ORIGINAL: Canoerebel
Mind-Messing got the movie! It's a great one - probably one of the top 10 must-sees on a big screen.
I need to actually getting around to reading the book at some point. Never been one for the Russian authors much.
But, as for the game, you're missing a lot of the context of the plan (which has always included the possibility of seaborne movement of the troops from Malaya/Indochina) and a host of other considerations, including supply availability now and long term.
You're concerned about long term goals. There's only so much time left on the clock. If the game runs to 1946, you'll get a draw at best. That VP ratio needs to start moving towards that magic 2:1 ratio. You've six months to do it.
There is no long-term. At best, you've got mid-term.
You also don't have a feel for the air war as it exists in this game - how strong enemy fighters are and how gravely that complicates any Allied movement in open terrain north of Shanghai until lots of Allied AA comes up.
Fighters are very limited in what they can do to ground units.
IJ bombers can have an impact on ground operations, but they don't have the payload that Allied bombers do, and they need to be massed to have a serious effect. IJ bomber damage can be limited by Allied concentration of heavy flak.
Japanese bombers need to destroy (not disable) three devices to break even. You'll be hard pressed to get Japan having a positive ratio from bombing against Allied flak alone in 1945.
In a more general note, you've a fixation on the air war. Bullwinkle was fond of saying that AE is a naval game with ground and air components. He's right. Its a common theme that players get very invested in the air war because it's sexy and big losses normally aren't too punishing. That ends up being to their determinant.
You're getting good results using your navy at Hankow. Those results to be replicated at coastal hex within a nights sail from Nanking. Throw sand in the Japanese combat power. Sand in the shape of Fletcher and other late war classes of destroyers. Don't be too afraid of losses - there's plenty of them.
Japan needs to feel the pinch at sea, and you need it to take pressure off the air front. Take a holistic approach to breaking Japanese air power - pick a big coastal IJ airbase, send some Fletchers in at night to disrupt the CAP. Follow it up with 4E's night bombing the airbase at low level. Send big sweeps in the morning to pick off the sleep-deprived and shell shocked pilots as they try to take off from a run-way pockmarked by 5 inch shells.
I agree that the air war is difficult for the Allies in 1945 against an organized and diligent Japanese player, but the Allies have more than enough assets (and not just planes) to push through.
There are umpteen dozen factors I'm aware of that you aren't. I'm not an elite player, but I do know the situation here and what's possible and what's risky and what's best for my guys under all the circumstances.
This I think is the core of your current predicament.
What's best for your guys is not what's best for your chances of winning.
In order to have the best chance to obtain a favourable VP ratio and a positive win condition, your guys need to go through hell. You need to get divisions wrecked, units bombed and ships sunk.
Your strategy is depending a great deal of the Soviet component to bring about big VP swings. To maximize your chances, the IJA needs to get bogged down in an absolute brawl in China so that the Manchurian contingent of the IJA is on it's own. It needs to be more than two stacks facing each other in hexes, it needs to be paratroopers, tank raids and a few divisions just marching around blocking railroad movements. It needs to be messy, so that when Obvert decides he'd like to move two divisions to Manchuria, he feels that he can't do it without the China front completely collapsing.
Why is it going to take until the end of the war for the Allied army in Indochina to reach China (in general) or Shanghai region (specifically)? That army is already at Vinh, moving north with light opposition until it reaches Nanning. It'll be fighting in China in ten days. The war isn't going to end for something like eight months.
Vinh to Shanghai is 29 hexes. That's a direct line. In practice it's about 31.
31 hexes x 46 miles = 1426 miles.
Assume that it's all main road, that you're able to move in movemement mode every turn and you're keeping the tanks with the infantry.
1426 miles/30 miles a day = 47.5 days.
So you're a month and a half just to get to Shanghai. That doesn't even factor in opposition. With six months before 1946, losing a month and a half before really ramping things up is beyond cutting it close.
Your current situation in China really can't be passive.