I see what you mean. I could put it in the Marshalls and have torpedoes available at every base in the marshalls and gilberts.ORIGINAL: PaxMondo
Command HQ's will supply torps. 5th is one of your very few mobile COmmand HQ's. Use it wisely.
RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
thanks. I shock attacked and destroyed 2 of them and the other died due to attrition. Lord Howe is all mine again.ORIGINAL: inqistor
They are not in good shape, because you just sunk 3/4th of them![]()
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Depending upon its range … I forget right now … To start you only have 2 mobile Command HQ's. Right about now you should be getting a 3rd one. SE Fleet or something like that.ORIGINAL: RADM.Yamaguchi
I see what you mean. I could put it in the Marshalls and have torpedoes available at every base in the marshalls and gilberts.ORIGINAL: PaxMondo
Command HQ's will supply torps. 5th is one of your very few mobile COmmand HQ's. Use it wisely.
You need to have one moving around to enable TOE upgrades. The other two, have assigned for your primary targets. They give huge tactical boost.
Pax
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
I had no idea SE Fleet was a command HQ. I tried so hard to move Air HQs around when i had a command HQ right there all the time.ORIGINAL: PaxMondo
Depending upon its range … I forget right now … To start you only have 2 mobile Command HQ's. Right about now you should be getting a 3rd one. SE Fleet or something like that.
You need to have one moving around to enable TOE upgrades. The other two, have assigned for your primary targets. They give huge tactical boost.
I didn't realize that you have to have a command HQ around to upgrade units. What a waste of time i've had with that. Please keep posting if you can. I'm learning so much.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
AFTER ACTION REPORTS FOR Apr 05, 42
--------------------------------------------------------------------------------
ASW attack near Sydney at 92,168
Japanese Ships
SS I-3, hits 2
Allied Ships
AM Whyalla
AM Mildura
--------------------------------------------------------------------------------
Sub attack near Sydney at 91,168
Japanese Ships
SS I-3, hits 1
Allied Ships
AM Mildura, Torpedo hits 1, on fire, heavy damage
AM Whyalla
Trading punches with ASW TF. I think i'll take this type of exchange anytime.
-------------------------------------------------------------------------------
Sub attack near Sale at 85,173
Japanese Ships
SS I-15
Allied Ships
CL Helena
DD Le Triomphant
DD Worden
SS I-15 launches 6 torpedoes at CL Helena
At least i'm at the plate getting my swings
--------------------------------------------------------------------------------
Night Time Surface Combat, near Lord Howe Island at 100,169, Range 11,000 Yards
Japanese Ships
PB Chiyo Maru #4
PB Heiei Maru #7
PB Ikuta Maru
PB Kyo Maru #10
PB Saiko Maru
PB Santos Maru
PB Shoei Maru
PB Shosei Maru
PB Shotoku Maru
PB Sozan Maru
PB Taiko Maru, Shell hits 1
PB Tatsumiya Maru, Shell hits 2, on fire
Allied Ships
DD Flusser
DD Tucker
Tried a quick reinforcement of Lord Howe but DDs hanging around. CV cover next time
--------------------------------------------------------------------------------
Sub attack near Sale at 86,173
Japanese Ships
SS I-8
Allied Ships
CA New Orleans
CL Helena
DD Porter
DD Case
DD Le Triomphant
DD Worden
SS I-8 launches 6 torpedoes at CA New Orleans
One of these days.....
--------------------------------------------------------------------------------
Morning Air attack on 90th Infantry Regiment, at 91,143 , near Townsville
Weather in hex: Light rain
Raid spotted at 16 NM, estimated altitude 21,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
A6M2 Zero x 9
Allied aircraft
Kittyhawk IA x 7
B-17E Fortress x 5
No Japanese losses
Allied aircraft losses
Kittyhawk IA: 2 destroyed
B-17E Fortress: 1 destroyed, 1 damaged
Aircraft Attacking:
5 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
Zeros still doing okay here. Good pilots.
--------------------------------------------------------------------------------
Ground combat at Raoul Island (128,177)
Allied Deliberate attack
Attacking force 2079 troops, 26 guns, 2 vehicles, Assault Value = 83
Defending force 1161 troops, 10 guns, 0 vehicles, Assault Value = 22
Allied adjusted assault: 47
Japanese adjusted defense: 43
Allied assault odds: 1 to 1 (fort level 2)
Allied Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:
Japanese ground losses:
77 casualties reported
Squads: 3 destroyed, 7 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
62 casualties reported
Squads: 1 destroyed, 22 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
1st Marine Raider Battalion
2nd Marine Raider Battalion
N Force Detachment
Defending units:
2nd Indpt SNLF Coy
34th JNAF AF Unit
They landed a couple of Marine Battalions+ I don't think my little SNLF and JNAF will last long.
