Edit: I wish I had shot down 31 B-24Js. [8|]

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

+1. That's how mechanics works.ORIGINAL: Lowpe
Mike, I believe that when you set a target, that overrides the range restrictions. Not sure if that carries true for all missions thou...definitely for LRCAP. I have hundreds of time designated a LRCAP at 0 range and the planes flew.
When you set a range for LRCAP, I think then you are dispersing your fighters from the target hex to cover the rest of the range.
Therefore, you want to enable drop tanks and set range to 0 to concentrate your fighters in the target hex.
Nothing should prevent supply paradrop to the base hex if airlift is also possible range-wise.
ORIGINAL: Alfred
The post didn't show any combat ensued. Remember there are two elements, the first indicating the presence of aircraft in the hex. The existence of a message display bug can't be totally dismissed either.
Have you ever seen a dedicated sweep mission finding and combating enemy bombers? Nor does a dedicated sweep mission loiter over an enemy airfield to increase the operational losses of RTB enemy aircraft. A dedicated sweep mission has only one purpose, to find enemy fighters protecting the airfield.
Where the potential for bugs arises is that the transport operation module is even more abstracted than the standard night (1x) and day (2x) phases. It is run as a separate module after the night and day operations.
Alfred
ORIGINAL: Lowpe
I got to thinking about the transports, and depending upon your mod, the Nick might well be a good choice.
And then, I checked some of the Japanese ugly ducklings, that almost nobody every builds like the Dinah Fighter, the 93 (well they come so late most games are done by then). But the Dinah fighter has great range and a big honking gun (that is inaccurate) but perhaps it would do well LRCAP enemy bases?
The 93 has even better range...
Perhaps those big honking guns could really wreck damage among transports?
Don't know.
Also, wanted to mention that even though transports might not be able to air drop supplies into a damaged runway (thanks you guys), that I bet bombers and patrols do. Is it possible to intercept a bomber on a supply mission? You can certainly intercept patrols transporting troops.
Guess what, you just lost the bet [:)]ORIGINAL: Lowpe
Also, wanted to mention that even though transports might not be able to air drop supplies into a damaged runway (thanks you guys), that I bet bombers and patrols do. Is it possible to intercept a bomber on a supply mission? You can certainly intercept patrols transporting troops.
ORIGINAL: GetAssista
Guess what, you just lost the bet [:)]ORIGINAL: Lowpe
Also, wanted to mention that even though transports might not be able to air drop supplies into a damaged runway (thanks you guys), that I bet bombers and patrols do. Is it possible to intercept a bomber on a supply mission? You can certainly intercept patrols transporting troops.
Bombers behave exactly the same way as transports when on supply mission. Drop fine in non-base hex but do not fly at all when target airfield is closed. Same range and place, target base changed in the editor between tries.
I think I did it here couple days ago alreadyORIGINAL: Mike Solli
So you're saying that with Chungking's airfield closed, the transports aren't flying there?
ORIGINAL: GetAssistaI am testing this right now and you won't believe what happened! [click here][:)]ORIGINAL: Lowpe
Transports and bombers can drop supplies at a base even with the runways destroyed, they just air drop, and suffer a penalty in capacity...pretty sure that this is clear in the manual somewhere.
Fully developed base, several transport groups transporting supply to an island base in range. Level of runway damage on the island is set in the editor. No enemies on the map. All that jazz.
Contrary to common sense, transports do not fly at all towards the base with the severely damaged runway. I'm currently trying to determine the amount of damage that stops transports.
This pretty much amounts to a bug. Because as you have said nothing prevents supply paradrop in this case. Yet zero supply is transported
Edit: I do not remember what is the formula for airfield closing due to damage, but transports do not fly e.g. with 50% damage on 5 level airfield. And do fly with 50% damage on the 6 level
Edit2: Formula for airfield closing is damage>20+(Airfield Size *5) for strike missions (Manual 9.4.1). So apparently receiving airfield is treated the same way as starting airfield for transports. Both should be open for transports to fly. No paradrops of supply heh.
ORIGINAL: mind_messing
ORIGINAL: Lowpe
I got to thinking about the transports, and depending upon your mod, the Nick might well be a good choice.
And then, I checked some of the Japanese ugly ducklings, that almost nobody every builds like the Dinah Fighter, the 93 (well they come so late most games are done by then). But the Dinah fighter has great range and a big honking gun (that is inaccurate) but perhaps it would do well LRCAP enemy bases?
The 93 has even better range...
Perhaps those big honking guns could really wreck damage among transports?
Don't know.
Also, wanted to mention that even though transports might not be able to air drop supplies into a damaged runway (thanks you guys), that I bet bombers and patrols do. Is it possible to intercept a bomber on a supply mission? You can certainly intercept patrols transporting troops.
With the lowest accuracy weapon in the game, I wonder if the Dinah KAI could hit a battleship let alone a transport plane [:D]
ORIGINAL: GetAssista
Guess what, you just lost the bet [:)]ORIGINAL: Lowpe
Also, wanted to mention that even though transports might not be able to air drop supplies into a damaged runway (thanks you guys), that I bet bombers and patrols do. Is it possible to intercept a bomber on a supply mission? You can certainly intercept patrols transporting troops.
Bombers behave exactly the same way as transports when on supply mission. Drop fine in non-base hex but do not fly at all when target airfield is closed. Same range and place, target base changed in the editor between tries.

ORIGINAL: Mike Solli
Just finished shoveling the foot of snow out of my driveway and came back in to find the turn. Only 3 more football games left (I don't count the pro bowl) and 2 are today. Can't miss my football! I'll run the turn later. [;)]