Proposal for CHS - Remove the Zero bonus. Any opinions?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by Big B »

ORIGINAL: pauk

It's funny how this thread started. Original poster said that he is interested " get rid of the "Zero bonus", possibly replacing it with some other early war advantage to the Japanese aircraft."... then Allied rant begun and claims that they have 8:1 losses vs Zero. Then i offered ac losses screen from my pbem (A2A loses weren't even 3:1). After that original poster said he is interested only in Dutch vs Zero fighers and PBEM losses doesn't help... and so on....

You can back to your little discussion now, and please don't pay attention for above posted tests. They doesn't prove that this game is made for Japs fanboys and it certainly doesn't deserve to even comment...

Pauk, don't be so grumpy![:D]

I did get an 8 to 1 kill ratio in the 1st test I posted because I ran it under game conditions the likes of which Chez suggested above: A day after day grind with combat losses and fatigue climbing while moral dropped. I didn't rig the test - that's what happened.[;)]

B
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by pauk »

ORIGINAL: Big B

Pauk, don't be so grumpy![:D]

[:D]...

hi, Big, did not mean to offend you. I agree with your tests, but I do agree with other guys tests - and they are opposite to your tests. So, moral of the story is that we can prove (including me!) everything we want.

The sad side of this thread is that people listening a person who DOESN'T own the game and even discuss about than.

I just want to show that tests aren't prove for anything - i had situation myself in my PBEM when my Zeros were slaughtered with Wildcats (in the very early phase of the Zero bonus). Ok, they were outnumbered and I'm not complain with that. What pisses me off is the way how people here debate.

But, as i mentioned before - it is a mod, and Mighty creators of CHS can do everything they want - but then they shouldn't be suprised when they realize no Japs opponent available.
[:D]

howgh!
Image
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by witpqs »

ORIGINAL: pauk

... then they shouldn't be suprised when they realize no Japs opponent available.

That will only matter for those of us who do own the game. [:'(]
User avatar
Apollo11
Posts: 25427
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by Apollo11 »

Hi all,
ORIGINAL: Oleg Mastruko

Oh boy. mdiehl vs elcid. Guy who didn't even buy the game vs. elcid. Notorious Allied fanboi and one of the most obnoxious posters on WITP board vs. one of the most knowledgable guys on all things Japanese and Chinese.

<grabs popcorn>

Don't disappoint us guys.



Oleg, you didn't know that WWII ended by Christmas 1941 (i.e. 2 weeks after US went to war) because of 1.000.000x better weapons/soldiers/commanders it had? [8D]

The Axis simply didn't have a chance (especially thick glassed small stature Japanese who flew German constructed aircraft made of paper)... it was all over in just a few days... [;)]


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
ChezDaJez
Posts: 3293
Joined: Fri Nov 12, 2004 7:08 am
Location: Chehalis, WA

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by ChezDaJez »

For example, escorting bombers was an advantage in most cases because it did not change the Zero pilots' mission one iota. With or without the bombers, the Zeroes' job was to down Allied fighters. Having the bombers in company often allowed the Zeroes to get at Allied fighters while their attention was diverted to attacking a bomber. The presence of Japanese bombers made the Allied pilots' job more complicated, not the Japanese pilots. This is particularly supported by the observation that when the Japanese tried "fighter sweep" raids the F4Fs did consistently better than when the Japanese tried mixed Betty and Zero raids. The Allied defenders' best day (for downing Zeroes) occurred on just such an occasion.

Tell that to Me-109 pilots in the BOB that escorting bombers was to their advantage. The fighter is at its best as a hunter of planes, not a defender of them. Fighter pilots by nature are offensive minded. The last thing they want is to be tied down by a bomber formation.

Actually you have that turned around, it was the presence of Japanese fighters that made the allied pilots job more complicated. The allied job was to shoot down the bombers not go after fighters.