--------------------------------------------------------------------------------
ASW attack near Sydney at 92,168
Japanese Ships
SS I-3, hits 2
Allied Ships
AM Whyalla
AM Mildura
--------------------------------------------------------------------------------
Sub attack near Sydney at 91,168
Japanese Ships
SS I-3, hits 1
Allied Ships
AM Mildura, Torpedo hits 1, on fire, heavy damage
AM Whyalla
Trading punches with ASW TF. I think i'll take this type of exchange anytime.
-------------------------------------------------------------------------------
Sub attack near Sale at 85,173
Japanese Ships
SS I-15
Allied Ships
CL Helena
DD Le Triomphant
DD Worden
SS I-15 launches 6 torpedoes at CL Helena
At least i'm at the plate getting my swings
--------------------------------------------------------------------------------
Night Time Surface Combat, near Lord Howe Island at 100,169, Range 11,000 Yards
Japanese Ships
PB Chiyo Maru #4
PB Heiei Maru #7
PB Ikuta Maru
PB Kyo Maru #10
PB Saiko Maru
PB Santos Maru
PB Shoei Maru
PB Shosei Maru
PB Shotoku Maru
PB Sozan Maru
PB Taiko Maru, Shell hits 1
PB Tatsumiya Maru, Shell hits 2, on fire
Allied Ships
DD Flusser
DD Tucker
Tried a quick reinforcement of Lord Howe but DDs hanging around. CV cover next time
--------------------------------------------------------------------------------
Sub attack near Sale at 86,173
Japanese Ships
SS I-8
Allied Ships
CA New Orleans
CL Helena
DD Porter
DD Case
DD Le Triomphant
DD Worden
SS I-8 launches 6 torpedoes at CA New Orleans
One of these days.....
--------------------------------------------------------------------------------
Morning Air attack on 90th Infantry Regiment, at 91,143 , near Townsville
Weather in hex: Light rain
Raid spotted at 16 NM, estimated altitude 21,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
A6M2 Zero x 9
Allied aircraft
Kittyhawk IA x 7
B-17E Fortress x 5
No Japanese losses
Allied aircraft losses
Kittyhawk IA: 2 destroyed
B-17E Fortress: 1 destroyed, 1 damaged
Aircraft Attacking:
5 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
Zeros still doing okay here. Good pilots.
--------------------------------------------------------------------------------
Ground combat at Raoul Island (128,177)
Allied Deliberate attack
Attacking force 2079 troops, 26 guns, 2 vehicles, Assault Value = 83
Defending force 1161 troops, 10 guns, 0 vehicles, Assault Value = 22
Allied adjusted assault: 47
Japanese adjusted defense: 43
Allied assault odds: 1 to 1 (fort level 2)
Allied Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:
Japanese ground losses:
77 casualties reported
Squads: 3 destroyed, 7 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
62 casualties reported
Squads: 1 destroyed, 22 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
1st Marine Raider Battalion
2nd Marine Raider Battalion
N Force Detachment
Defending units:
2nd Indpt SNLF Coy
34th JNAF AF Unit
They landed a couple of Marine Battalions+ I don't think my little SNLF and JNAF will last long.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Here's the picture at Singyang.
Ground combat at Sian (83,41)
Japanese Bombardment attack
Attacking force 51044 troops, 511 guns, 380 vehicles, Assault Value = 1722
Defending force 55214 troops, 286 guns, 0 vehicles, Assault Value = 1707
Japanese ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Allied ground losses:
121 casualties reported
Squads: 2 destroyed, 6 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Assaulting units:
35th Division
36th Division
32nd Division
26th Division
6th Medium Field Artillery Regiment
1st Army
2nd Ind.Hvy.Art. Battalion
6th Ind.Hvy.Art. Battalion
8th Ind.Hvy.Art. Battalion
12th Army
7th Ind.Hvy.Art. Battalion
North China Area Army
1st Hvy.Artillery Regiment
3rd Ind.Hvy.Art. Battalion
Defending units:
3rd Chinese Corps
1st Chinese Corps
76th Chinese Corps
38th Chinese Corps
16th Chinese Corps
57th Chinese Corps
36th Chinese Corps
47th Chinese Corps
5th New Chinese Corps
Red Chinese Army
34th Group Army
15th Chinese Base Force
I've got 2 Tank Rgts, 2 good Inf Bdes and 3 more HVY ART Rgmts moving in next turn.
