ORIGINAL: moses
Let me fill in a key gap that Nikademus did not mention. (correct me if I'm wrong) Attackers took zero kills. (I don't have Nikademus's results on this but I'll bet anything that if they lost anything if was like one squad and I doubt they even lost one.)
Your wrong. [;)] The attacker did take some losses. The attacker always takes some losses (now) and if the unit(s) in question are not forced to retreat, the attacker will be on the losing side of the equation. If an attack batters itself to a halt and never forces any retreat, the attacker will end up in far worse shape than the retreated unit with comprable losses.
In an actual sitiuation you have disabled squads at the start and so defender will take even higher kills than the 20% in the tests.
Will have to test that one.
So the problem I've been harping on does exist. Retreat equals death. The defenders take massive losses, the attacker takes none. So once the attacker gets the first retreat he just keeps rolling over the remnants of whatever the defender has left.
Retreat does not equal death. I've retreated enemy units in my game and been forced to retreat myself. Yes, its causing losses (that i never doubted even before the tests) but it hasn't crippled my units. The losses may be a bit on the high side though depending on the situation but frankly, i'm not sure what changes, if any, should be made.
squads are (obviously) the biggest loss but can be made good fairly quickly. What would be "death" would be to be made to retreat multiple times in a poor supply situation. In that sense however the game isn't much different from other warmages of the past.