Your conclusion is correct but for the wrong reason. The Zeros had a reduced loss rate when escorting fighters only because they weren't the primary target. When they conducted a sweep, they were the primary and only target. And with the US advantage in early warning, the Wildcats were often up there waiting for them. But the Japanese also had success with sweeps. They conducted effective fighter sweeps throughout the Philippines and the SRA. Remember Darwin? The Japanese conducted a fighter sweep before the bombers came in.

There is one other point you mentioned in an earlier post concerning the quality of training of US pilots early in the war. try reading a history of the 49th FG upon its arrival in Australia and decide what their level of experience was.

From "The Army Air Forces in World War II", Part 1 "Plans and Early Operations Janaury 1939 to August 1942", Chapter 11, "Defense of Australia". You can find it at that section here.
The last of the three pursuit groups assigned to Australia, which was the 8th, had disembarked at Brisbane on 10 March, but only the 49th Group, which had come in early in February, was considered ready for combat. The explanation for this and similar delays in preparing other units is readily revealed by a glance at the level of experience of the 49th's 102 pilots at the time of their arrival in the theater. Lt. Col. Paul B. Wurtsmith, its commanding officer, and his executive, Maj. Donald R. Hutchinson, were veteran pilots with 4,800 and 2,600 hours of pursuit time, respectively. Five other pilots had more than 600 hours, and nine were credited with about 15 hours, but the remaining eighty-nine pilots had no pursuit time at all. As for the 35th, its more experienced pilots had been drafted for service with the provisional squadrons hurriedly organized for operation in the Netherlands East Indies, and such of them as had survived had been assigned to rest and recuperation in the hope that their battle experience might soon be put to use in the training of other pilots.

The "Australia at War" website says pretty much the same thing except they also report that 75 of the pilots were fresh from flight school and joined the group as the transport ship was getting ready to leave San Francisco, giving credence to the above claim that the majority of pilots had no pursuit time. This website also gives great detail on the operational and combat loss rates this squadron incurred. If you have any data that disputes this, please indicate your sources.

Another point. You claim that the Zero bonus doesn't capture the "feel and flavor" of the early war. Let's not forget that we should also model allied airgroups that arrived without either aircraft, mechanics or support equipment. Shouldn't we also model the problems created when Australian longshoremen refused to unload the American ships? Shouldn't we also model the huge operational loss rates that the P-40 and other aircraft experienced. I'd be more than willing to lose the Zero bonus if you were willing to accurately model these ops loss rates. Seems only fair doesn't it? The point here is that the early American effort was basically a shoestring operation, beleagured by massive supply, equipment, aircraft and crew shortages. I'm all for historical accuracy but let's make sure that BOTH sides are modeled accurately. Of course, it really doesn't matter, does it. You don't own the game so what do you care?

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
User avatar
ChezDaJez
Posts: 3293
Joined: Fri Nov 12, 2004 7:08 am
Location: Chehalis, WA

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by ChezDaJez »

in fact in both tests with these planes I was a little surprised to see the F4F4 get more roughly handled than the P40Es considering the pilot quality of about 75 for Navy vs mostly 55 for Army.

From what I understand (I could be wrong here), aircraft speed is a more important factor than pilot experience in the computations. If so that would explain why the Wildcat didn't do as well as the P-40 even though the pilots were more experienced.

BTW, I'm not arguing that it might be too high, I just saying I don't see it as being outside the realm of possibility.

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
User avatar
Andrew Brown
Posts: 4087
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by Andrew Brown »

ORIGINAL: pauk
You can back to your little discussion now, and please don't pay attention for above posted tests. They doesn't prove that this game is made for Japs fanboys and it certainly doesn't deserve to even comment...

I, at least, pay attention to all tests or results that are posted, even if I do want to concentrate on the early war period, when the Zero bonus does have an effect.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by Big B »

ORIGINAL: ChezDaJez
in fact in both tests with these planes I was a little surprised to see the F4F4 get more roughly handled than the P40Es considering the pilot quality of about 75 for Navy vs mostly 55 for Army.

