ORIGINAL: Mobius
John, as you know I'm using an older version of MM. On later versions is there a way to set a water layer at a higher elevation than the 0 elevation level? Besides having a river at 0 level I have a little lake that is higher up that I would like given the lake surface treatment.
Steve,
You can do what you want to do with the following technique.
In 3dsmax (or MS3D) define a flat plane (sized to the "pond") textured on top with the PCK "stream" texture (or otherwise) and above the Z axis a distance equal to the max depth of the "pond". Export as a directX model. (Remember the 0.3937 max->X scale factor). Place this pond model in your media/mods/mobius/ directory. You will also need to place a reference.xml file with a single line reference to the pond model in this same directory. Now place a small bitmap of the pond in the map maker/structures directory named the same as the pond model (bmp extension)
Example
media/mods/mobius/pond.x
meda/mods/mobius/reference.xml (this file contains the media link, see the other examples in the mods directory)
map maker/structures/pond.bmp (is the thumbnail file that MM looks for)
Restart MM and you can now place the pond water on your map in MM. Remember if you redistribute this map you will need to include the pond model.
Should be pretty simple to do.
At yours and Rick's request, the next MM version will allow you custom define minimap.png colors to your liking (among other improvements). When I release it it will be as another massive build with all the new mod files put out by guys like SAF_Biffa and benpark (with fixed model normals and lighting). Hopefully this new version will work on your machine. I am still unsure why you can get 0.9 to work, especially as there are no activeX changes from 0.8 to 0.9.