I've got 3 Tank Rgts, anothe Inf Bde and 2 more Hvy Art Rgmts landing 2 hexes away at Hankow.
does anybody have any advice on how/when/if i can get rid of them?

Ground combat at Sian (83,41)
Japanese Bombardment attack
Attacking force 51044 troops, 511 guns, 380 vehicles, Assault Value = 1722
Defending force 55214 troops, 286 guns, 0 vehicles, Assault Value = 1707
Japanese ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Allied ground losses:
121 casualties reported
Squads: 2 destroyed, 6 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Assaulting units:
35th Division
36th Division
32nd Division
26th Division
6th Medium Field Artillery Regiment
1st Army
2nd Ind.Hvy.Art. Battalion
6th Ind.Hvy.Art. Battalion
8th Ind.Hvy.Art. Battalion
12th Army
7th Ind.Hvy.Art. Battalion
North China Area Army
1st Hvy.Artillery Regiment
3rd Ind.Hvy.Art. Battalion
Defending units:
3rd Chinese Corps
1st Chinese Corps
76th Chinese Corps
38th Chinese Corps
16th Chinese Corps
57th Chinese Corps
36th Chinese Corps
47th Chinese Corps
5th New Chinese Corps
Red Chinese Army
34th Group Army
15th Chinese Base Force
I've got 2 Tank Rgts, 2 good Inf Bdes and 3 more HVY ART Rgmts moving in next turn.
I've got 3 Tank Rgts, anothe Inf Bde and 2 more Hvy Art Rgmts landing 2 hexes away at Hankow.
does anybody have any advice on how/when/if i can get rid of them?

- Attachments
-
- Singyang.jpg (89.16 KiB) Viewed 335 times
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Fly in some reinforcements. Your IJN transport planes should have over 30 hexes range. One naval bombardment, and you would stall them in place.ORIGINAL: RADM.Yamaguchi
Ground combat at Raoul Island (128,177)
Allied Deliberate attack
Attacking force 2079 troops, 26 guns, 2 vehicles, Assault Value = 83
Defending force 1161 troops, 10 guns, 0 vehicles, Assault Value = 22
Allied adjusted assault: 47
Japanese adjusted defense: 43
Allied assault odds: 1 to 1 (fort level 2)
Allied Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:
Japanese ground losses:
77 casualties reported
Squads: 3 destroyed, 7 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
62 casualties reported
Squads: 1 destroyed, 22 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
1st Marine Raider Battalion
2nd Marine Raider Battalion
N Force Detachment
Defending units:
2nd Indpt SNLF Coy
34th JNAF AF Unit
They landed a couple of Marine Battalions+ I don't think my little SNLF and JNAF will last long.
As for Sinyang, seriously don't bother. Leave two most beaten Divisions, and Heavy artillery and bombard Chinese to dust. Move rest of your forces against Nanyang, and Ichang. Sinyang will starve.
Oh, and one more thing. If you have some fuel at those remote islands, which get constantly bombarded, leave there flotilla of Midget Submarines (undocked). You can create them from supply. This is the only useful thing, you can do with them. Offensively, they will sink 90% of the time before even reaching target.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Thanks inqistor. I'll fly some in but it won't be much. KB and lots of BB TFs soon.ORIGINAL: inqistor
Fly in some reinforcements. Your IJN transport planes should have over 30 hexes range. One naval bombardment, and you would stall them in place.
As for Sinyang, seriously don't bother. Leave two most beaten Divisions, and Heavy artillery and bombard Chinese to dust. Move rest of your forces against Nanyang, and Ichang. Sinyang will starve.
Oh, and one more thing. If you have some fuel at those remote islands, which get constantly bombarded, leave there flotilla of Midget Submarines (undocked). You can create them from supply. This is the only useful thing, you can do with them. Offensively, they will sink 90% of the time before even reaching target.
Singyang is right in the middle of my rail line and i'd like to reorganize some divisons if i could clear it. But i guess i'll follow your advice. I can send all those troops to Nanyang, Ichang and then sian.
