CleverDevils2 AAR

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gwheelock
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RE: CleverDevils2 AAR

Post by gwheelock »

And there is 1 Swede corp in Tripolitania & 1 British corp in Benghazi

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gwheelock
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RE: CleverDevils2 AAR

Post by gwheelock »

ORIGINAL: Marshall Ellis

Hey guys:

In between flights here.
What is going on?
Did you guys upgrade to 1.04 yet?

I'm on 1.04.04 & will probably update to 1.04.07 today
Guy
AGT4533
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RE: CleverDevils2 AAR

Post by AGT4533 »

The lesson I learned right after I felt the sting was that it is unwise attack the large French stack. For one, it reallly just makes it less costly for France to prosecute a war if he doesn't have to go after you, and second, you open yourself up to getting to fighting three battles wihtout pause. Also, I found it to be unwise when I elected to fight a second day.
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Jimmer
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RE: CleverDevils2 AAR

Post by Jimmer »

ORIGINAL: NeverMan
... I do feel that I was slightly mislead when deciding to join this game.
No, I don't think so. I know I went out of my way to explain the lay of the land and to try to find some way of compensating for the bad position, but you were convinced that you would both make up the deficit and win. As I recall, I warned you that you could be wrong, but you weren't listening.

Also, France will be *A* winner. Not *the* winner. The rules have apparently been corrected, since the manual has been updated to match the original game's rules: There can be more than one winner.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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Jimmer
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RE: CleverDevils2 AAR

Post by Jimmer »

ORIGINAL: NeverMan

Well, like I said, I attacked France because I am tired of playing EiANW and rather than drag the war out I was taking the "go big or go home" approach. It certainly wasn't a strategical mistake on my part, it was perfectly intentional.
Now THAT is a good reason!

Basically, it was the same reason Austria did it, earlier in the game. Good thinking!
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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Jimmer
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RE: CleverDevils2 AAR

Post by Jimmer »

ORIGINAL: AGT4533

The lesson I learned right after I felt the sting was that it is unwise attack the large French stack. For one, it reallly just makes it less costly for France to prosecute a war if he doesn't have to go after you, and second, you open yourself up to getting to fighting three battles wihtout pause. Also, I found it to be unwise when I elected to fight a second day.
Agreed. I hadn't even considered the cost of the maneuvers in my synopsis.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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delatbabel
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RE: CleverDevils2 AAR

Post by delatbabel »

The "war" was over before it started. This game was killed the minute everyone left Prussia alone to fight France in the beginning and amazingly enough Prussia did it voluntarily without help. After that it was ALL just going through the motions.

Agreed. Russia and Austria not coming to Prussia's aid, no matter who declared the war, is just the silliest thing ever. I point beginner players at this AAR as an object lesson to show what happens. "Oh no", they say "it's perfectly OK to fight against France as Prussia, I've done it against the AI" they say. "Bollocks" I say, "go check out the CleverDevils2 AAR".

It's possible to make this type of mistake and it's quite often that there is no recovery from it when you do make it.
GWheelock is one of the best EIA players you'll ever see in action

I take that as a challenge. Bring it. [:)]
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delatbabel
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RE: CleverDevils2 AAR

Post by delatbabel »

ORIGINAL: Jimmer
Object lesson number 1: Don't use the GAP directly and only once. It can be used to set up a game and show who plays what. But, then those players should negotiate whether they want to be allies, declare wars, etc. Once decided, use the GAP again, but this time include any DoWs that are desired.

This is how I always GM it. Leeward Ho and Iron Topsail (AAR coming soon) are both done with a second round of bids submitted after the country allocation. Why it was not done this way in EIAGAP is a tragedy -- expediency aside.

At the very least there should be free pre-game DoWs in the setup phase.
But, Prussia also then performed some actions that really hurt his cause. He declared war on five minor nations in the first two months of the game. Naturally, France got control of all of them, and Prussia never had a chance to take them back.

I recall commenting on this earlier.
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NeverMan
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RE: CleverDevils2 AAR

Post by NeverMan »

ORIGINAL: Jimmer

ORIGINAL: NeverMan
... I do feel that I was slightly mislead when deciding to join this game.
No, I don't think so. I know I went out of my way to explain the lay of the land and to try to find some way of compensating for the bad position, but you were convinced that you would both make up the deficit and win. As I recall, I warned you that you could be wrong, but you weren't listening.

Also, France will be *A* winner. Not *the* winner. The rules have apparently been corrected, since the manual has been updated to match the original game's rules: There can be more than one winner.

Actually, no, you don't remember that since you apologized to me early on about forgetting to tell me the whole scenario. Only then did you catch me up to speed entirely. Please don't rewrite history.

Either way it didn't really matter. It's a lesson learned on my part and a good one at that so I didn't really lose.
gwheelock
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RE: CleverDevils2 AAR

Post by gwheelock »

ORIGINAL: NeverMan

ORIGINAL: Jimmer

ORIGINAL: NeverMan
... I do feel that I was slightly mislead when deciding to join this game.
No, I don't think so. I know I went out of my way to explain the lay of the land and to try to find some way of compensating for the bad position, but you were convinced that you would both make up the deficit and win. As I recall, I warned you that you could be wrong, but you weren't listening.

