Where the eastern wind is blowing... AAR against Canoerebel

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1EyedJacks
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by 1EyedJacks »

Regarding your picket line:

Have you considered placing then every other hex with reaction @ one? and maybe every other sub with a Glen?

I think you could cover roughly the same area 2 deep like a checkerboard and get better results...
TTFN,

Mike
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by crsutton »

ORIGINAL: Panzerjaeger Hortlund

April starts bad.

CL Helena raids Port Moresby, and for some reason my SCTF just sits and watches as the US ships tear two convoys apart. Mostly empty ships, but the loss of 10-something xAKs is very annoying.

At Port Hedland a Jap CL tangles with the Boise and the result is a draw with very little damage inflicted.

Two successful attacks in China, we capture Yenan, and we are pushing back two Chinese corps just outside Changsa. While we failed to reach 350 killed squads last month, this month starts ok with 110 killed chinese squads.

8th USMC Rgt is beaten back in India, taking heavy losses. That unit should be out of the fight for a good while now. Our troops pursuit the Marines towards Tezpur.

Actually, if you take Changsha and Sian the supply situation becomes so dire that the Chinese units stop taking replacements. It got to the point where I had over 1,000 squads in my pools.
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Hortlund
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Hortlund »

ORIGINAL: 1EyedJacks

Regarding your picket line:

Have you considered placing then every other hex with reaction @ one? and maybe every other sub with a Glen?

I think you could cover roughly the same area 2 deep like a checkerboard and get better results...

Good idea, and it would make it almost watertight. But I have almost all my Glen subs in the pacific.
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
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Hortlund
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Hortlund »

April 7th
CL Boise is sunk off Port Hedland. After a night engagement against CA Haguro, Boise was retreating west when Kates from Zuiho caught her.
Bataan survives yet another assault, unmodified AV for the yanks is now down to 200, and we will attack again tomorrow, despite heavy fatigue and disruption.
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Crackaces »

ORIGINAL: Panzerjaeger Hortlund

ORIGINAL: 1EyedJacks

Regarding your picket line:

Have you considered placing then every other hex with reaction @ one? and maybe every other sub with a Glen?

I think you could cover roughly the same area 2 deep like a checkerboard and get better results...

Good idea, and it would make it almost watertight. But I have almost all my Glen subs in the pacific.

That does bring in another factor-- agression. The current deployment, with I assume some vertical movement to sweep the area like a "boy scout search", will test only Naval skill and a random die roll if the two objects meet in a 46 mile hex. The suggested configuration does brings into play a 'or' equation meaning if 'a' reacts or 'b' reacts we get a contact ... It has been my antidotal experince playing agasint the scripts to learn the game that the checkerbaord configuration does rely on Glens since the IJ subs do not have RADAR like the Allies after April 42 to get the naval reaction algorithum in play ... . ... Just my .02 ...

It has been a very exciting and unique game so far!
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by witpqs »

ORIGINAL: Crackaces
ORIGINAL: Panzerjaeger Hortlund
ORIGINAL: 1EyedJacks

Regarding your picket line:

Have you considered placing then every other hex with reaction @ one? and maybe every other sub with a Glen?

I think you could cover roughly the same area 2 deep like a checkerboard and get better results...

Good idea, and it would make it almost watertight. But I have almost all my Glen subs in the pacific.

That does bring in another factor-- agression. The current deployment, with I assume some vertical movement to sweep the area like a "boy scout search", will test only Naval skill and a random die roll if the two objects meet in a 46 mile hex. The suggested configuration does brings into play a 'or' equation meaning if 'a' reacts or 'b' reacts we get a contact ... It has been my antidotal experince playing agasint the scripts to learn the game that the checkerbaord configuration does rely on Glens since the IJ subs do not have RADAR like the Allies after April 42 to get the naval reaction algorithum in play ... . ... Just my .02 ...

It has been a very exciting and unique game so far!
One thing that was confirmed a long time ago by the developers and I've never seen contradicted by experience:

Setting a TF to "Remain on Station" also wipes out any "React" setting. In other words it makes React = 0 because you are telling the TF to stay in the hex it is ordered to.