From what I understand (I could be wrong here), aircraft speed is a more important factor than pilot experience in the computations. If so that would explain why the Wildcat didn't do as well as the P-40 even though the pilots were more experienced.

BTW, I'm not arguing that it might be too high, I just saying I don't see it as being outside the realm of possibility.

Chez

Hi Chez,

I would definitely agree that the P40Es speed was an asset that stood it much better than the F4F4s speed.
As to the loss rate - I don't see the it outside the realm of possibility on occasion, I just have a problem with it being in the realm of consistency[;)]

A word about what the tests showed:

In the five long tests that I posted - I regret that I only posted the comprehensive ARRs of 48 combats for one of those tests. However, it was representative of what happened in all of them. If you scroll through them you will see that the individual results varied for each battle, and indeed the Americans came out on top in a few - this demonstrates that no matter what the overall trend will be - each air battle has a random factor that makes it unique and unpredictable.

However equally clear is this: the game engine produced 15,943 sorties for me, approximately 8,000 of them were combat sorties resulting in contact with the enemy, about 4,000 per side (the side flying CAP will fly twice as many sorties as the side flying Sweep missions - once in each AM and PM phase). Those 8,000 combat sorties produced losses of 261 Zeros a2a combat against 743 P40s and F4Fs lost, all of which were essentially equal combats (actually, most of the combats were on terms of 4 to 3, or 3 to 2 numeric advantage for the Americans, and in 2/3 the combined total combats - the Americans held altitude advantage as well). At the end of each of the 5 month long tests, the kill rate amounted to about 3 to 1 for the Zero, even after the Bonus ended - and with Japanese Daitai exp (75) equaling USN VF exp (75).

So though individual air battles all look different, when you put to together any long string of them the Zero will prevail at about 3 to 1 with this game engine. 15,000 sorties in a large enough sample to establish that I believe.

The whole thing started as a test for the Zero Bonus. I have changed my mind about the 'Bonus' and I am now convinced that the Bonus is of trifling significance (whether the Bonus is 'justified' or not) compared to the basic air combat parameters of the game as it currently stands.

A last note: This thread has been heated - that's fine, it just shows people care one way or another. I just wanted to say I don't take offense at any insults thrown in my direction - so don't worry about that. I'm a big boy with a pretty thick skin.[;)]

Cheers[8D]

B

LATE EDIT: For the record - I do not think the game is "Broken" or "Unplayable". I am just thinking that air combat needs looking into to - to bring it more in line with real life results....appearantly everyone has their own idea of what that should be. For me, at this point, that means definatively examining what happened ITRW and how it happened and then looking again at game values and seeing how close it comes to recreating RL over a wide sampling of results...
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by el cid again »

I haven't looked at CHS for quite some time, but didn't your airplane guy already reduce the Zero advantage by gimping the Zero itself ....along with most of the rest of the Jap planes?

I have done a comprehensive review of Japanese air forces, beginning with the aircraft themselves. I found virtually no case where a Japanese plane had been "gimped" - represented with less than historical data.
I found many cases of correct data. Where inaccurate, the data was so uniformly exaggerated I suspected secret JFB influence! So -

The simple answer is no, the Jap planes were not gimped.

And if my proposals are adopted by CHS many are going to lose more performance still - with the rare exception that they gain it.

The most common exaggeration was exaggerated range performance - although this MAY be what you are talking about for the Zero. The notes seem to say that it was reduced in range to be "more realistic." I have no clue what that may mean? I use the standard data - and it hardly exaggerates what Tinian Air Group actually achieved operationally. So if THAT was your problem - be assured that, whatever it should be, it will be.

