TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post descriptions of your brilliant successes and unfortunate demises.

Moderator: Shannon V. OKeets

User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

Another subject: I think it is about time to produce the second synth plant.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

ORIGINAL: Orm

If Kriegsmarine sorties it is more likely that they suffer more than the RN. We need some luck for a even result. I think it would be better to save the German navy for better odds or when Bismarck has arrived.

Another solution is to send out the Italian naval bomber. It needs some luck to send British ships back to port but the risk is very low.
warspite1

If I go for it I'd like to give it my best shot. I can get my "Napoleon" Squadron (Gneisenau, Scharnhorst and Blucher) to the 4-box with the Italian NAV and the German Sub (already there).

Assuming they achieve nothing then it looks like 3:2 is the best possible - although 2:1 could be achievable if we throw in the Para and all aircraft as bombers and get a bit of luck with the fractional dice.

Whaddya thunk?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

ORIGINAL: Orm

Another subject: I think it is about time to produce the second synth plant.
warspite1

Maybe one more turn - I really want to max out on aircraft.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Orm

If Kriegsmarine sorties it is more likely that they suffer more than the RN. We need some luck for a even result. I think it would be better to save the German navy for better odds or when Bismarck has arrived.

Another solution is to send out the Italian naval bomber. It needs some luck to send British ships back to port but the risk is very low.
warspite1

If I go for it I'd like to give it my best shot. I can get my "Napoleon" Squadron (Gneisenau, Scharnhorst and Blucher) to the 4-box with the Italian NAV and the German Sub (already there).

Assuming they achieve nothing then it looks like 3:2 is the best possible - although 2:1 could be achievable if we throw in the Para and all aircraft as bombers and get a bit of luck with the fractional dice.

Whaddya thunk?
I think that the naval bomber alone seems like the best bet.

Sending out the Squadron N increase the chance to send a few RN ships to port but they are likely to suffer more than they give. I think it is, at this point, bad to engage in attrition combat against the RN.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Orm

Another subject: I think it is about time to produce the second synth plant.
warspite1

Maybe one more turn - I really want to max out on aircraft.
Now Germany should already have built what is needed for the summer campaign. Soon it is time to produce for next summer campaign. In between it would be nice to build both remaining synth plants although one might have to do.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: Orm

If Kriegsmarine sorties it is more likely that they suffer more than the RN. We need some luck for a even result. I think it would be better to save the German navy for better odds or when Bismarck has arrived.

Another solution is to send out the Italian naval bomber. It needs some luck to send British ships back to port but the risk is very low.
warspite1

If I go for it I'd like to give it my best shot. I can get my "Napoleon" Squadron (Gneisenau, Scharnhorst and Blucher) to the 4-box with the Italian NAV and the German Sub (already there).

Assuming they achieve nothing then it looks like 3:2 is the best possible - although 2:1 could be achievable if we throw in the Para and all aircraft as bombers and get a bit of luck with the fractional dice.

Whaddya thunk?
I think that the naval bomber alone seems like the best bet.

Sending out the Squadron N increase the chance to send a few RN ships to port but they are likely to suffer more than they give. I think it is, at this point, bad to engage in attrition combat against the RN.
warspite1

Okay, I won't push it.

Vanilla attack on Antwerp it is then. Germans will do a Land.

What do you want to do re who does what?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

I lack energy to do anything at all until I know if we will update or not. [>:]

I started with the other game but then I abandoned it when it seems like we should go back to the DOW step. [:(]

Edit: I almost finished with the naval moves twice. First time I went back to get the Madagascar fix. And I am glad we got it. But at the same time it has made me a tiny bit frustrated as you can see above. [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

Italian and Japanese orders for the current impulse follows.

-x-x-x-x-x-x-x-x-x-x-x-x-x

No declarations of war.

Combined: Italy, Japan

No Port Strikes.

Naval Air:
The Italian naval bomber fly to the 4-box of the North Sea.

Low priority request: If Germany has air moves left could the NAV3 in the Italian Coast move down to the 0-box?

Naval Movement:
The TRS in Fukuoka sail to South China Sea (0-box) and embark the Siam Militia.

Italy send one CP to the 0-box of the Italian Coast.

Strategic Bombing:
If Germany has no need for the Italian air transport for this turn then it bombs Lille.

No Ground Strikes.

Rail movement:
6th Reserve Army rail from Kweilin to Tsinan

Land Movement:
Priority Request: Could the German 3rd Inafantry Division, please, liberate the coal resource on Sardinia and then move back to Cagliari? If not, then the Italian militia does not move and the Italian MTN moves through the resource on its way to Cagliari.

The TERR in Italian Somaliland moves one hex to the SW (117, 71). The Rome militia moves towards the French border (62, 34).

The SNLF troops move from Tientsin to hex 73, 144 (one hex NW of Tsinan). The Osaka militia moves three hexes west from Haichow (to hex 77, 145).

Debark:
The Bangkok militia debark to Canton.

No land combats.

Aircraft Rebase:
In Tokyo the CVP rebase so they end up on carriers the same size as the CVP.
2 size CVP to 2 size CV
3 size CVP to 3 size CV

No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

The initiative will be important.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

ORIGINAL: Orm

The initiative will be important.
warspite1

All important.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Courtenay »

The attack on Antwerp failed to take the city, but it did kill a unit without loss (aside from oil), so attacking in this case worked better than not.

I think the Allies made a mistake killing the MIL and not the GAR. Six is bigger than four, after all.

Of course, if you get a double move, the result is excellent. However, I never expect to get a double move, so I don't know why you should. And if you do get a double move, that will guarantee that the weather is storm. [:)]
I thought I knew how to play this game....
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

Because I keep ending the turn - twice on a one at the very first opportunity of ending so far this game [8|] - the +1 and re-roll is with the Allies.

