Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Thought so. Well, the race tech I made is still free. It's a special ship armor, want to use that for one of your races?
- Blackstork
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- Joined: Mon Jul 07, 2014 3:45 am
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Yes, there 2 race slots open still. Np, actually armor is great because it will go for some plant race which grow barks on their organic ships, so it fits well 

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
If the bark is the armor it doesn't fit. Said armor is a super hard high reactive biological substance produced from a long extinct ancient race. I already have the ressource and all.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
ORIGINAL: lurchi
If the bark is the armor it doesn't fit. Said armor is a super hard high reactive biological substance produced from a long extinct ancient race. I already have the ressource and all.
Well, we can adjust it, also i hope Devs will lift 50 race limit soon.
I wont develop more races from current 48 till it lifted anyways - because i want to keep alliances balanced, so i will add races in sets of 4. So perhaps this tech could be useful for 51th or 52th race. Please send me details so i will have material to think about.

- Blackstork
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- Joined: Mon Jul 07, 2014 3:45 am
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Aye, got. Replied.
Nice stuff, will go for 51th race. Probably Dark Forces or Red Coalition one.
Nice stuff, will go for 51th race. Probably Dark Forces or Red Coalition one.
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Oh yeah, I forgot to mention the stuff is snow white, so a corresponding white shipset would be nice.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
ORIGINAL: lurchi
Oh yeah, I forgot to mention the stuff is snow white, so a corresponding white shipset would be nice.
Snow white set used by Such-Oos but retinting any other wont be any problem.
Also i have idea for them - Protosomatic family (worm-snail-leech related) desert race, Red Coalition (friendly to XHuman, Banoserit, Caleph, Lipid etc and hostile to Quameno/Lemeresh/Wekkarus/Vesareen&co Pact)
More 4 races will start their dev process as soon as devs lift limit of 50 races.
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Worms, eh? So, do you insinuate race #51 is distantly related to the ancient producers?
Apropos producers, I included a nice pic of one in the galactopedia entry. They really bear a slight resemblance to the Shakturi. Interesting. [:D]
Apropos producers, I included a nice pic of one in the galactopedia entry. They really bear a slight resemblance to the Shakturi. Interesting. [:D]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
A little update. The last 6 free components as well as the special armor stay reserved for race tech unless the cap gets raised.
So, right now there are 294 components - new weapons, new reactors, new thrusters, new resources... well, you name it, I have it. Including several new types of weapon. There are well over 900 research projects - will be about 1000 soon. When I hit the cap I'll have to harass Erik again. [:D]
Since I included a whole bunch of new resource pics I also replaced about half of the vanilla ones to make them match. I added / modded galactopedia entries wherever possible. So far it's not possible for the new weapon types. [:(]
I'll add what's still missing and continue rebalancing. Once this is done and the component bug is fixed there'll be beta time. [8D]
So, right now there are 294 components - new weapons, new reactors, new thrusters, new resources... well, you name it, I have it. Including several new types of weapon. There are well over 900 research projects - will be about 1000 soon. When I hit the cap I'll have to harass Erik again. [:D]
Since I included a whole bunch of new resource pics I also replaced about half of the vanilla ones to make them match. I added / modded galactopedia entries wherever possible. So far it's not possible for the new weapon types. [:(]
I'll add what's still missing and continue rebalancing. Once this is done and the component bug is fixed there'll be beta time. [8D]
- DinoSaurus
- Posts: 24
- Joined: Tue Aug 19, 2014 5:51 am
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Blackstork, please do NOT FORGETT to add a REAL DINOSAUR-RACE!!!
This is VERY IMPORTANT!
[;)]
Pleaaaaaaaaaaaaaaaaaaseeeeeeeeeeeee
A nice one...
... not to stupid and a little more friendly/diplomatic...
^^
This is VERY IMPORTANT!
[;)]
Pleaaaaaaaaaaaaaaaaaaseeeeeeeeeeeee
A nice one...
