlds.Controls\Controls\DesignDropDown.cs:line 130
at System.Windows.Forms.ComboBox.WmReflectDrawItem(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(HWND hWnd, MessageId msg, WPARAM wparam, LPARAM lparam)
************** Loaded Assemblies **************
System.Private.CoreLib
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Location: C:\Matrix Games\Distant Worlds Universe\System.Private.CoreLib.dll
----------------------------------------
DistantWorlds
Assembly Version: 2.1.1.2
Location: C:\Matrix Games\Distant Worlds Universe\DistantWorlds.dll
----------------------------------------
System.Runtime
Assembly Version: 9.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\System.Runtime.dll
----------------------------------------
System.Collections
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Location: C:\Matrix Games\Distant Worlds Universe\System.Collections.dll
----------------------------------------
System.Drawing.Common
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Location: C:\Matrix Games\Distant Worlds Universe\System.Drawing.Common.dll
----------------------------------------
System.Private.Windows.Core
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Location: C:\Matrix Games\Distant Worlds Universe\System.Private.Windows.Core.dll
----------------------------------------
System.Drawing.Primitives
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Location: C:\Matrix Games\Distant Worlds Universe\System.Drawing.Primitives.dll
----------------------------------------
System.Runtime.InteropServices
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Location: C:\Matrix Games\Distant Worlds Universe\System.Runtime.InteropServices.dll
----------------------------------------
System.Threading.Thread
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Location: C:\Matrix Games\Distant Worlds Universe\System.Threading.Thread.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 9.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\System.Windows.Forms.dll
----------------------------------------
System.ComponentModel.Primitives
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Location: C:\Matrix Games\Distant Worlds Universe\System.ComponentModel.Primitives.dll
----------------------------------------
System.Windows.Forms.Primitives
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Location: C:\Matrix Games\Distant Worlds Universe\System.Windows.Forms.Primitives.dll
----------------------------------------
System.Collections.Specialized
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Location: C:\Matrix Games\Distant Worlds Universe\System.Collections.Specialized.dll
----------------------------------------
System.ComponentModel
Assembly Version: 9.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\System.ComponentModel.dll
----------------------------------------
System.Threading
Assembly Version: 9.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\System.Threading.dll
----------------------------------------
System.Memory
Assembly Version: 9.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\System.Memory.dll
----------------------------------------
System.ComponentModel.EventBasedAsync
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Location: C:\Matrix Games\Distant Worlds Universe\System.ComponentModel.EventBasedAsync.dll
----------------------------------------
System.ComponentModel.TypeConverter
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Location: C:\Matrix Games\Distant Worlds Universe\System.ComponentModel.TypeConverter.dll
----------------------------------------
Microsoft.Win32.Primitives
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Location: C:\Matrix Games\Distant Worlds Universe\Microsoft.Win32.Primitives.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\Accessibility.dll
----------------------------------------
System.Runtime.Serialization.Formatters
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----------------------------------------
System.Data.SQLite
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Location: C:\Matrix Games\Distant Worlds Universe\System.Data.SQLite.dll
----------------------------------------
netstandard
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----------------------------------------
System.Data.Common
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----------------------------------------
System.Transactions.Local
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----------------------------------------
System.Private.Uri
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Location: C:\Matrix Games\Distant Worlds Universe\System.Private.Uri.dll
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System.Numerics.Vectors
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Location: C:\Matrix Games\Distant Worlds Universe\System.Numerics.Vectors.dll
----------------------------------------
System.Xml.ReaderWriter
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Location: C:\Matrix Games\Distant Worlds Universe\System.Xml.ReaderWriter.dll
----------------------------------------
System.Private.Xml
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----------------------------------------
System.Console
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Location: C:\Matrix Games\Distant Worlds Universe\System.Console.dll
----------------------------------------
System.Resources.Extensions
Assembly Version: 9.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\System.Resources.Extensions.dll
----------------------------------------
System.Formats.Nrbf
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Location: C:\Matrix Games\Distant Worlds Universe\System.Formats.Nrbf.dll
----------------------------------------
System.Text.Encoding.Extensions
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Location: C:\Matrix Games\Distant Worlds Universe\System.Text.Encoding.Extensions.dll
----------------------------------------
System.Reflection.Metadata
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System.Collections.Immutable
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Location: C:\Matrix Games\Distant Worlds Universe\System.Collections.Immutable.dll
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System.Diagnostics.TraceSource
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----------------------------------------
System.Drawing
Assembly Version: 9.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\System.Drawing.dll
----------------------------------------
System.Collections.Concurrent
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Location: C:\Matrix Games\Distant Worlds Universe\System.Collections.Concurrent.dll
----------------------------------------
System.Linq
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Location: C:\Matrix Games\Distant Worlds Universe\System.Linq.dll
----------------------------------------
Microsoft.Win32.SystemEvents
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Location: C:\Matrix Games\Distant Worlds Universe\Microsoft.Win32.SystemEvents.dll
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System.Collections.NonGeneric
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----------------------------------------
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mscorlib
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Location: C:\Matrix Games\Distant Worlds Universe\mscorlib.dll
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Location: C:\Matrix Games\Distant Worlds Universe\Newtonsoft.Json.dll
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System.Linq.Expressions
