Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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witpqs
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RE: OT - Action Stations

Post by witpqs »

Found this:

http://www.the-underdogs.info/game.php?id=21

If I try it maybe I'll use a VMware virtual machine or something like that just to be safe.
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Apollo11

Hi all,

I asked this few weeks ago when WitP AE was first publicly announced but I think I didn't get the answer...


Are leaders still "teleportable" instantly over the map just as it is in current WitP?


Thanks in advance!


Leo "Apollo11"

Yes, absolutely, "Beam me over Scotty" is still alive and well in AE land!
[:)]
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RE: Admiral's Edition General Thread

Post by Apollo11 »

Hi all,
ORIGINAL: jwilkerson
ORIGINAL: Apollo11

I asked this few weeks ago when WitP AE was first publicly announced but I think I didn't get the answer...


Are leaders still "teleportable" instantly over the map just as it is in current WitP?


Thanks in advance!

Yes, absolutely, "Beam me over Scotty" is still alive and well in AE land!
[:)]

OK [;)]

BTW, I still dream/hope that, at some distant future, perhaps, they can be made as movable units and can be transfered via aircraft / ship / submarine (and of course the carrier vehice can get destroyed with precious cargo inside)... ahh... I have a dream... [:)]


Leo "Apollo11"
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RE: Admiral's Edition General Thread

Post by Yakface »

I asked a question about whether anyting was changing in the way reconning worked as it gave player 2 a substantial advantage over player 1 in the air war.  No real reply other than it was being looked at, but not by the air team.  Nothing else seems to have come out of the wook work so I thought I'd copy the message chain over and ask again here.
 
 
 
ORIGINAL:  jwilkerson
ORIGINAL:  TheElf
ORIGINAL:  Yakface

Hi Elf
Thanks for the answer, but it's not so much the air balance numbers that concern me, its these:
 

Image
 
Because of the way detection levels work and because the Japanese see what is at the base before the Allies do their aircraft transfers, but the Allies see the numbers after the Japanese do their turn, it gives Player 2 an advantage.
For example - say the Japanese are reconning Changsha.  The allies can still move in 100 bombers, (the Japanese player won't see them arrive) fly them on a mission immediately.  The next turn the Japanese player sees them listed at Changsha, launches a misssion, but will bomb an empty base because the Allied player has transferred them away.  If the situation is reversed, the Japanese player can not do the same thing.  Instant CAP causes a similar problem - Allied player always knows how many fighters are at a base he is reconning, Japanese player can easily be caught out if the Allies suddenly transfer 100 fighters to a base.  He just won't see them until the next turn.
In experienced hands, it is a very substantial advantage gained only because player 2 issues orders after player 1.  With more Allied recon aircraft, it's a feature of the game that needs changing. 
Sorry Yakface.
yes we are addressing this, though it is not an air team Item.  I can't remember whihc team had the hammer on this.
Joe?
Uh, this would be assigned to the "Fog of War Team" [:D][:D][:D] hastily defined to be Michaelm and Joe !!! [:D][:D][:D]

  
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Yakface

I asked a question about whether anyting was changing in the way reconning worked as it gave player 2 a substantial advantage over player 1 in the air war.  No real reply other than it was being looked at, but not by the air team.  Nothing else seems to have come out of the wook work so I thought I'd copy the message chain over and ask again here.

Yes - this aspect is being substantially reworked. We can't change the basic system - which is a combination of a WEGO system and an IGOYUGO system but we are trying to minimize the player 2 on player 1 differences to the extent possible. I suspect you will like the results. THe FoW increase in this area is exciting!

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RE: Admiral's Edition General Thread

Post by Yakface »

Thanks Joe - I'm intrigued, any further details available about how it's being achieved?
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RE: Admiral's Edition General Thread

Post by Apollo11 »

Hi all,
ORIGINAL: jwilkerson
ORIGINAL: Yakface

I asked a question about whether anyting was changing in the way reconning worked as it gave player 2 a substantial advantage over player 1 in the air war.  No real reply other than it was being looked at, but not by the air team.  Nothing else seems to have come out of the wook work so I thought I'd copy the message chain over and ask again here.

Yes - this aspect is being substantially reworked. We can't change the basic system - which is a combination of a WEGO system and an IGOYUGO system but we are trying to minimize the player 2 on player 1 differences to the extent possible. I suspect you will like the results. THe FoW increase in this area is exciting!

Thanks for info Joe - thanks for all hard work guys! [&o][&o][&o]


Leo "Apollo11"
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RE: Admiral's Edition General Thread

Post by HMS Resolution »

ORIGINAL: Andy Mac

I did the review of the Brit leaders and am happy to recieve any other opinions (not my area) but I also reviewed the Admirals mostly increasing aggression ratings (hard not to Swordfish agianst KB now thats what you call aggression - or something)

If I get around to it I will list a posting of all the higher Brit leaders after my amendments with stats just to foster some debate [:D][:D][:D]

Andy

I'd very interested in seeing these.
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RE: Admiral's Edition General Thread

Post by Andy Mac »

I posted the first cut as an attachment in the navy thread we are always tweaking this
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Yakface

Thanks Joe - I'm intrigued, any further details available about how it's being achieved?

