Distant Worlds: Shadows

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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RE: Distant Worlds: Shadows

Post by Erik Rutins »

Hi everyone,

Sorry, I have been working flat out to get Shadows ready for release, but sooner than that ready for previews. I expect we'll be setting up the official product page and starting to post some previews within a couple of weeks. That date has kept moving back because the new art has taken longer than we originally expected and we haven't wanted to preview the game with placeholder art.

Game testing is well underway. We're still in a bug-fixing and balancing mode, but we're homing in on the final balance and the incidence of serious bugs is decreasing. I expect we'll need a few more weeks of testing though as we want to make sure we have a stable and balanced build before we decide on final release dates.

I'll post a couple of work in progress images as a preview though:

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Erik Rutins
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RE: Distant Worlds: Shadows

Post by Erik Rutins »

Second preview image:

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Antiscamp
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RE: Distant Worlds: Shadows

Post by Antiscamp »

The last thing there looks Ackdarian, but I'm not sure what it is...?
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Tanaka
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RE: Distant Worlds: Shadows

Post by Tanaka »

ORIGINAL: Antiscamp

The last thing there looks Ackdarian, but I'm not sure what it is...?

Mechbot troops?
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Antiscamp
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RE: Distant Worlds: Shadows

Post by Antiscamp »

ORIGINAL: Tanaka

ORIGINAL: Antiscamp

The last thing there looks Ackdarian, but I'm not sure what it is...?

Mechbot troops?

Blimey! I see that now. They look like the Transformers. [8D]
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RE: Distant Worlds: Shadows

Post by Tanaka »

ORIGINAL: Erik Rutins

ORIGINAL: Modest
Now, while changes to the ground combat are great, and I am very happy about it, thing which mostly took my attention are space based factions :) For a very long time I wanted to be able to build "secret" empire in dead space, far from any solar system (with exeption of mining stations that is). Now maybe I will be able to! :D :D :D Also boarding actions sounds very interesting :)

Yes, that's the idea. The new "pirates" are not the old pirates and can become quite powerful as well as harder to find and eliminate.

Regards,

- Erik

This is great as pirates are too easy to get rid of especially once you destroy their bases. Hopefully the bases will be stronger too and have weapons! Just hope the AI can handle them!
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Tanaka
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RE: Distant Worlds: Shadows

Post by Tanaka »

ORIGINAL: Erik Rutins

ORIGINAL: Haree78
What will also be intriguing will be whether we are able to get resources off of the space faring nations. I suggested this quite some time back when there was attempts to make resources more important. If we can get needed resources from what were pirates then maybe we can tone down the amount of resources in the galaxy and make them more of an important gameplay factor without causing unfixable bottle necks like before.

Yes, when playing as an empire you can actually put in a request with these independent traders/smugglers to effectively pay them to bring a particular resource to one of your planets. You pay, they deliver. They'll also interact with your economy normally of course, as there is always some demand your own freighters may not be able to fill. At the same time, in the cases where they are connected to an independent faction, trading with them can give them a bit more influence in your economy, but that's another story.

The messaging and information regarding resource shortages is also greatly improved and planets now consume resources for their own growth needs whether they are building something or not.

Regards,

- Erik

Fantastic!
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RE: Distant Worlds: Shadows

Post by Tanaka »

ORIGINAL: Erik Rutins

ORIGINAL: Yskonyn
I hope they will also incorporate economy tweaks so its less hard to make insane amounts of money.

Yes, that's part of the balance we've been working on as well. Lots of economic and resource balancing so far during Shadows development.

Regards,

- Erik

Keeps getting better and better!

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HectorOfTroy
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RE: Distant Worlds: Shadows

Post by HectorOfTroy »

Looking forward to new info. I ages do look like mech troops. Now we just have to see them in action :).

