ORIGINAL: M60A3TTS
I'll mention a couple things, Terje.
1. You said your refit policy is based on lowest units getting the troops. That is not really an ideal strategy as units which may be idle far from the critical fronts draws strength away from those that need it. If you do that, at least see if there are units on refit that are really not needing the additional men.
2. A corps in every hex. I think the fact that you lost confidence in the Soviet rifle division to hold their ground led you to put corps everywhere possible. That's really wasting APs. You might as well just stack 3 divisions in a hex if you are going to do that. At least then you have the flexibility to move divisions around that way. Then spend those same APs on other goodies like artillery divisions.
3. "I can't move a stack because now there is a panzer division there." Fine, attack another hex. He only has twenty-some panzer and SS divisions so they can't be everywhere. Get your artillery divisions in behind the guards rifle corps which have all their SUs with the Army HQ with a good leader that has artillery, sappers, etc. Then on top of that, you can ground bomb the hex for effect before the assault. But before that, it's little things like make sure your assault troops are not too tired and are at or near full strength. Again, that speaks towards managing refit. The Red Army really needs constant and active management to be successful.
4. You surprised me with the number of your units still on the map. More than I expected. But as Flaviusx said, your org is so scattered, half your troops are probably starving for supplies. Can't get to Berlin that way. Your opponent also has so many troops now, it's something of a long shot but see if you can hammer your way through where his fort line is thinnest. If you can get him in the open and not get swallowed up by his panzers you might yet get somewhere.
1. That was when there was still an organized frontline and units did not lose alot of troops turn after turn. At that time it seemed to work fine as in the end all unattacked units were above 60% strength. And yes, I checked every turn and switched refit off for units with TOE at 80+ (in the start I used 90+).
2. Well, the divisions fled as soon as anyone sneezed. They cannot hold, but I agree to the idea of keeping a division at the frontline. But in the future I will not be happy with my line before I have a division in front and a 3 high stack of corps behind it. The Germans laugh at divisions it seems, the corps atleast add some punch when they have some SUs attached.
3. True, and I never said I would not do so, but my point was more a "those godamn panzers are used to stop my advance wherever I get more than a few hexes deep", so they are stopping any breakthrough effect. A usual attack by me would look something like this;
a) fly as many bombing missions as possible against the target stack
b) make sure I have atleast 2:1 in unmodified CV, and use available artillery.
Were things ever as good as I would like them in this game? No. Again I will claim that I lost too many units in -42.
4. Nope not possible. The game is lost and has been for some time, now it is all about setting new goals for myself untill the end. We will go down kicking and screaming, but I have no possibility of any breakthrough for atleast 3 months. I need alot more rifle corps to form some sort of proper line, and move the HQ Zhukov to wherever I want to make the breakthrough, but for now the main issue is reaaranging the fronts.
Terje