Command Decisions: Yeomen vs. Samurai RA 6.4

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Bullwinkle58
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by Bullwinkle58 »

ORIGINAL: larryfulkerson
ORIGINAL: Bullwinkle58
ORIGINAL: larryfulkerson
Yeah, I agree it doesn't seem to make a difference and everything. I'm just used to finding things to worry about. It's just that the endurance needed is like almost 10K or so.
...Just about every TF of mine that leaves CT for EC at Full speed is red leaving the dock. They arrive just fine.....
I can see why you seem to win your games. You've got THAT kind of mind that looks for loopholes and seldom used rules etc. Running my task forces at full speed from CT to EC might just win the game for Jim and I and I thank you for your good idea. I, on the
other hand, am trying to fight this war with a realistic frame of mind. And I would tend to find your idea "gamey" ( used by those who
want to win ). To tell you the truth I'm not all that keen about Jim and John3rd using their floatplanes as offensive weapons. Jim likes
to use his PBY's that way a lot as I can tell you from previous games I've played w/ him. And it's true that PBY's did carry bombs and
mines etc. so it's not such a big deal. What strikes me as gamey is using floatplanes as weapons. Sorry that's just how I feel. It's not
like this is the last game I'm ever going to play and it's not a game stopper just a minor heartburn.

To each is own. I just imagine refueling in Brazil/Azores/Carib and let them fly. It's part of the design, same as no U-boats on the way. For most TFs Full and Mission are the same number of days. Sometimes the math falls in a crack and and Full is a bit faster. But don't hamstring yourself and run them at Cruise. That's just . . . well, not refueling at Brazil/Azores/Carib.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by larryfulkerson »

I do thank you for the idea......it's just I don't want to use it. Others might though so I'm glad you said something. I'm running everybody I own at
"mission" speed and that's because I'm new at this and didn't know I was supposed to use Cruise, which seems too much slower for my taste.
So I've got my entire fleet on mission.
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
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EHansen
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by EHansen »

Larry, basically, mission speed is the same as cruise speed. Only a few types of TFs will actually use full speed when they are set for mission speed, and that is usually one for one turn. Naval bombardment of an enemy base is one case.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by larryfulkerson »

Oh. Okay, thanks for the heads up. I didn't know that. You're a gold mine.
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by robinsa »

The way I understand it is that when using mission speed the TF will always use cruise speed - unless there is reason not to so. For example, if an enemy KB enters the area it should go to full in order to avoid it. So setting your transports to mission speed should be the same as cruise speed (which is the best considering system damage) until they encounter some threat.

This is MY understanding of it. I have done no tests myself so it could be wrong but I believe this is the common understanding of it on the forums.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by witpqs »

ORIGINAL: robinsa

The way I understand it is that when using mission speed the TF will always use cruise speed - unless there is reason not to so. For example, if an enemy KB enters the area it should go to full in order to avoid it. So setting your transports to mission speed should be the same as cruise speed (which is the best considering system damage) until they encounter some threat.

This is MY understanding of it. I have done no tests myself so it could be wrong but I believe this is the common understanding of it on the forums.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by Bullwinkle58 »

ORIGINAL: robinsa

The way I understand it is that when using mission speed the TF will always use cruise speed - unless there is reason not to so. For example, if an enemy KB enters the area it should go to full in order to avoid it. So setting your transports to mission speed should be the same as cruise speed (which is the best considering system damage) until they encounter some threat.

This is MY understanding of it. I have done no tests myself so it could be wrong but I believe this is the common understanding of it on the forums.

That's true except for off-map travel. There Cruise and Mission are very different speeds as measured for most TFs in the Days to Arrival report line. In a very few cases, due I think to how rounding is handled for speed in the off-map math routines, Full and Mission can give a different number of days too. Very often they don't. When they do it's a minor difference.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

AFTER ACTION REPORTS FOR Jan 03, 42
--------------------------------------------------------------------------------

And the beat goes on, Jap subs +3 here if my memory serves me correctly.