CHS in theory, and Joe Wilkerson (my supervisor for air) and I in particular, are going for scholarly standards of accuracy where possible, and best reasonable estimate where not. We won't give any advantage or disadvantage to any plane or unit on principle.
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by el cid again »

As to the loss rate - I don't see the it outside the realm of possibility on occasion, I just have a problem with it being in the realm of consistency

Take a look at Bloody Shambles. If you think the Zero is too effective in the early campaigns, you may have to revise your view. We did not compete. Not a single Marine aviator in the Midway fighter group was able to remain in the sky - even for a few minutes - against the "lesser experienced" pilots sent - because the more experienced were held against the possibility of a carrier being detected. And that was pretty far into the war - nothing as bad as the opening days.
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by el cid again »

The Zero bonus is a combination of things - technical and tactical.

None of which have yet been identified as being intrinsically something other than a property of the aircraft itself (mvr, range) that is already modeled in the game through other mechanisms.

None? Only if you don't read the available material.

A good start is the Hineri-komi maneuver. See Appendix 9 of Sunburst, Mark R. Peattle, USNI - which is devoted to the subject. It will help you understand the maneuver, its origins, and why it didn't matter forever.
That alone justifies Matrix application of the Zero Bonus as written - in a time limited way.
Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by Big B »

ORIGINAL: el cid again
As to the loss rate - I don't see the it outside the realm of possibility on occasion, I just have a problem with it being in the realm of consistency

Take a look at Bloody Shambles. If you think the Zero is too effective in the early campaigns, you may have to revise your view. We did not compete. Not a single Marine aviator in the Midway fighter group was able to remain in the sky - even for a few minutes - against the "lesser experienced" pilots sent - because the more experienced were held against the possibility of a carrier being detected. And that was pretty far into the war - nothing as bad as the opening days.

I would love someone to tabulate ALL the data in Bloody Shambles!
What I am saying, and what I have found, is that a consistant Zero Kill Rate of approx 3 to 1 under conditions of 1:1 odds with P40s and F4Fs (even 'after' the Zero Bonus) is too high in my opinion.

If you or ANYONE will be so kind as to tabulate ALL the data in 'Bloody Shambles' and 'The First Team' so we may see what odds were faced in the air - compared to planes shot down - I would be delighted, and it may lay this to rest.

Unfortunately for me - I don't own those volumes at the moment - so I can only go by recollections of histories I have read over the years.

If it turns out that in 1942 Zeros did indeed knock off P40s and Wildcats at an overall 3:1 rate under conditions of equal numbers engaged, fine - I'll accept that!

But I still don't think that that is going to prove to be the case when the historical data is tabulated. Again - I am stressing 'approximately equal numbers of aircraft in a2a' ...not 3:1 odds or greater, nor ambushes on landings and take-offs etc.

B
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by el cid again »

The Zero was really a pioneer in some respects (cannon for example - although Thailand had a tiny number of planes earlier).

Uh, no. The Zero's cannon was inferior to comparable A2A aircraft cannon used by the US and the Allies and the Euroaxis. The first really meaty A2A cannon was the 37mm used on the iron dog in 1939 --

"The P-39 Airacobra was one of the outstanding examples of an aircraft which on paper seemed likely to be a world-beater, but which in practice turned out to be an also-ran." THAT P-39?

The problem is that you are not looking at time data. Fighter planes evolved fast in that era, and EVENTUALLY the Allies fielded better figher cannon than the Zero had. But the Zero entered PRODUCTION in 1940, while the P-39 only flew for the first time in 1941. It was so bad, for several reasons (including that the carbon monoxide in the cockpit was at fatal levels if it fired its guns!) that only 20 of the first 80 were even built!
And it was not until its FOURTH model that serious production orders were placed. AT THE TIME of its introduction, you cannot compare the P-39 with a Zero because there was NO P-39 to compare it with! Thus - if you wholly disregard the unimpressive record of the P-39 later - it still is the wrong subject to use in an argument - when it does not exist yet in combat useful form.
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by el cid again »

The ME109 was the first operational a/c to go into mass production with a 20mm.