I've never used midgets before but i will give them a try.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
It's 4/6/42 and Ki-45A1a Nick starts production today. Ki-44IIa looks like 4/15/42 but it's too soon to tell about Ki-44IIc but A6M5c Zero looks like 6/12/42.
I'll get the last of the Junyo CVs in 6 days. Then i can start accelerating some of the Unryu. Unless somebody has a better idea.
I've accelerated a lot of DDs too. I'm up to 119 in the fleet now. Guess i haven't lost too many. yet.
I'll get the last of the Junyo CVs in 6 days. Then i can start accelerating some of the Unryu. Unless somebody has a better idea.
I've accelerated a lot of DDs too. I'm up to 119 in the fleet now. Guess i haven't lost too many. yet.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
I only accelerate CV/CVL/CVE's, nothing else.
I don't build any xAK type at all.
Nick is a good plane. Useful as rear 4E killer.
Tojoa is good defensive plane. Tojoc is better, but not that much.
Double check that SE Fleet … my memory aint' perfect. it will say "Command HQ" in its description when you open it. Also, bonus feature, there are 2 (two) 5th fleets in the game for the IJN. The starting one is a command HQ, later you get a second one that is just a Naval HQ. [;)]
I don't build any xAK type at all.
Nick is a good plane. Useful as rear 4E killer.
Tojoa is good defensive plane. Tojoc is better, but not that much.
Double check that SE Fleet … my memory aint' perfect. it will say "Command HQ" in its description when you open it. Also, bonus feature, there are 2 (two) 5th fleets in the game for the IJN. The starting one is a command HQ, later you get a second one that is just a Naval HQ. [;)]
Pax
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
I agree about the aks. I don't accelerate them or any APs.
I thought the IIc model of the Tojo was important because it has armor. Is that not worth it?
SE fleet has Command HQ in description AND Radius of 9. That covers a lot of bases. Now with torpedoes. Can't believe i never knew they supplied them. I guess unlimited amounts.
I thought the IIc model of the Tojo was important because it has armor. Is that not worth it?
SE fleet has Command HQ in description AND Radius of 9. That covers a lot of bases. Now with torpedoes. Can't believe i never knew they supplied them. I guess unlimited amounts.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
AFTER ACTION REPORTS FOR Apr 06, 42
--------------------------------------------------------------------------------
Sub attack near Isle of Pines at 117,162
Japanese Ships
CV Akagi, Torpedo hits 1
CA Tone
CS Chitose
DD Ayanami
DD Isonami
DD Shirakumo
DD Uruyuke
DD Tatsuyuke
DD Yugiri
DD Sagiri
Allied Ships
SS Nautilus
SS Nautilus launches 4 torpedoes at CV Akagi.
Not a good way to start a combat report!
I checked the Akagi right away after the replay and it only showed 2 sys, 2 flot and 1 eng damage. That could have been there before the turn i don't know. If it was a dud would it say dud? I'm not sure.
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Norfolk Island at 108,171
Weather in hex: Heavy rain
Raid spotted at 11 NM, estimated altitude 23,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
G4M1 Betty x 12
No Japanese losses
Allied Ships
DD Henley, Torpedo hits 1, heavy damage
DD Gridley
I've got a very aggressive leader and pretty experienced pilots in this group. I guess they didn't care about the heavy rain.
--------------------------------------------------------------------------------
Ground combat at Sian (83,41)
Japanese Bombardment attack
Attacking force 51069 troops, 510 guns, 380 vehicles, Assault Value = 1725
Defending force 55231 troops, 285 guns, 0 vehicles, Assault Value = 1709
Japanese ground losses:
34 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
35th Division
36th Division
32nd Division
26th Division
6th Medium Field Artillery Regiment
12th Army
1st Army
North China Area Army
6th Ind.Hvy.Art. Battalion
2nd Ind.Hvy.Art. Battalion
7th Ind.Hvy.Art. Battalion
8th Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
3rd Ind.Hvy.Art. Battalion
Defending units:
1st Chinese Corps
16th Chinese Corps
3rd Chinese Corps
36th Chinese Corps
57th Chinese Corps
47th Chinese Corps
38th Chinese Corps
76th Chinese Corps
5th New Chinese Corps
34th Group Army
Red Chinese Army
15th Chinese Base Force
I've got some pretty good troops here and lots of others soon to arrive.