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System.ObjectModel
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System.Runtime.Serialization.Primitives
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System.Reflection.Emit.ILGeneration
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System.Reflection.Emit.Lightweight
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System.Reflection.Primitives
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----------------------------------------
Anonymously Hosted DynamicMethods Assembly
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Location:
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Location: C:\Matrix Games\Distant Worlds Universe\System.Diagnostics.Process.dll
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System.Runtime.Serialization.Xml
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System.Private.DataContractSerialization
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System.Configuration.ConfigurationManager
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System.Xml.XDocument
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System.Private.Xml.Linq
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----------------------------------------
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System.Reflection.Extensions
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----------------------------------------
************** JIT Debugging **************
The error message is thus:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DistantWorlds.Controls.DesignDropDown.OnDrawItem(DrawItemEventArgs e) in C:\Projects\DistantWorldsExpanded\DistantWorldsExpanded\DistantWorlds.Controls\Controls\DesignDropDown.cs:line 130
at System.Windows.Forms.ComboBox.WmReflectDrawItem(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(HWND hWnd, MessageId msg, WPARAM wparam, LPARAM lparam)
************** Loaded Assemblies **************
System.Private.CoreLib
Assembly Version: 9.0.0.0
Location: C:\Matrix Games\Distant Worlds Universe\System.Private.CoreLib.dll
----------------------------------------
DistantWorlds
Assembly Version: 2.1.1.2
Location: C:\Matrix Games\Distant Worlds Universe\DistantWorlds.dll
----------------------------------------
System.Runtime
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----------------------------------------
System.Collections
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System.Drawing.Common
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----------------------------------------
System.Private.Windows.Core
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----------------------------------------
System.Drawing.Primitives
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----------------------------------------
System.Runtime.InteropServices
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----------------------------------------
System.Threading.Thread
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----------------------------------------
System.Windows.Forms
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----------------------------------------
System.ComponentModel.Primitives
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----------------------------------------
System.Windows.Forms.Primitives
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System.Collections.Specialized
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System.ComponentModel
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System.Threading
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System.Memory
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System.ComponentModel.EventBasedAsync
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System.ComponentModel.TypeConverter
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----------------------------------------
Microsoft.Win32.Primitives
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Accessibility
Assembly Version: 4.0.0.0
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System.Runtime.Serialization.Formatters
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System.Data.SQLite
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----------------------------------------
netstandard
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System.Data.Common
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----------------------------------------
System.Transactions.Local
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System.Private.Uri
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System.Numerics.Vectors
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System.Xml.ReaderWriter
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System.Private.Xml
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System.Console
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System.Formats.Nrbf
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System.Text.Encoding.Extensions
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System.Reflection.Metadata
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System.Collections.Immutable
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System.Diagnostics.TraceSource
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System.Drawing
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System.Collections.Concurrent
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NAudio
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Xna.Framework
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System.Reflection.Extensions
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----------------------------------------
************** JIT Debugging **************
Re: Expansion mod
I will check when I have time. It second time someone have problem with other mods and EM.Bloodly wrote: Wed Jan 21, 2026 6:28 am I've installed this, most recent version, full. Can't play standard, or most mods. They crash when I enter the ship build order screen. Only the 40K mod still works.
No problems before that, you started new game or loaded old save?
Re: Expansion mod
Checked DW Universe-ST Picard Era, MOO3, Homeworld mods. Only Homeworld fails on game load due to old file structure.
What mods have you tried?
Re: Expansion mod
Standard, Picard, Warhammer, Master of Orion. It's not 'on load'. It's accessing the Build Order screen. Though those with custom maps also fail when trying to use them.
Re: Expansion mod
What playstyle you use? Only Ancient Galaxy fails with picard mod and only because it unload Picard and load Ancient Galaxy as modBloodly wrote: Thu Jan 22, 2026 2:17 pm Standard, Picard, Warhammer, Master of Orion. It's not 'on load'. It's accessing the Build Order screen. Though those with custom maps also fail when trying to use them.
Re: Expansion mod
Standard Empire. Usually prewarp.
Re: Expansion mod
Am confused, so you use Custom Game Standard empire or standard in age of shadows?
Edit: Nevermind, found bug. You need to exit game after switching theme, original game code have errors in theme switch. Maybe BaconMod code introduced some bugs, not sure.
It's old thing, as far as I know.
Re: Expansion mod
Yes, that could be it. You always need to close the game down and restart it every time you switch themes.Alvek wrote: Fri Jan 23, 2026 4:30 pmAm confused, so you use Custom Game Standard empire or standard in age of shadows?
Edit: Nevermind, found bug. You need to exit game after switching theme, original game code have errors in theme switch. Maybe BaconMod code introduced some bugs, not sure.
It's old thing, as far as I know.