Perhaps you are quibbling here? I note the words "mass production" which may be meant to qualify your remarks so as to appear to contradict my assertion re cannon. The Zero is a PRE WWII ear aircraft - at least from the US point of view. So any plane EARILER than the Zero with cannon is going to be ordered by the production standards of the 1930s - not those of WWII. But even so, I think even you have to conceed that the P-35 Hawk was a "mass produced" aircraft. It was offered with 20 mm guns - although these were placed in service only the Thailand - just as I said.

I think you do not read strictly - like a technical person does. The Zero was revolutionary in terms of its operational impact because, at the time it entered production, fighter planes (outside of Thailand) were armed with machine guns - usually .30 caliber machine guns. Years later, this was not revolutionary - only when it was introduced. Things changed - which is why the Zero Bonus goes away. It is a fine rule, successfully simulating a real advantage that did not last. The rule is fine in part because it is both correct and time limited.
User avatar
Oleg Mastruko
Posts: 4534
Joined: Sat Oct 21, 2000 8:00 am

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by Oleg Mastruko »

ORIGINAL: el cid again

The most common exaggeration was exaggerated range performance - although this MAY be what you are talking about for the Zero. The notes seem to say that it was reduced in range to be "more realistic." I have no clue what that may mean? I use the standard data - and it hardly exaggerates what Tinian Air Group actually achieved operationally.

In CHS Zero range is reduced from 11 in the original game to 10. 10 hexes is not enough to reach Guadalcanal from Rabaul, for example - which is something Japanese pilots did routinely as we all know (well, in as much as we can apply the word "routinely").

O.
Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by Big B »

ORIGINAL: Oleg Mastruko
ORIGINAL: el cid again

The most common exaggeration was exaggerated range performance - although this MAY be what you are talking about for the Zero. The notes seem to say that it was reduced in range to be "more realistic." I have no clue what that may mean? I use the standard data - and it hardly exaggerates what Tinian Air Group actually achieved operationally.

In CHS Zero range is reduced from 11 in the original game to 10. 10 hexes is not enough to reach Guadalcanal from Rabaul, for example - which is something Japanese pilots did routinely as we all know (well, in as much as we can apply the word "routinely").

O.


(opens the door...clinking of glasses and boisterous conversation can be heard as the door opens, then as it closes again behind him - silence)..

"In CHS, Zeros can't reach Lunga from Rabaul?...Now that's quite an error![:-],
(raises glass) Well, Cheerio! -going back to the drunken party!"

(Dissappears backinto the next room)[;)]

B
User avatar
ChezDaJez
Posts: 3293
Joined: Fri Nov 12, 2004 7:08 am
Location: Chehalis, WA

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by ChezDaJez »

LATE EDIT: For the record - I do not think the game is "Broken" or "Unplayable". I am just thinking that air combat needs looking into to - to bring it more in line with real life results....appearantly everyone has their own idea of what that should be. For me, at this point, that means definatively examining what happened ITRW and how it happened and then looking again at game values and seeing how close it comes to recreating RL over a wide sampling of results...

Hi, Big B,

I just tabulated my opponents and my fighter losses in air-air combat from our current PBEM. The date is 9/16/42 and I am the Japanese. I am not seeing the types of air losses that others do. To date, I have lost a total of 690 fighters of all types and my opponent has lost 834 fighters. I've listed them below:

Japanese
A6M2 Zero: 510
A6M3 Zero: 29
Ki-43-IIb Oscar: 124
Ki-61 Tony: 16
Ki-44 IIB Tojo: 11
Total: 690 (The Tojo and Tony are new aircraft that I am upgrading to at the moment so have not seen extensive combat)

Allied
F4F-3 Wildcat: 15
F4F-4 Wildcat: 124
P-40B Warhawk: 202
P-40E Warhawk: 224
P-39 Aircobra: 70
Kittyhawk I: 25
Hurricane IIb: 100
Fulmar: 68
Spitfire Vb: 6
Total: 834

Basic ratio: 1.2:1 J:A overall losses. Some of my air losses were against his 4E bombers and acount for maybe 50 Zeros plus the 27 Tojos/Tonys. I learned very quickly I couldn't take on 200 heavies and survive so I have not intercepted his bombers in the last 60 days (except for the Tojos and Tonys in the last 2 days). So even subtracting those out (and the Zeros vs heavies is just an estimate) increases the ratio to 1.36:1.