--------------------------------------------------------------------------------
Ground combat at Raoul Island (128,177)
Allied Deliberate attack
Attacking force 2007 troops, 26 guns, 2 vehicles, Assault Value = 71
Defending force 1100 troops, 13 guns, 0 vehicles, Assault Value = 19
Allied adjusted assault: 15
Japanese adjusted defense: 40
Allied assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: fatigue(-)
Japanese ground losses:
84 casualties reported
Squads: 4 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
77 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
1st Marine Raider Battalion
2nd Marine Raider Battalion
N Force Detachment
Defending units:
2nd Indpt SNLF Coy
61st Nav Gd /1
34th JNAF AF Unit
i'm thinking they've got raoul unless my reinforcements arrive sooner than the projected 3 days.
--------------------------------------------------------------------------------
Sub attack near Isle of Pines at 117,162
Japanese Ships
CV Akagi, Torpedo hits 1
CA Tone
CS Chitose
DD Ayanami
DD Isonami
DD Shirakumo
DD Uruyuke
DD Tatsuyuke
DD Yugiri
DD Sagiri
Allied Ships
SS Nautilus
SS Nautilus launches 4 torpedoes at CV Akagi.
Not a good way to start a combat report!
I checked the Akagi right away after the replay and it only showed 2 sys, 2 flot and 1 eng damage. That could have been there before the turn i don't know. If it was a dud would it say dud? I'm not sure.
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Norfolk Island at 108,171
Weather in hex: Heavy rain
Raid spotted at 11 NM, estimated altitude 23,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
G4M1 Betty x 12
No Japanese losses
Allied Ships
DD Henley, Torpedo hits 1, heavy damage
DD Gridley
I've got a very aggressive leader and pretty experienced pilots in this group. I guess they didn't care about the heavy rain.
--------------------------------------------------------------------------------
Ground combat at Sian (83,41)
Japanese Bombardment attack
Attacking force 51069 troops, 510 guns, 380 vehicles, Assault Value = 1725
Defending force 55231 troops, 285 guns, 0 vehicles, Assault Value = 1709
Japanese ground losses:
34 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
35th Division
36th Division
32nd Division
26th Division
6th Medium Field Artillery Regiment
12th Army
1st Army
North China Area Army
6th Ind.Hvy.Art. Battalion
2nd Ind.Hvy.Art. Battalion
7th Ind.Hvy.Art. Battalion
8th Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
3rd Ind.Hvy.Art. Battalion
Defending units:
1st Chinese Corps
16th Chinese Corps
3rd Chinese Corps
36th Chinese Corps
57th Chinese Corps
47th Chinese Corps
38th Chinese Corps
76th Chinese Corps
5th New Chinese Corps
34th Group Army
Red Chinese Army
15th Chinese Base Force
I've got some pretty good troops here and lots of others soon to arrive.
--------------------------------------------------------------------------------
Ground combat at Raoul Island (128,177)
Allied Deliberate attack
Attacking force 2007 troops, 26 guns, 2 vehicles, Assault Value = 71
Defending force 1100 troops, 13 guns, 0 vehicles, Assault Value = 19
Allied adjusted assault: 15
Japanese adjusted defense: 40
Allied assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: fatigue(-)
Japanese ground losses:
84 casualties reported
Squads: 4 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
77 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
1st Marine Raider Battalion
2nd Marine Raider Battalion
N Force Detachment
Defending units:
2nd Indpt SNLF Coy
61st Nav Gd /1
34th JNAF AF Unit
i'm thinking they've got raoul unless my reinforcements arrive sooner than the projected 3 days.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
ORIGINAL: RADM.Yamaguchi
AFTER ACTION REPORTS FOR Apr 06, 42
--------------------------------------------------------------------------------
Sub attack near Isle of Pines at 117,162
Japanese Ships
CV Akagi, Torpedo hits 1
CA Tone
CS Chitose
DD Ayanami
DD Isonami
DD Shirakumo
DD Uruyuke
DD Tatsuyuke
DD Yugiri
DD Sagiri
Allied Ships
SS Nautilus
SS Nautilus launches 4 torpedoes at CV Akagi.
Not a good way to start a combat report!
I checked the Akagi right away after the replay and it only showed 2 sys, 2 flot and 1 eng damage. That could have been there before the turn i don't know. If it was a dud would it say dud? I'm not sure.
--------------------------------------------------------------------------------
Not a dud. When it says “hit no explosion” it doesn’t show in this report.
Check the belt armour on Akagi compared to Hiryu.