Also, France will be *A* winner. Not *the* winner. The rules have apparently been corrected, since the manual has been updated to match the original game's rules: There can be more than one winner.

Actually, no, you don't remember that since you apologized to me early on about forgetting to tell me the whole scenario. Only then did you catch me up to speed entirely. Please don't rewrite history.

Either way it didn't really matter. It's a lesson learned on my part and a good one at that so I didn't really lose.

Here was the data that I posted for a replacement Russia back on 4/21
This was posted on the Opponents Wanted forum
We need a replacement Russian player for the CleverDevils2 game
(time constraints + computer problems on previous players end).

Russia is in a fairly good position - Owns Demark/Norway, Finland (w/out Sweden),
Holstein, Hamberg, Circassia & Cechnya

Russia is sitting in the ps25 zone with 6% of 343 VPs (bid was 8)

Russia is currently allied with Britain, Austria & Prussia vs France.

It is the Russian naval phase of Dec 1805.

For details on the current status of the game; please look at the
"CleverDevils2 AAR"

Game is in GMT -6 with a 24 hour turnaround.

Anyone interrested; please email me at
gwheelock@comcast.net

Thanks

Guy

I listed the current status of Russia & referenced THIS forum for available
info on the political situation.

Just what precisely were you mislead on?
Guy
NeverMan
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RE: CleverDevils2 AAR

Post by NeverMan »

1. Russia was not in good position.
2. The entire Prussian fiasco was not accurately described. Any experienced player of EiA would know that the game is MUCH MORE difficult once France has separated the Germans, which you had already done.
3. It's my fault for not combing through the pages of this thread, you are correct. Like I said earlier, lesson learned.
gwheelock
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RE: CleverDevils2 AAR

Post by gwheelock »

Well; we are at the start of the July 1807 land phase.  There seems to be another bug.
France tried to attack the 2 Russian corp that escaped (see post #394) & the program
will not list this as an attack.  This may be because Russia reported that he loaned the corps
to the Austrians (who are not currently at war with the French & cannot be for 7 months).
 
This problem is reported in mantis as bug #0000388 & also on the Tech-support forum.
 
If this IS due to the loan; I belive that the program needs to be fixed so that someone
who is at war with EITHER the OWNER or the CONTROLLER of a corp can attack it.
 
 
Guy
NeverMan
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RE: CleverDevils2 AAR

Post by NeverMan »

ORIGINAL: gwheelock

Well; we are at the start of the July 1807 land phase. There seems to be another bug.
France tried to attack the 2 Russian corp that escaped (see post #394) & the program
will not list this as an attack. This may be because Russia reported that he loaned the corps
to the Austrians (who are not currently at war with the French & cannot be for 7 months).

This problem is reported in mantis as bug #0000388 & also on the Tech-support forum.

If this IS due to the loan; I belive that the program needs to be fixed so that someone
who is at war with EITHER the OWNER or the CONTROLLER of a corp can attack it.


AGAIN: IT'S NOT A BUG!!!

It's a bad rule, there is a MAJOR DIFFERENCE.
bresh
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RE: CleverDevils2 AAR

Post by bresh »

ORIGINAL: NeverMan

ORIGINAL: gwheelock

Well; we are at the start of the July 1807 land phase. There seems to be another bug.
France tried to attack the 2 Russian corp that escaped (see post #394) & the program
will not list this as an attack. This may be because Russia reported that he loaned the corps
to the Austrians (who are not currently at war with the French & cannot be for 7 months).

This problem is reported in mantis as bug #0000388 & also on the Tech-support forum.

If this IS due to the loan; I belive that the program needs to be fixed so that someone
who is at war with EITHER the OWNER or the CONTROLLER of a corp can attack it.


AGAIN: IT'S NOT A BUG!!!

It's a bad rule, there is a MAJOR DIFFERENCE.

AGAIN : IT IS A BUG :)
The game acts not like its supposed to do.

Regards
Bresh
NeverMan
Posts: 1712
Joined: Tue Feb 24, 2004 1:52 am

RE: CleverDevils2 AAR

Post by NeverMan »

ORIGINAL: bresh
ORIGINAL: NeverMan

ORIGINAL: gwheelock

Well; we are at the start of the July 1807 land phase. There seems to be another bug.
France tried to attack the 2 Russian corp that escaped (see post #394) & the program
will not list this as an attack. This may be because Russia reported that he loaned the corps
to the Austrians (who are not currently at war with the French & cannot be for 7 months).

This problem is reported in mantis as bug #0000388 & also on the Tech-support forum.

If this IS due to the loan; I belive that the program needs to be fixed so that someone
who is at war with EITHER the OWNER or the CONTROLLER of a corp can attack it.