Sub attack near San Francisco at 218,72
Japanese Ships
SS I-5

Allied Ships
PC Ariadne, Torpedo hits 1, heavy damage


I caught up today with the commentary, PBY's are not my usual pick from the aerial bombing arsenal, but when there's nothing else nearby...

Afternoon Air attack on TF, near Johnston Island at 153,113
Weather in hex: Clear sky
Raid spotted at 8 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
PBY-5 Catalina x 2

No Allied losses

Japanese Ships
xAK Chile Maru, Bomb hits 1, heavy fires

Japanese ground losses:
89 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



John seems to have his ASW training up to snuff here, this is the 4th damaged sub here...

ASW attack near Midway Island at 158,91
Japanese Ships
DD Shiokaze

Allied Ships
SS Grayling, hits 6


Combat Report enclosed
Attachments
combatreport_420103.txt
(32.99 KiB) Downloaded 10 times
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

AFTER ACTION REPORTS FOR Jan 04, 42
--------------------------------------------------------------------------------

These are 2 of the Thundering Herd escapees, just recon by bombardment, nothing appears to be here...

Night Naval bombardment of Umnak Island at 169,51
Allied Ships
DD Pope
DD Pillsbury

Port hits 6
Port supply hits 2


Still no luck hitting anything even with the S-boats!

ASW attack near Palmyra at 170,133
Japanese Ships
DD Kawakaze

Allied Ships
SS S-36


John is getting my measure before he unloads!

Ground combat at Manila (79,77)

Japanese Bombardment attack
Attacking force 1267 troops, 87 guns, 93 vehicles, Assault Value = 836
Defending force 58240 troops, 756 guns, 791 vehicles, Assault Value = 1693

Allied ground losses:
Guns lost 1 (1 destroyed, 0 disabled)

Assaulting units:
21st Division
33rd Division
3rd Ind. Engineer Regiment
15th Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
2nd Ind.Art.Mortar Battalion
9th Ind.Hvy.Art. Battalion
1st Medium Field Artillery Regiment
21st Ind. Engineer Regiment

Defending units:
2nd PA Constabulary Regiment
71st PA Infantry Division
51st PA Infantry Division
192nd Tank Battalion
4th Marine Regiment
26th PS Cavalry Regiment
3rd/12th PA Inf Battalion
11th PA Infantry Division
2nd/45th PS Inf Battalion
21st PA Infantry Division
14th PS Engineer Regiment
194th Tank Battalion
1st PA Infantry Division
41st PA Infantry Division
3rd/101st PA Battalion
Manila USAAF Base Force
86th PS Coastal Artillery Battalion
88th PS Field Artillery Regiment
Bataan USN Base Force
Far East USAAF
USAFFE
200th & 515th Coast AA Regiment
II Philippine Corps Corps
PAF Aviation
I Philippine Corps Corps
Clark Field USAAF Base Force
Cavite USN Base Force
803rd Engineer Aviation Battalion


Combat Report enclosed
Attachments
combatreport_420104.txt
(42.81 KiB) Downloaded 2 times
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

AFTER ACTION REPORTS FOR Jan 05, 42
--------------------------------------------------------------------------------

THIS was not what I had in mind, when I meant hitting the enemy! <sigh>

Submarine attack near Palmyra at 170,133
Japanese Ships
DD Yamakaze
DD Kawakaze
xAP Kanzyu Maru, Shell hits 1
xAP Yoshino Maru

Allied Ships
SS S-36, hits 15, heavy fires, heavy damage

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

SS S-36 forced to surface!
Sub slips beneath the waves


A-HA! I left the P-40's sit at Manila for a few turns then when the time is right...