... not to stupid and a little more friendly/diplomatic...
^^
- DinoSaurus
- Posts: 24
- Joined: Tue Aug 19, 2014 5:51 am
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Well, I started to add a few new once, but then stopped due to the mods here in the forum.
I think one special rare luxus resource on each planet would be fine. You have all 80 resources? Or are some free slots?
I think one special rare luxus resource on each planet would be fine. You have all 80 resources? Or are some free slots?
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
I have a whole bunch of new luxury and strategic resources, but there are still about 15 free. So, if you have suggestions, ideally complete with galactopedia entry, gimme.
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Okay, here are some resource ideas (Beware: My Galactipedia entries suck, so you may need to adjust accordingly):
Adamantium:
Harder than steel and theorized to be the very metal that made up the claws of Wolverine in Marvel's X-man comics, this is considered a much needed improvement in armors and casings for starships. Adamantium is a common material found usually on rocky bodies floating in space, and barren moons.
Polydenum:
These are materials only mined in the deep caverns and catacombs of a planetary core. Deep within, the extremes heating gives this material a profound energy, which makes it useful in engines running at speeds faster than warp speed. With this new material, our efforts at reaching speeds beyond measure are nearly unmatched. These core fragments are also useful in prcoesses for reactors and sometimes shieldings, as well. They are very hard to grab, and only planets with a very hot and active core, such as volcanic planets, will have the high-powered fragments needed for use in starships.
Eridium:
A bright, purple, highly valuable, and presumably radioactive element that proves very useful in the making of railguns and missiles. Also useful in the making of certain high-tech armors. Can be found commonly on barren moons and ice worlds. Sometimes (though rarely), on Marshy Swamps and Continental worlds too.
Malignite:
A black material used to exercise the use of mind control. In the presence of malignite, which is found in abundance on very high mountainous locations throughout the galaxy, (sometimes deep underground too), control of sentient subjects is completely effective in almost one hundred percent of cases. It should be in our best interested to find this rare material in place them in every starship available so we may one day take over the galaxy.
Orichalcum:
The very material said to power the mythical Earth city of Alantis, this material proved very useful in the making of advanced gravitic weapons, and machines used to control time and space. We must take care when mining this though, as it highly radioactive and unstable. As of right now, we've only been able to find them on icy worlds, and even then, in only small quantities.
Radium X:
Said to be discovered by Dr. Janos Rukh in 1936, this material is useful in the creations of powerful death beams as use of destructive mass terror. Its also theroized to have strange healing powers. If so, then it would be very useful in the making of advanced medbays. So far, even though Dr. Janos claims to have discovered it, there has been no sightings of it, even in the most resourceful locations of space.
That's all I have so far, I may have more suggestions later. Hope this expands your imagination a bit
. Took these ideas from some of my favorite sci-fi movies.
EDIT: Oh lurchi, another idea for you. Hemp (or some sci-fi variant of it). Yes, we need more pot-heads in space. I'm quite sure the Shandar or Securans do these things in their spare-time [;)] Or if anything, come up with some kind of illegal contraband. It think it could be a useful role-play for the space pirates, you know. It'd be great to have that empire that controls the illegal monopoly of rare resources, too. It make this game feel much more like a space opera than it already is, too.
Cmiller
Adamantium:
Harder than steel and theorized to be the very metal that made up the claws of Wolverine in Marvel's X-man comics, this is considered a much needed improvement in armors and casings for starships. Adamantium is a common material found usually on rocky bodies floating in space, and barren moons.
Polydenum:
These are materials only mined in the deep caverns and catacombs of a planetary core. Deep within, the extremes heating gives this material a profound energy, which makes it useful in engines running at speeds faster than warp speed. With this new material, our efforts at reaching speeds beyond measure are nearly unmatched. These core fragments are also useful in prcoesses for reactors and sometimes shieldings, as well. They are very hard to grab, and only planets with a very hot and active core, such as volcanic planets, will have the high-powered fragments needed for use in starships.