If you want React to work then you must use either "Retirement Allowed" or give ti a "Patrol" setting. Even a Patrol area of a single hex works fine (I mean technically works fine, I am not recommending any specific patrol setting).

You didn't specify if they are set to Remain on Station or on Patrol so I thought I would point out that issue.
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by 1EyedJacks »

ORIGINAL: witpqs
ORIGINAL: Crackaces
ORIGINAL: Panzerjaeger Hortlund



Good idea, and it would make it almost watertight. But I have almost all my Glen subs in the pacific.

That does bring in another factor-- agression. The current deployment, with I assume some vertical movement to sweep the area like a "boy scout search", will test only Naval skill and a random die roll if the two objects meet in a 46 mile hex. The suggested configuration does brings into play a 'or' equation meaning if 'a' reacts or 'b' reacts we get a contact ... It has been my antidotal experince playing agasint the scripts to learn the game that the checkerbaord configuration does rely on Glens since the IJ subs do not have RADAR like the Allies after April 42 to get the naval reaction algorithum in play ... . ... Just my .02 ...

It has been a very exciting and unique game so far!
One thing that was confirmed a long time ago by the developers and I've never seen contradicted by experience:

Setting a TF to "Remain on Station" also wipes out any "React" setting. In other words it makes React = 0 because you are telling the TF to stay in the hex it is ordered to.

If you want React to work then you must use either "Retirement Allowed" or give ti a "Patrol" setting. Even a Patrol area of a single hex works fine (I mean technically works fine, I am not recommending any specific patrol setting).

You didn't specify if they are set to Remain on Station or on Patrol so I thought I would point out that issue.

I'm away from home right now but I thought reaction played off of detection level. If an enemy TF tries to push through the checkerboard the Glens or other subs have a chance of detecting the enemy TF. As detection levels increase and based on some roll(s) of the dice, ships in the area can "react" to the enemy presence and attempt an intercept.
TTFN,

Mike
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by witpqs »

ORIGINAL: 1EyedJacks
ORIGINAL: witpqs
ORIGINAL: Crackaces



That does bring in another factor-- agression. The current deployment, with I assume some vertical movement to sweep the area like a "boy scout search", will test only Naval skill and a random die roll if the two objects meet in a 46 mile hex. The suggested configuration does brings into play a 'or' equation meaning if 'a' reacts or 'b' reacts we get a contact ... It has been my antidotal experince playing agasint the scripts to learn the game that the checkerbaord configuration does rely on Glens since the IJ subs do not have RADAR like the Allies after April 42 to get the naval reaction algorithum in play ... . ... Just my .02 ...

It has been a very exciting and unique game so far!
One thing that was confirmed a long time ago by the developers and I've never seen contradicted by experience:

Setting a TF to "Remain on Station" also wipes out any "React" setting. In other words it makes React = 0 because you are telling the TF to stay in the hex it is ordered to.

If you want React to work then you must use either "Retirement Allowed" or give ti a "Patrol" setting. Even a Patrol area of a single hex works fine (I mean technically works fine, I am not recommending any specific patrol setting).

You didn't specify if they are set to Remain on Station or on Patrol so I thought I would point out that issue.

I'm away from home right now but I thought reaction played off of detection level. If an enemy TF tries to push through the checkerboard the Glens or other subs have a chance of detecting the enemy TF. As detection levels increase and based on some roll(s) of the dice, ships in the area can "react" to the enemy presence and attempt an intercept.

Apples and concrete. AFAIK what you wrote is correct. What I wrote is that setting "Remain on Station" orders the TF not to react (confirmed by developers more than once and borne out in practice).

So if the TF is close by and there is a good D/L on a target TF, you get the TF commander sitting there as the target goes by thinking "I hope Admiral Dumbbell knows what he is doing!"
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by 1EyedJacks »

ORIGINAL: witpqs
ORIGINAL: 1EyedJacks
ORIGINAL: witpqs


One thing that was confirmed a long time ago by the developers and I've never seen contradicted by experience:

Setting a TF to "Remain on Station" also wipes out any "React" setting. In other words it makes React = 0 because you are telling the TF to stay in the hex it is ordered to.