Morning Air attack on Subic Bay Defenses , at 78,75 (Iba)

Weather in hex: Moderate rain
Raid spotted at 20 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-IIa Sally x 4
Ki-48-Ib Lily x 12

Allied aircraft
P-40B Warhawk x 6
P-40E Warhawk x 8

Japanese aircraft losses
Ki-48-Ib Lily: 1 destroyed, 1 damaged


Nate's come for a bombing visit this time, found my fighters waiting instead...

Afternoon Air attack on TF, near Iba at 78,75
Weather in hex: Light rain
Raid spotted at 26 NM, estimated altitude 8,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-27b Nate x 36

Allied aircraft
P-40B Warhawk x 6
P-40E Warhawk x 10

Japanese aircraft losses
Ki-27b Nate: 1 destroyed


Really didn't matter anyway, Iba gets overwhelmed,and my fighters were at Manila.

Ground combat at Iba (78,75)

Japanese Shock attack
Attacking force 13911 troops, 137 guns, 42 vehicles, Assault Value = 461
Defending force 5519 troops, 89 guns, 0 vehicles, Assault Value = 206

Japanese adjusted assault: 834

Allied adjusted defense: 82

Japanese assault odds: 10 to 1 (fort level 0)

Japanese forces CAPTURE Iba !!!

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
Attacker: shock(+), leaders(+)

Japanese ground losses:
236 casualties reported
Squads: 2 destroyed, 11 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 4 disabled

Allied ground losses:
7892 casualties reported
Squads: 345 destroyed, 0 disabled
Non Combat: 318 destroyed, 0 disabled
Engineers: 5 destroyed, 0 disabled
Guns lost 96 (96 destroyed, 0 disabled)
Units destroyed 2

Assaulting units:
48th Division

Defending units:
31st PA Infantry Division
Subic Bay Defenses


John3rds AV here is impressive, he has 2 Div's in the hex waiting...

Ground combat at Manila (79,77)

Japanese Bombardment attack
Attacking force 1275 troops, 87 guns, 93 vehicles, Assault Value = 844
Defending force 58282 troops, 755 guns, 791 vehicles, Assault Value = 1693

Japanese ground losses:
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
21 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Here is my feeble attempt to cause him a few casualties, I should just conscerve what supply I have...

Ground combat at Manila (79,77)

Allied Bombardment attack
Attacking force 41479 troops, 600 guns, 548 vehicles, Assault Value = 1689
Defending force 27336 troops, 315 guns, 172 vehicles, Assault Value = 844

Allied ground losses:
25 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Combat Report enclosed
Attachments
combatreport_420105.txt
(37.45 KiB) Downloaded 5 times
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

ORIGINAL: larryfulkerson

To tell you the truth I'm not all that keen about Jim and John3rd using their floatplanes as offensive weapons. Jim likes
to use his PBY's that way a lot as I can tell you from previous games I've played w/ him. And it's true that PBY's did carry bombs and mines etc. so it's not such a big deal. What strikes me as gamey is using floatplanes as weapons. Sorry that's just how I feel. It's not like this is the last game I'm ever going to play and it's not a game stopper just a minor heartburn.

Larry + Friends

I respect your opinions, but have just a little light to shed on the subject from my seat at the round table...

When playing Larry and using PBY's for bombing, that only occurred when I was striking a target that was beyond the conventional medium bomber range and CERTAINLY where he had no fighter coverage! (usually in the Solomons and Alaska/Dutch Harbor areas).

Larry also had a strategy of saturating his sub forces off the West Coast and usually within 3 hexes of major base. When traditional ASW forces weren't working, I tried some training P-39's & P-40E's on 80% LRCAP at 1,000' and selecting the enemy TF. Wow!!! larry lost like 10 subs in a month and damage to another 10, I was getting carpet bombing like hits from the groups of fighters and the subs just couldn't avoid the damage culminatively or directly. Now this is entirely unhistorical (and gamey) but it was an experiment and it worked... This effect has been modified and minimized in the latest RA versions, but it still will work occasionally.