AGAIN: IT'S NOT A BUG!!!

It's a bad rule, there is a MAJOR DIFFERENCE.

AGAIN : IT IS A BUG :)
The game acts not like its supposed to do.

Regards
Bresh

How is it a bug???

Marshall said THIS IS THE WAY HE IS HANDLING LOANED CORPS.

A bug is something that happens other than the way the developer intended. This is NOT the case here as Marshall has clearly stated. he IS changing this in 1.05 (which is a VERY GOOD thing!).
bresh
Posts: 936
Joined: Mon Aug 08, 2005 9:10 am

RE: CleverDevils2 AAR

Post by bresh »

ORIGINAL: NeverMan

ORIGINAL: bresh
ORIGINAL: NeverMan




AGAIN: IT'S NOT A BUG!!!

It's a bad rule, there is a MAJOR DIFFERENCE.

AGAIN : IT IS A BUG :)
The game acts not like its supposed to do.

Regards
Bresh

How is it a bug???

Marshall said THIS IS THE WAY HE IS HANDLING LOANED CORPS.

A bug is something that happens other than the way the developer intended. This is NOT the case here as Marshall has clearly stated. he IS changing this in 1.05 (which is a VERY GOOD thing!).

He said it was an oversight, so not what he had intended. By this i would define as a bug.
It was not how the developer expected the game to work.
And a BUG can already appear in the design phase, not only in the software.

Regards
Bresh
NeverMan
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Joined: Tue Feb 24, 2004 1:52 am

RE: CleverDevils2 AAR

Post by NeverMan »

ORIGINAL: bresh

ORIGINAL: NeverMan

ORIGINAL: bresh



AGAIN : IT IS A BUG :)
The game acts not like its supposed to do.

Regards
Bresh

How is it a bug???

Marshall said THIS IS THE WAY HE IS HANDLING LOANED CORPS.

A bug is something that happens other than the way the developer intended. This is NOT the case here as Marshall has clearly stated. he IS changing this in 1.05 (which is a VERY GOOD thing!).

He said it was an oversight, so not what he had intended. By this i would define as a bug.
It was not how the developer expected the game to work.
And a BUG can already appear in the design phase, not only in the software.

Regards
Bresh

I disagree. We don't have to keep going back and forth like this so we can agree to disagree.
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Jimmer
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RE: CleverDevils2 AAR

Post by Jimmer »

A bug is anything that causes a program to not do what it is supposed to do or do what it is not supposed to do. "Supposed to do", in this case, means to follow the rules. Since the rules do not specify that the corps is no longer at war when loaned, but the state of an actual corps has changed, this makes this result "not what it is supposed to do". Hence: Bug.
 
q.e.d.
 
Whether currently fixed or not is irrelevant. Whether designed in to the code or not is irrelevant. And, whether the developer thought this was the right way to implement, is also irrelevant. A bug can be anything: Design flaw, hardware flaw, idiosynchracy, logic failure, typographical error, etc. The original "bugs" were literal insects getting squashed between the relay flappers in early computers.
 
The bottom line is that the game must be paused now until 1.05 is released (at least to beta) to correct this deficiency in the game.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
NeverMan
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RE: CleverDevils2 AAR

Post by NeverMan »

ORIGINAL: Jimmer

A bug is anything that causes a program to not do what it is supposed to do or do what it is not supposed to do. "Supposed to do", in this case, means to follow the rules. Since the rules do not specify that the corps is no longer at war when loaned, but the state of an actual corps has changed, this makes this result "not what it is supposed to do". Hence: Bug.

q.e.d.

Whether currently fixed or not is irrelevant. Whether designed in to the code or not is irrelevant. And, whether the developer thought this was the right way to implement, is also irrelevant. A bug can be anything: Design flaw, hardware flaw, idiosynchracy, logic failure, typographical error, etc. The original "bugs" were literal insects getting squashed between the relay flappers in early computers.

The bottom line is that the game must be paused now until 1.05 is released (at least to beta) to correct this deficiency in the game.

Since the "rule" was never clearly specified I'm not sure how you came to the conclusion that this is indeed a "bug". Can you point me to the rule please?

With your logic this whole game is a "bug". LOL.
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Jimmer
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RE: CleverDevils2 AAR

Post by Jimmer »

ORIGINAL: NeverMan
Since the "rule" was never clearly specified I'm not sure how you came to the conclusion that this is indeed a "bug". Can you point me to the rule please?

With your logic this whole game is a "bug". LOL.
In order for the whole game to be a bug, it would have to not follow its rulebook completely. While there have been and are discrepencies, the vast bulk of the rules are implemented correctly.

Anyhow, it's a negative inference: There is nothing in the rules that state or imply that having your corps loaned to another power will cause your corps to no longer be at war with your current enemy. Since it IS still YOUR corps, and your power IS still at war, the battle should be allowed.

In order for corps loaning to be considered to remove the corps from the war, it would have to overtly state that, as it does for supply purposes and other considerations.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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