Eridium:
A bright, purple, highly valuable, and presumably radioactive element that proves very useful in the making of railguns and missiles. Also useful in the making of certain high-tech armors. Can be found commonly on barren moons and ice worlds. Sometimes (though rarely), on Marshy Swamps and Continental worlds too.
Malignite:
A black material used to exercise the use of mind control. In the presence of malignite, which is found in abundance on very high mountainous locations throughout the galaxy, (sometimes deep underground too), control of sentient subjects is completely effective in almost one hundred percent of cases. It should be in our best interested to find this rare material in place them in every starship available so we may one day take over the galaxy.
Orichalcum:
The very material said to power the mythical Earth city of Alantis, this material proved very useful in the making of advanced gravitic weapons, and machines used to control time and space. We must take care when mining this though, as it highly radioactive and unstable. As of right now, we've only been able to find them on icy worlds, and even then, in only small quantities.
Radium X:
Said to be discovered by Dr. Janos Rukh in 1936, this material is useful in the creations of powerful death beams as use of destructive mass terror. Its also theroized to have strange healing powers. If so, then it would be very useful in the making of advanced medbays. So far, even though Dr. Janos claims to have discovered it, there has been no sightings of it, even in the most resourceful locations of space.
That's all I have so far, I may have more suggestions later. Hope this expands your imagination a bit

EDIT: Oh lurchi, another idea for you. Hemp (or some sci-fi variant of it). Yes, we need more pot-heads in space. I'm quite sure the Shandar or Securans do these things in their spare-time [;)] Or if anything, come up with some kind of illegal contraband. It think it could be a useful role-play for the space pirates, you know. It'd be great to have that empire that controls the illegal monopoly of rare resources, too. It make this game feel much more like a space opera than it already is, too.
Cmiller
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
I already have Adamantium (almost identical with yours) and Orichalcum (completely different). [:D]
Malignite is interesting, but intruducing new game concepts isn't possible. The others... we'll see. [:)]
Regarding hemp, I did include generic drugs.
Malignite is interesting, but intruducing new game concepts isn't possible. The others... we'll see. [:)]
Regarding hemp, I did include generic drugs.

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
but intruducing new game concepts isn't possible
[;)]
300 is better but still limiting, 500 would be great, a 1000 would be ideal [:)]
Darkspire
-
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Here is some numbers for you in case you are interrested in this ( you should be i guess lol)
this is a ratio damage vs armor that id like you to check
example:
armor 16 / 2
damage 10
(NOTE: railgun damage should be the same as beam because they have 50% shield bypass but 50% less effective vs armor == 1:1 ,
phaser should be at 75% of that and missile should be at 125% damage wise ( always vs beam damage) i rounded up in this example:
rail:10 - 2 = 8 / 2 = 4 / 16 = 25%
beam:10 - 2 = 8 / 16 = 50%
phaser:8 - 2 = 6 x 2 = 12 / 16 = 75%
missile:13 - 2 = 10 / 2 = 5.5 / 16 = 34%
THIS IS THE IMPORTANT PART (lol)
Result is a ratio armor 8/1 per 5 damage per tech level is nice balance wise.
range/speed/rate should affect size and energy used but NOT damage.(damage should stay at this ratio always).
Also damage loss per 100 is a CAN OF WORM and should not exist IMHO for the good of balance.
Also the 10% bonus / malus to accuracy of phasers and rails should be considered but not by touching damage...only range/energy/size/speed/rate etc..