John 3rd using his floats is something I'm not against - IMHO the game is an quasi-historical simulation of the conflict and "what if" is what helps make it playable.

Larry is bearing the brunt of the beating and this will continue for the next six months to a year. He should be able to take advantage of the loopholes in this game well before me! As this is my first 2X game with another player, its a learning experience for both of us.

I think Larry is doing as well as historically happened to the non-USA forces and the help and advice your giving both of us is really making a difference in this game. So Thank You for all of your suggestions and keep em coming!!! [:)]


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moore4807
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

I just was logging back in the site, and when I look to go into the AAR's J3's AAR is listed first and you get to see the header...

its Purr..Purr..Purr... I believe John's mocking us! LOL!!!

Oh I forgot to mention - my little adventure trying to change out my HDD knocked me off the computer for two days... Apparently there is something wrong with my existing drive (it makes knocking and whirring sounds like it never did before) and it refuses to write to the new drive I purchased. Both are the same brand (WD) and I started off using thier cloning software... but no joy! Tried installing the new drive internally and doing a serial installation (C drive to L drive), it copies most of the files then fails at the end of 58GB, It wont show me what file caused the failure. I have used MS disk mgmt and the old drive (500GB/5400rpm) reports less than 5% fragmentation and disk is healthy. New drive checks out as healthy and 931GB (1TB/7200rom)available under L drive...

I went back to store and took the salespersons advice and he uses Apricorn products, picked up the Notebook Drive upgrade kit. It uses same SATA ports as a HDD and is supposedly backwards compatible to 2.0 USB... sounds easy? No joy even getting the new drive to spin up, maybe it needs 3.0 USB's increased power to be successful. I'm all USB2.0 right now - 3.0 upgrade hub is on order and should be here by the weekend.

Any advice or suggestions??? Has anyone had something like this happen to them???
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by JocMeister »

You probably won´t like hearing this but most likely the data on the disc is lost. I´ve spent hundreds of hours trying to salvage data from various different HDDs trying loads of different software and it never works. You HDD making sounds is a good indication that its a hardware problem and no software in the world can help with that.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

ORIGINAL: JocMeister

You probably won´t like hearing this but most likely the data on the disc is lost. I´ve spent hundreds of hours trying to salvage data from various different HDDs trying loads of different software and it never works. You HDD making sounds is a good indication that its a hardware problem and no software in the world can help with that.

I hear ya Joc, In my far distant dim memories, I actually remember taking HDD's apart and pulling the platters onto a new HDD to extract data...

The thing I can't figure out why is the original HDD keeps chugging right along... The whirring, clunks and video card errors are my only "signs". [&:]

I am saving my game and turns to a thumb drive right now and that is working perfectly. it recognizes the drive and allows the save there... even to an external HDD, just NOT to this HDD... which under other circumstances would be a red flag for virus activity IMHO. but I'm protected and clean per both Webroot and Norton 360 Premier...

Thats why I'm asking for the help... never had THIS problem and I thought I was slightly smarter than the average bear... [&o]
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by JocMeister »

When you say "this HD" do you mean the old one or the new one?
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by witpqs »

ORIGINAL: moore4807

ORIGINAL: larryfulkerson

To tell you the truth I'm not all that keen about Jim and John3rd using their floatplanes as offensive weapons. Jim likes
to use his PBY's that way a lot as I can tell you from previous games I've played w/ him. And it's true that PBY's did carry bombs and mines etc. so it's not such a big deal. What strikes me as gamey is using floatplanes as weapons. Sorry that's just how I feel. It's not like this is the last game I'm ever going to play and it's not a game stopper just a minor heartburn.

Larry + Friends

I respect your opinions, but have just a little light to shed on the subject from my seat at the round table...

When playing Larry and using PBY's for bombing, that only occurred when I was striking a target that was beyond the conventional medium bomber range and CERTAINLY where he had no fighter coverage! (usually in the Solomons and Alaska/Dutch Harbor areas).