I do a lot of on map training and I will not attack when there is little or no chance of hurting the enemy. Unfortunately, my opponent has just invaded the SRA from Derby.

We are currently engaged in a massive land/air/sea battle around Maumere involving 2 Brit CVs, 2 US CVs, 1 US CVE, 12 battleships, over 30 cruisers and 400 heavy bombers. I am opposing him with the remains of KB and baby KB (7 carriers total) and 8 battleships. Unfortunately I have only about 15 cruisers available. 8 Betty groups (all 75+ experience) also are there.

Anyways, those are my numbers. I try to play as historically as I can, fighting when I must, waiting when I can, running when there is no other option.

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
mdiehl
Posts: 3969
Joined: Sat Oct 21, 2000 8:00 am

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by mdiehl »

Tell that to Me-109 pilots in the BOB that escorting bombers was to their advantage. The fighter is at its best as a hunter of planes, not a defender of them. Fighter pilots by nature are offensive minded. The last thing they want is to be tied down by a bomber formation.


"Tied to the bomber formation" is a matter of doctrine. Zeroes attacking Guadalcanal were not closely tied to the bomber formations. There weren't, for example, orders limiting the altitude or distance that they had to maintain with bombers outside of the initial approach. They weren't for example operating under altitude restirctions that affected Allied fighters escorting hvy bombers in the PTO. And in any case, the job of the fighter on the offensive is still limited to attacking enemy fighters. This is in contrast to the fighter on the defensive, that has to attack enemy bombers while avoiding enemy fighters... a far more complex task than mere escort.
Actually you have that turned around, it was the presence of Japanese fighters that made the allied pilots job more complicated. The allied job was to shoot down the bombers not go after fighters.


I did not "turn around" anything. I noted that the job of the defending interceptor is complicated because it of necessity has to avoid fighters (if they can, often not doable) while attacking bombers. No matter which side of the coin you call, it is a more complicated job than attacking a single-type enemy formation.
Your conclusion is correct but for the wrong reason. The Zeros had a...

My conclusion is absolutely correct for exactly the reason that I stated and that you copied in your reply.
When they conducted a sweep, they were the primary and only target.

Precisely. You have argued that the defense had an easy time of it which is flawed analysis. The job of the defense was more challenging when multiple types were engaged. In multitype formations, the escorting Zeros had an easier time of it because Allied defenders had a more complicated mission that often made them easier to get at. In more pure engagements where Zeros were just pitted against F4Fs, the Zeroes suffered greater losses. Therefore your claim that the presence of bombers made the Zeroes' job more difficult is contradicted empirically by the data.
And with the US advantage in early warning, the Wildcats were often up there waiting for them.

That is an overstatement. According to contemporary sources the early warning advantage gave the F4Fs enough time to meet the zero on equal terms. The effect was that the Zeroes did not routinely have positional advantage (except of course when the early warning system failed, which in the early days it frequently did). That does not constitute a special advantage for the Allies, it just means that in judging the general situation, were one to simulate it, there would be no special propensity for either side to achieve tactical susprise.
They conducted effective fighter sweeps throughout the Philippines and the SRA. Remember Darwin? The Japanese conducted a fighter sweep before the bombers came in.


That is correct. And in the overwhelming majority of successful sweeps, as at Darwin, the advantage of tactical surprise allowed Japanese to nail aircraft on the runway, while landing, or while taking off. That result does not suggest that Zeroes were better aircraft or Zero pilots better pilots, it suggests that local tactical surprise works to the advantage of the one with the initiative. Had the Japanese conducted the Darwin raid with, for example, F2A3s (were such a thing possible) and relatively novice aircrews the results would have been substantially the same.
There is one other point you mentioned in an earlier post concerning the quality of training of US pilots early in the war. try reading a history of the 49th FG upon its arrival in Australia and decide what their level of experience was.