If you want React to work then you must use either "Retirement Allowed" or give ti a "Patrol" setting. Even a Patrol area of a single hex works fine (I mean technically works fine, I am not recommending any specific patrol setting).

You didn't specify if they are set to Remain on Station or on Patrol so I thought I would point out that issue.

I'm away from home right now but I thought reaction played off of detection level. If an enemy TF tries to push through the checkerboard the Glens or other subs have a chance of detecting the enemy TF. As detection levels increase and based on some roll(s) of the dice, ships in the area can "react" to the enemy presence and attempt an intercept.

Apples and concrete. AFAIK what you wrote is correct. What I wrote is that setting "Remain on Station" orders the TF not to react (confirmed by developers more than once and borne out in practice).

So if the TF is close by and there is a good D/L on a target TF, you get the TF commander sitting there as the target goes by thinking "I hope Admiral Dumbbell knows what he is doing!"

Ahhh - I C what U're saying - thanx 4 explaining. Can you get by this problem by setting a patrol of the same hex for either two or all three patrol locations?
TTFN,

Mike
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Hortlund
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Hortlund »

Amazingly Bataan survives yet another day. Im standing down my units for a couple of days now. Tojo research is approaching 40%.
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Hortlund »

ORIGINAL: Crackaces
That does bring in another factor-- agression. The current deployment, with I assume some vertical movement to sweep the area like a "boy scout search", will test only Naval skill and a random die roll if the two objects meet in a 46 mile hex. The suggested configuration does brings into play a 'or' equation meaning if 'a' reacts or 'b' reacts we get a contact ... It has been my antidotal experince playing agasint the scripts to learn the game that the checkerbaord configuration does rely on Glens since the IJ subs do not have RADAR like the Allies after April 42 to get the naval reaction algorithum in play ... . ... Just my .02 ...

It has been a very exciting and unique game so far!

Yeah, Canoe is a great opponent and this game has been very fun so far.

I think I can take this on points now if I want to. I have 18k, he has around 7k. When Singapore falls he will lose 1800 points. On top of that Im building up alot of 10-1 bases so my points will keep on growing. I think this is the factor that will push Canoe to attack in the north.

His easiest way to score points will be in India, or in Alaska. I will make it prohibitively hard to recapture bases in India, which will force him to attack in North Pac.

KB is swinging by Ceylon now to show the flag and make Canoe think I might attack in southern India, after that, everyone heads to Tokyo, and after that, the defensive battles of Alaska.
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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Hortlund
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OPERATION KIERA

Post by Hortlund »

Here is the idea:

Operation Kiera - the defence of the Aleutians.


I will build up several bases to appear strong, and house large airunits, but small land units. These will be "strongpoints" in apperance, and with plenty of airunits.

Then there will be bases that are not build up at all. These will be the bait. They will appear empty, or lightly defended. And hopefully they should attract a US player with loads of engineers and strong airunits.

The three dot-bases just south of Kodiak should be considered the most likely target. Three bases in close vincinity, each possible to build up to a lvl 7 airfield (they are all 0(4) for airfield).

Umnak Island is also a likely target with its 0(5) airfield.

Each of these dot-bases will have at least 200 AV, and they will have fort levels around 4-5 hopefully.

Adak will be the defensive center. Here the counterattack force will be located. North of everything, hovering invisibly in the Bering Sea, the KB will wait patiently for any foolish attack.

To the east of Kodiak, only airunits and naval guards will defend. East of Kodiak, everything is expendable.

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In its place we are entering a period of consequences..
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Hortlund
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OPERATION KIERA

Post by Hortlund »

Oh, and most of my Battleship line will be in this area aswell.

My idea to trigger this invasion is to have a fake KB do a raid in the Indian Ocean. If Canoe thinks the CVs are in the Indian Ocean, he might think he has a window of opportunity.

Now, all that remains is to convince Canoe that he cannot pull off successful counterattacks in the south or central pacific.
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by witpqs »

ORIGINAL: 1EyedJacks
ORIGINAL: witpqs
ORIGINAL: 1EyedJacks



I'm away from home right now but I thought reaction played off of detection level. If an enemy TF tries to push through the checkerboard the Glens or other subs have a chance of detecting the enemy TF. As detection levels increase and based on some roll(s) of the dice, ships in the area can "react" to the enemy presence and attempt an intercept.