Larry also had a strategy of saturating his sub forces off the West Coast and usually within 3 hexes of major base. When traditional ASW forces weren't working, I tried some training P-39's & P-40E's on 80% LRCAP at 1,000' and selecting the enemy TF. Wow!!! larry lost like 10 subs in a month and damage to another 10, I was getting carpet bombing like hits from the groups of fighters and the subs just couldn't avoid the damage culminatively or directly. Now this is entirely unhistorical (and gamey) but it was an experiment and it worked... This effect has been modified and minimized in the latest RA versions, but it still will work occasionally.

John 3rd using his floats is something I'm not against - IMHO the game is an quasi-historical simulation of the conflict and "what if" is what helps make it playable.

Larry is bearing the brunt of the beating and this will continue for the next six months to a year. He should be able to take advantage of the loopholes in this game well before me! As this is my first 2X game with another player, its a learning experience for both of us.

I think Larry is doing as well as historically happened to the non-USA forces and the help and advice your giving both of us is really making a difference in this game. So Thank You for all of your suggestions and keep em coming!!! [:)]


I really don't understand this. Are you saying that fighters on LRCAP attack submarines?
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by witpqs »

ORIGINAL: moore4807

I just was logging back in the site, and when I look to go into the AAR's J3's AAR is listed first and you get to see the header...

its Purr..Purr..Purr... I believe John's mocking us! LOL!!!

Oh I forgot to mention - my little adventure trying to change out my HDD knocked me off the computer for two days... Apparently there is something wrong with my existing drive (it makes knocking and whirring sounds like it never did before) and it refuses to write to the new drive I purchased. Both are the same brand (WD) and I started off using thier cloning software... but no joy! Tried installing the new drive internally and doing a serial installation (C drive to L drive), it copies most of the files then fails at the end of 58GB, It wont show me what file caused the failure. I have used MS disk mgmt and the old drive (500GB/5400rpm) reports less than 5% fragmentation and disk is healthy. New drive checks out as healthy and 931GB (1TB/7200rom)available under L drive...

I went back to store and took the salespersons advice and he uses Apricorn products, picked up the Notebook Drive upgrade kit. It uses same SATA ports as a HDD and is supposedly backwards compatible to 2.0 USB... sounds easy? No joy even getting the new drive to spin up, maybe it needs 3.0 USB's increased power to be successful. I'm all USB2.0 right now - 3.0 upgrade hub is on order and should be here by the weekend.

Any advice or suggestions??? Has anyone had something like this happen to them???
Look at grc.com. You can try SpinRite if you want to try and save the drive (about $90 for a lifetime license). But even if you don't there might be some material that explains what is happening.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by aztez »

Hmmm.. browsed through this AAR and you guys really need to stop throwing away assets and pick your battles.

Never played RA but it seems it is enhanced japanese mod thus making the point above even more important.
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Encircled
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by Encircled »

Wouldn't mind seeing some maps of the DEI/Burma/Northern Aus region to see if that gives any clues to where John is taking his troops, and to see what shape the allies defences are in.

My money still on Aus, with an invasion pretty close to the vital SE of the country
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

Sorry - by "this" I was referring to the NEW HDD... my current configuration allows me to back up automatically to Drive K which is a 500GB Maxtor external HDD. I have not tried to use the back up yet, but I rely on Norton's report that it is successfully saving the complete "C" drive of 125GB weekly.

My point was, and I was very tired when I wrote this, was that information can be transferred to thumb drive successfully, can be backed up successfully to an external drive, just not cloned/serial transferred to the NEW HDD, even though the new HDD checks out as ok by Microsoft and Norton 360 Premier.

The fact my current computer "sees" the drive and when formatted, assigns the drive as "L" tells me its working ok too.

Soooo Wheres The Fun????
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