That ART is potentially a very real issue - especially with the ground-striking results they are getting at the moment - I mean a 2 and 2 x 1 in Manchuria? Seriously?

Trouble is I am running out of airbases and so I could potentially lose a 5-strength fighter to ground strike too.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

German end of turn:

2 x Offensive

Preliminary planning:
3 x saved oil from Germany, Austria + Ploesti #2 (note the two traded oil from USSR go to production Stuttgart and Dresden) and Ploesti #1 and #3 to Italy production respectively (Trieste and Turin).

So 2 x oil and 3 resources still going to Italy

No units stay at sea - U-boats return to Kiel
He-115C to Sicily (74,40)

Oil reorganisation:

At a cost of 4 x oil (4.4) all land and air units plus 2 x sub and ships EXCEPT 2 x CONV 0.5, 2 X CONV .1 and the two old pre-dreadnoughts.

Production (12)
NAV (4)
FTR (2)
PIL x 2 (4)
SUB (1)
1 Point Saved (Berlin)

Reinforcements
CAV DIV (Dusseldorf)
2 x Stuka (Cologne)
Antonescu (Bucharest)

Remove Air
IAR 37 (Rom)
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

ORIGINAL: warspite1

Preliminary planning - well that was weird, the Austrian Oil decided to literally disappear. So, starting again:
Romania aligned to Germany change the Romanian oil from neutral to German controlled. MWIF takes this as an excuse to change where the oil are going. I think the Austrian oil is now produced for by Germany and a Romanian oil is instead going to Italy.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

ORIGINAL: warspite1

He-115C to La Spezia
Could the German He-115C return to Sicily instead? Hex 74, 40?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

Italian and Japanese end of turn:

Preliminary planning:
Italy save the Romanian oil in Milan. The rest go for production. Including the Italian resource that must go to Turin. Italy has 6 BPs for production.

Japan save one oil in Tokyo. All other resources, and oil, go to production for 17 BPs.

Only CPs stay at sea.
The Italian naval bomber returns to hex 48, 33 (NE of Amsterdam)
The Italian SCS and SUBs return to La Spezia.
The Japanese TRS return to Fukuoka, while the CV and CA return to Tokyo.

Oil reorganisation:
Japan reorganizes all untis except one CV, one CA, and one CVP. For a total oil cost of 1.4. Please, use one of the oils in Tokyo.
Italy reorganize all their units for a cost of one oil (1.4).

Breakdown:
Japan breaks down the 6-3 in Tsinan. (2-3 + 1-4)

Production:
Italy (6):
PIL
NAV2
Repair TRS

Japan (17):
Scap LND3

GARR
2 x INF
CV (2nd)
ART
LND3
PIL

Reinforcements:

Italy:
BB -> La Spezia

Japan:
FTR2 -> Sasebo
ARM + INF (6-4) -> Fukuoka
INF (4-3) -> Tokyo

Axis goes first if we win the initiative.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

ORIGINAL: Orm

ORIGINAL: warspite1

Preliminary planning - well that was weird, the Austrian Oil decided to literally disappear. So, starting again:
Romania aligned to Germany change the Romanian oil from neutral to German controlled. MWIF takes this as an excuse to change where the oil are going. I think the Austrian oil is now produced for by Germany and a Romanian oil is instead going to Italy.
warspite1

No it completely disappeared. I started again and have got it back. I am concerned about the number of resources the Germans have. With this level of oil consumption this is not good.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

ORIGINAL: warspite1

ORIGINAL: Orm

ORIGINAL: warspite1

Preliminary planning - well that was weird, the Austrian Oil decided to literally disappear. So, starting again:
Romania aligned to Germany change the Romanian oil from neutral to German controlled. MWIF takes this as an excuse to change where the oil are going. I think the Austrian oil is now produced for by Germany and a Romanian oil is instead going to Italy.
warspite1

No it completely disappeared. I started again and have got it back. I am concerned about the number of resources the Germans have. With this level of oil consumption this is not good.
warspite1

Now I get to the production stage and the Austrian Oil has simply disappeared once again. Maybe there is some rule I am forgetting or something but I don't think so. The program has decided to send a Romanian Oil to Trieste and the Austrian Oil has simply disappeared - I no longer even control an Austrian Oil apparently [8|]

Edit: Okay - just seen something like this in the tech section which might explain it. I will go back to production step. Looks like the Germans are just in deep crap with their oil and the need to feed Italy and try and attack [&:]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by warspite1 »

Right so at the end of the last turn the Germans had:

2 saved Oil in Berlin
1 saved Oil in Warsaw

= 3 oil

Germany now has 7 Oil this turn

3 x Romanian
2 x Soviet
1 x German
1 x Austrian

= 10

Of these:
2 x Oil are being sent to Italy
4 x Oil are being saved + 3 existing = 7 Saved
1 x Production

The Preliminary Production screen initially shows 2 for Production and 3 for Saved. I changed one of these to save to make 4 at this time.

I use four oil to reorganise - this is all it says I have. Why? I have the three saved plus four I am saving this turn. If I can't use what I am saving this turn then why does the program allow me to use a fourth oil?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Orm
Posts: 33193
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)

Post by Orm »

There seems to be a bug here. I suspect that the program thinks the Romanian oil is still traded and therefore not available at once for reorganization.

I am sure that we can fix this with some oil juggling. [;)]

I think that Germany should produce for two oil, or 18 factories. That gives 13.5 BPs minus two to USSR for a German production of 12. This is, hopefully, a production low point for EuroAxis. I am sure that the remaining oil will be enough to sustain a summer campaign with two oil being produced for.

I'll take a quick look now if the first juggling trick works. Otherwise I will have to get back later today.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Post Reply

Return to “After Action Report”