P.S. Erik we understand you guys are working hard on the expansion, just keep us in the loop if you can.
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RE: Distant Worlds: Shadows

Post by Yskonyn »

Fantastic art on display there, Erik!
Looking forward to seeing more!
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RE: Distant Worlds: Shadows

Post by Quad Fin Rider »

Looks like the new art is definitely worth the wait! Way better than the cartoonish looking old stuff.
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Erik Rutins
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RE: Distant Worlds: Shadows

Post by Erik Rutins »

Hi everyone,

The preview images above are work in progress art for the "pirate" factions. The first one represents the "Mercenary" style, the second the "Smuggler" style. These are intended to reflect the ancient origin of the technology used by the space-based faction, along with the modifications they've made since the end of the first great war against the Shakturi, as well as their own specialization. So there are elements in both designs that are similar to what would have been seen in the Freedom Alliance vs. Shakturi era.

The Mercenaries have a very military look - they'll end up often working for other factions as well on attack and defense missions in exchange for pay. They also have strong raiding/boarding troops. The Smugglers are the traders - while they can also fight when they need to, their focus is on building their strength through smuggling and trade income and locking down influence on worlds they trade with through a network of secret bases and fortresses, eventually world-spanning networks, etc.

The suits are designed to not be specific to any single species, so while they are not customized to a species like the Dhayut, you can imagine most of the other species potentially inside there. The final versions of these will show up in-game when you are communicating with the space-based factions, for example.

Regards,

- Erik

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RE: Distant Worlds: Shadows

Post by Fishers of Men »

Thanks Erik, for this additional update on your progress. The natives were definitely getting restless around here. It all looks very promising.
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RE: Distant Worlds: Shadows

Post by tjhkkr »

Thank you, Erik.
The art is good, but I am very excited about the way you have described game play... Thank you Elliot, thank you Erik.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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RE: Distant Worlds: Shadows

Post by jpwrunyan »

ORIGINAL: Kayoz

ORIGINAL: jpwrunyan

... the press release.

You realize I am talking about Pandora: First Contact, right?

Alpha Centauri with new graphics? Sign me up. I just wish they'd gone with a hexagonal grid instead of an orthagonal one.

Yes, I know what you're referring to.

It's just that there's no real information about it yet.

What is reality, really? Are you for real?

I said the game looks cool. There are screenshots. I aver that they look cool. This is your last chance to troll, so make it a good one.
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RE: Distant Worlds: Shadows

Post by Erik Rutins »

ORIGINAL: jpwrunyan

ORIGINAL: Kayoz

ORIGINAL: jpwrunyan

... the press release.

You realize I am talking about Pandora: First Contact, right?

Alpha Centauri with new graphics? Sign me up. I just wish they'd gone with a hexagonal grid instead of an orthagonal one.

Yes, I know what you're referring to.

It's just that there's no real information about it yet.

What is reality, really? Are you for real?

I said the game looks cool. There are screenshots. I aver that they look cool. This is your last chance to troll, so make it a good one.

Let's keep this thread civil and on topic please.
Erik Rutins
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RE: Distant Worlds: Shadows

Post by StarLab »

This sounds/looks great! Thanks for the updates, Erik.

I predict many hours/weeks/months of re-working strategies for Shadows. This game is turning me into a Hermit! [:D]
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RE: Distant Worlds: Shadows

Post by Yskonyn »

Hi Larry!
I started watching your LP today. Great effort and an easy voice to listen to. Thans for doing them, I am enjoying myself watching those!
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RE: Distant Worlds: Shadows

Post by Kayoz »

ORIGINAL: jpwrunyan

What is reality, really? Are you for real?

I said the game looks cool. There are screenshots. I aver that they look cool. This is your last chance to troll, so make it a good one.

Out of deference to Erik, I'll keep this restrained.

Marketing previews and descriptions are nowhere near "reliable" where it comes to games and how they behave when they come to market. Just look at any number of examples of jaw-dropping screenshots, drool-inspiring demo videos and rapt descriptions from closed-door review sessions. And then compare that "real information" as you consider it to what ACTUALLY came out.

Aliens: Colonial Marines - a recent example
Daikatana - need I say more?

My position is this: reality in the gaming industry as seen through the lens of the marketing department is less reliable than the sexual attractiveness of a potential mate as seen through the lens of the bottom of a beer glass.
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RE: Distant Worlds: Shadows

Post by Dd_01 »

Thanks, Erik! Great arts, especially the second one [8D]

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