I assume the belt armour is a big part of the reason there’s barely a scratch on her.
The IJN CVs have quite different armour by class,
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Check Combat Animation, it should show everything. Are there any fires onboard?ORIGINAL: RADM.Yamaguchi
AFTER ACTION REPORTS FOR Apr 06, 42
--------------------------------------------------------------------------------
Sub attack near Isle of Pines at 117,162
Japanese Ships
CV Akagi, Torpedo hits 1
CA Tone
CS Chitose
DD Ayanami
DD Isonami
DD Shirakumo
DD Uruyuke
DD Tatsuyuke
DD Yugiri
DD Sagiri
Allied Ships
SS Nautilus
SS Nautilus launches 4 torpedoes at CV Akagi.
Not a good way to start a combat report!
I checked the Akagi right away after the replay and it only showed 2 sys, 2 flot and 1 eng damage. That could have been there before the turn i don't know. If it was a dud would it say dud? I'm not sure.
Failed attack generates lots of disruption, and they are already fatigued. If they not bombard from sea next turn, or get reinforcements, next attack will fail miserably.Ground combat at Raoul Island (128,177)
Allied Deliberate attack
Attacking force 2007 troops, 26 guns, 2 vehicles, Assault Value = 71
Defending force 1100 troops, 13 guns, 0 vehicles, Assault Value = 19
Allied adjusted assault: 15
Japanese adjusted defense: 40
Allied assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: fatigue(-)
Japanese ground losses:
84 casualties reported
Squads: 4 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
77 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
1st Marine Raider Battalion
2nd Marine Raider Battalion
N Force Detachment
Defending units:
2nd Indpt SNLF Coy
61st Nav Gd /1
34th JNAF AF Unit
i'm thinking they've got raoul unless my reinforcements arrive sooner than the projected 3 days.
Look at number of lost devices, not casualties. They lost 10 squads, that's 10 AV. You lost 4, some of which could have been already disabled. Non-Combat are worth 1/10th of AV, so you are down 4.2 in worst case. Despite numbers, you have won 2.5:1.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
You know, i've never turned on animations before. Is there any way to see one if they are turned off?ORIGINAL: inqistor
Check Combat Animation, it should show everything. Are there any fires onboard?
Failed attack generates lots of disruption, and they are already fatigued. If they not bombard from sea next turn, or get reinforcements, next attack will fail miserably.
Look at number of lost devices, not casualties. They lost 10 squads, that's 10 AV. You lost 4, some of which could have been already disabled. Non-Combat are worth 1/10th of AV, so you are down 4.2 in worst case. Despite numbers, you have won 2.5:1.
There are definitley no fires. Looks like i really lucked out.
thanks for the explanation about results. I'll get it eventually.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
has anybody had any luck with those Ind Artillery Mortar Battalions? Those 27cm mortars look pretty interesting.
I'm already using those units with the 24cm, 28cm, and 30cm Howitzers. And the 15cm guns.
I'm already using those units with the 24cm, 28cm, and 30cm Howitzers. And the 15cm guns.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
They work, but they burn a LOT of supply. Same with those big Howitzers.
Pax
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Yeah, just turn it on, and rewatch combat replay. Just make sure, that you know which key skips animations, or it will take you half an hour.ORIGINAL: RADM.Yamaguchi
You know, i've never turned on animations before. Is there any way to see one if they are turned off?
They work pretty good, when there is no counter battery fire (Chinese hardly have any artillery). Saturate them, they work best in clear terrain. I'm killing like 40 squads per day at Ichang.has anybody had any luck with those Ind Artillery Mortar Battalions? Those 27cm mortars look pretty interesting.
I'm already using those units with the 24cm, 28cm, and 30cm Howitzers. And the 15cm guns.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
I'm kinda hoping to take stuff while i can and then rest a little and save supplies. Don't know.ORIGINAL: PaxMondo
They work, but they burn a LOT of supply. Same with those big Howitzers.
- RADM.Yamaguchi
- Posts: 849
- Joined: Sun Jun 30, 2019 5:09 pm
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
that's cool. i'll watch some.ORIGINAL: inqistor
Yeah, just turn it on, and rewatch combat replay. Just make sure, that you know which key skips animations, or it will take you half an hour.
They work pretty good, when there is no counter battery fire (Chinese hardly have any artillery). Saturate them, they work best in clear terrain. I'm killing like 40 squads per day at Ichang.
hope they help in some of the tougher terrain too.