About torpedo...they should fall into one of these categories with either bombard damage added or idk different range/energy/size but again not damage.
anyway this is my 2c on this important matter that is weapon balance.
this is a ratio damage vs armor that id like you to check
example:
armor 16 / 2
damage 10
(NOTE: railgun damage should be the same as beam because they have 50% shield bypass but 50% less effective vs armor == 1:1 ,
phaser should be at 75% of that and missile should be at 125% damage wise ( always vs beam damage) i rounded up in this example:
rail:10 - 2 = 8 / 2 = 4 / 16 = 25%
beam:10 - 2 = 8 / 16 = 50%
phaser:8 - 2 = 6 x 2 = 12 / 16 = 75%
missile:13 - 2 = 10 / 2 = 5.5 / 16 = 34%
THIS IS THE IMPORTANT PART (lol)
Result is a ratio armor 8/1 per 5 damage per tech level is nice balance wise.
range/speed/rate should affect size and energy used but NOT damage.(damage should stay at this ratio always).
Also damage loss per 100 is a CAN OF WORM and should not exist IMHO for the good of balance.
Also the 10% bonus / malus to accuracy of phasers and rails should be considered but not by touching damage...only range/energy/size/speed/rate etc..
About torpedo...they should fall into one of these categories with either bombard damage added or idk different range/energy/size but again not damage.
anyway this is my 2c on this important matter that is weapon balance.
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
ORIGINAL: joproulx99
Also damage loss per 100 is a CAN OF WORM and should not exist IMHO for the good of balance.
I +1 this along with joproulx99. Damage loss should be removed entirely. What does anybody else think?
Cmiller
- DinoSaurus
- Posts: 24
- Joined: Tue Aug 19, 2014 5:51 am
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
@both:
... funny, I also thought about orichalcum...
Well, if you have not any special Luxury resources like Zantabia etc. on ICE, I would suggest ICE CRISTALS... extremly rare material which induces very low temperatures. Could be used for different special things: extrem temperature evolving weapons, special food storage...
... and if possible on BARREN PLANETS: STAR DUST - powdered residues of rock from meteorites or s.th. like this, extremly rare luxury resource and could only found on planets (or asteroids?) with no vegetation and climate... I thought of this like some people of rhino horns or some other animal parts you normaly won't eat...^^ -- makes the planet population happy^^
common mineral: MAGNETITE - could be found on planets with vulcanic activities, especially on vulcanic and continental planets, maybe also others... will be needed for weapons, but maybe also for transportation, if you have something which needed magnetic behaviour... ^^
LITHIUM - mineral resource which shows higly agressive behaviour to water. Could be used for terrafroming items and especially LITHIUM-BOMBS - typically found on desert planets..
ICE LICHES - only will be found on ice planets. is a luxury resource which makes some races happy... I have no further definition until now... if there is any possibility to define negative effects: Works as drug/poison on insectoid-races
ZERADON - is a gas-resource. The idea was to use it for another kind of power unit, but I think you will have s.th. like this...
... funny, I also thought about orichalcum...
Well, if you have not any special Luxury resources like Zantabia etc. on ICE, I would suggest ICE CRISTALS... extremly rare material which induces very low temperatures. Could be used for different special things: extrem temperature evolving weapons, special food storage...
... and if possible on BARREN PLANETS: STAR DUST - powdered residues of rock from meteorites or s.th. like this, extremly rare luxury resource and could only found on planets (or asteroids?) with no vegetation and climate... I thought of this like some people of rhino horns or some other animal parts you normaly won't eat...^^ -- makes the planet population happy^^
common mineral: MAGNETITE - could be found on planets with vulcanic activities, especially on vulcanic and continental planets, maybe also others... will be needed for weapons, but maybe also for transportation, if you have something which needed magnetic behaviour... ^^
LITHIUM - mineral resource which shows higly agressive behaviour to water. Could be used for terrafroming items and especially LITHIUM-BOMBS - typically found on desert planets..
ICE LICHES - only will be found on ice planets. is a luxury resource which makes some races happy... I have no further definition until now... if there is any possibility to define negative effects: Works as drug/poison on insectoid-races
ZERADON - is a gas-resource. The idea was to use it for another kind of power unit, but I think you will have s.th. like this...