I've read most of the relevant histories. I'm not sure which of my arguments you imagine yourself to be refuting. I have stipulated that the Allied pilots in general did not have as much air time as the Japanese ones and that for the most part the difference strikes me as irrelevent. Since my particular recommendation all along has been that the Zero bonus not apply when engaging USN pilots, I do not see how the history of the 49FG is relevant to my observations in this thread.
Another point. You claim that the Zero bonus doesn't capture the "feel and flavor" of the early war. Let's not forget that we should also model allied airgroups that arrived without either aircraft, mechanics or support equipment. Shouldn't we also model the problems created when Australian longshoremen refused to unload the American ships?

The game presumes to give the players control over logistical functions. If the Allied player chooses to send his aircraft without "aviation support" that is the Allied player's choice to make. Your observation about poor initial logistics has no obvious connection to the argument--- except perhaps to reinforce my observation that many of the Japanese early successes in the Phillippines and Indonesia are substantially attributable to the fact that allied aircraft were at the end of a virtually nonexistent logistical rope. I fully agree (if it is your suggestion) that the Allied logistical position in the PI, Indonesia, Burma, northern Australia, and SoPac should be weak at the start of the game. How the Allied player remedies that weakness is (in the game's current formulation) one of the problems that the Allied player gets to decide how to resolve.
Shouldn't we also model the huge operational loss rates that the P-40 and other aircraft experienced.

Again this has nothing directly to do with the results of the air to air model. At present operational loss rates are in fact modeled in the game. If it is your contention that they are not high enough perhaps that is some other aspect that needs to be examined. Certainly operational losses will be tied to logistics, and players that fail to provide sufficient aviation support and supplies do seem to suffer higher operational losses. Naturally, these should affect both players to the degree that they keep track of their logistical situations.
I'd be more than willing to lose the Zero bonus if you were willing to accurately model these ops loss rates. Seems only fair doesn't it? The point here is that the early American effort was basically a shoestring operation, beleagured by massive supply, equipment, aircraft and crew shortages.

Seems right to me. The Japanese logistical position at Rabaul was also quite weak in the early going, and in Indonesia and northern New Guinea. These are naturally problems that both players should have to resolve (keeping bases in supply, providing sufficient aviation support, and maintaining decent facilities that in the game are abstracted as runway/airfield development).
I'm all for historical accuracy but let's make sure that BOTH sides are modeled accurately. Of course, it really doesn't matter, does it. You don't own the game so what do you care?


I could ask why you care since you already own the game. It is the same logical position... that owners of the game should want to see it improved and that those looking for a better game would want to purchase one if it repairs glaring weaknesses extant in the current version. I'd buy it were it not (a) deeply flawed, (b) pretty much the same product as Gary Grigsby's Pacific War (which I already own).
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by pauk »

hear, hear!

The Grand Priest who don't own the game said the truth, only the truth and nothing but the truth!

Image
User avatar
Demosthenes
Posts: 525
Joined: Thu Dec 08, 2005 6:41 pm
Location: Los Angeles CA

RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

Post by Demosthenes »

This is one time too many to let this slip.

I am sorry - but I have noted many here seem to have only one response to Mdiehl - and that is to deride him because he admitted he returned his copy of WitP because he was disappointed with it and also UV .

Whatever.

That does not mean his insights and knowledge is off base or irrelevant.

Time after time I have read this man's arguments and they are informative and sound. If some of you out there can find no other way to debate him other than name calling or saying "you don't own the game so we can ignore you" then I submit YOU have nothing to offer in a debate - otherwise you would try debating instead of insulting!

ALL of you know who I am talking to, and for this I do NOT apologize.
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”