Apples and concrete. AFAIK what you wrote is correct. What I wrote is that setting "Remain on Station" orders the TF not to react (confirmed by developers more than once and borne out in practice).

So if the TF is close by and there is a good D/L on a target TF, you get the TF commander sitting there as the target goes by thinking "I hope Admiral Dumbbell knows what he is doing!"

Ahhh - I C what U're saying - thanx 4 explaining. Can you get by this problem by setting a patrol of the same hex for either two or all three patrol locations?
No, works fine with Patrol. BTW you only have to set one hex for a Patrol, the second and third hexes are optional.
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by 1EyedJacks »

ORIGINAL: witpqs
ORIGINAL: 1EyedJacks
ORIGINAL: witpqs



Apples and concrete. AFAIK what you wrote is correct. What I wrote is that setting "Remain on Station" orders the TF not to react (confirmed by developers more than once and borne out in practice).

So if the TF is close by and there is a good D/L on a target TF, you get the TF commander sitting there as the target goes by thinking "I hope Admiral Dumbbell knows what he is doing!"

Ahhh - I C what U're saying - thanx 4 explaining. Can you get by this problem by setting a patrol of the same hex for either two or all three patrol locations?
No, works fine with Patrol. BTW you only have to set one hex for a Patrol, the second and third hexes are optional.

Thanx for the education <grin>
TTFN,

Mike
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Capt. Harlock »

CL Boise is sunk off Port Hedland. After a night engagement against CA Haguro, Boise was retreating west when Kates from Zuiho caught her.

The much-dreaded Boise is gone? Well, at least you can claim one significant accomplishment.
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Hortlund »

-------------------------------------------------------------------------------

Ground combat at Bataan (78,77)

Japanese Bombardment attack

Attacking force 2574 troops, 162 guns, 196 vehicles, Assault Value = 976

Defending force 24348 troops, 354 guns, 297 vehicles, Assault Value = 95


Allied ground losses:
184 casualties reported
Squads: 29 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)


Assaulting units:
21st/B Division
10th Garrison Unit
33rd Division
11th Garrison Unit
20th Ind. Engineer Regiment
16th Division
21st/C Division
3rd Ind.Hvy.Art. Battalion
15th Ind.Art.Mortar Battalion
2nd Mortar Battalion
16th Army
9th Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
2nd Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
2nd Ind.Hvy.Art. Battalion
19th Ind. Engineer Regiment
1st Medium Field Artillery Regiment
3rd Ind. Engineer Regiment

Defending units:
31st PA Infantry Division
11th PA Infantry Division
1st PA Infantry Division
45th PS Infantry Regimental Combat Team
2nd PA Constblry HW Regiment
Manila Bay Defenses
4th PA Constabulary Regiment
Provisional GMC Grp
Asiatic Fleet
91st PA Infantry Division
USAFFE
41st PA Infantry Division
88th PS Field Artillery Regiment
301st Construction Battalion
1st PA Constabulary Regiment
57th PS Infantry Regimental Combat Team
Far East USAAF
26th PS Cavalry Regiment
201st PA Construction Battalion
194th Tank Battalion
2nd PA Constabulary Regiment
200th & 515th Coast AA Regiment
31st Infantry Regiment
803rd Engineer Aviation Battalion
51st PA Infantry Division
21st PA Infantry Division
202nd PA Construction Battalion
Cavite USN Base Force
Bataan USN Base Force
4th Marine Regiment
Clark Field USAAF Base Force
301st PA Field Artillery Regiment

Im ordering another shock attack tomorrow. If it fails again I dont know what I'll do..
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by ny59giants »

How much flak are your bombing attacks over Bataan getting?? You can usually tell how bad the supply situation is by how little flak.
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Hortlund »

No flak at all for the past month
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RE: Where the eastern wind is blowing... AAR against Canoerebel

Post by Hanzberger »

I'm liking your overall plan~! BANZAI
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