One aspect is the appearance and meaning of the "airbase" symbol at a base. Currently in stock if you see the airbase symbol on an enemy base - it means there are aircraft there and if you do not see this symbol - it means there are no aircraft there. In AE this will not be the case. The appearance or non-appearance of the airbase symbol on an enemy base will be randomized.
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RE: Admiral's Edition General Thread

Post by saj42 »

ORIGINAL: jwilkerson

ORIGINAL: Yakface

Thanks Joe - I'm intrigued, any further details available about how it's being achieved?

One aspect is the appearance and meaning of the "airbase" symbol at a base. Currently in stock if you see the airbase symbol on an enemy base - it means there are aircraft there and if you do not see this symbol - it means there are no aircraft there. In AE this will not be the case. The appearance or non-appearance of the airbase symbol on an enemy base will be randomized.

Is the symbol appearance still randomized if you are reconning the base for several consecutive days and raise the DL (ie is it fixed until you stop recon) ???
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RE: Admiral's Edition General Thread

Post by witpqs »

ORIGINAL: jwilkerson
ORIGINAL: Yakface

Thanks Joe - I'm intrigued, any further details available about how it's being achieved?

One aspect is the appearance and meaning of the "airbase" symbol at a base. Currently in stock if you see the airbase symbol on an enemy base - it means there are aircraft there and if you do not see this symbol - it means there are no aircraft there. In AE this will not be the case. The appearance or non-appearance of the airbase symbol on an enemy base will be randomized.

Any chance of it being based on intel (which I guess already has a random factor) instead of just randomized?
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: witpqs
ORIGINAL: jwilkerson
ORIGINAL: Yakface

Thanks Joe - I'm intrigued, any further details available about how it's being achieved?

One aspect is the appearance and meaning of the "airbase" symbol at a base. Currently in stock if you see the airbase symbol on an enemy base - it means there are aircraft there and if you do not see this symbol - it means there are no aircraft there. In AE this will not be the case. The appearance or non-appearance of the airbase symbol on an enemy base will be randomized.

Any chance of it being based on intel (which I guess already has a random factor) instead of just randomized?

Randomized means based on several factors but including die rolls. The current stock process includes one factor and no die rolls.

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RE: Admiral's Edition General Thread

Post by witpqs »

Uhumm, ah, never mind. [:D]
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RE: Admiral's Edition General Thread

Post by akdreemer »

ORIGINAL: witpqs

ORIGINAL: AlaskanWarrior

When the arrivals of reinforcements show up on map they are briefly dsiplayed on the screen, then no additional record of them can be found. Will there be a record made?

Since at least the last patch (maybe before - I forget) there has been a record of them in the Operations Report. Just skip to the bottom if you don't want to read the rest of it. The unit arriving and the base of arrival are both given. It's been a great help. I'm sure it will be to you too, now that you know about it! [:D]
Maybe so, but I am patched to 1.8.0.6 and they do not show up on any of mine?
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RE: Admiral's Edition General Thread

Post by wworld7 »

ORIGINAL: AlaskanWarrior

Maybe so, but I am patched to 1.8.0.6 and they do not show up on any of mine?

I'm too tired now to think of any reason why you don't see this in the reports. I assume your game was started in the latest release.

Maybe after some sleep I can come up with why?
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RE: Admiral's Edition General Thread

Post by herwin »

ORIGINAL: AlaskanWarrior

ORIGINAL: witpqs

ORIGINAL: AlaskanWarrior

When the arrivals of reinforcements show up on map they are briefly dsiplayed on the screen, then no additional record of them can be found. Will there be a record made?

Since at least the last patch (maybe before - I forget) there has been a record of them in the Operations Report. Just skip to the bottom if you don't want to read the rest of it. The unit arriving and the base of arrival are both given. It's been a great help. I'm sure it will be to you too, now that you know about it! [:D]
Maybe so, but I am patched to 1.8.0.6 and they do not show up on any of mine?

My experience is that it shows up irregularly.
Harry Erwin
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RE: Admiral's Edition General Thread

Post by Nomad »

I thought the arrivals were only displayed for nonPBEM games?
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RE: Admiral's Edition General Thread

Post by Captain Cruft »

Yes arrivals are only shown in AI games. It has always been this way.

So .. a question :)

Will both players in Hotseat/PBEM games still see the same report?

I'm thinking yes since that be a major change, but would be nice to have it confirmed.
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RE: Admiral's Edition General Thread

Post by jwilkerson »

I posted an update to the team roster today - check it out to see the changes.



http://www.matrixgames.com/forums/fb.asp?m=1640312
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