Distant Worlds 2 Christmas 2019 Sneak Peek!

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Sahok1
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Joined: Mon Jan 11, 2021 6:51 am

RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Sahok1 »

Hello! What about interface stile? in the screenshots, we can see an interface that is very similar to DW1. But the DW1 interface is very outdated and does not fit into the canons of the modern UI. In addition, the interface in this style creates a certain sense of hopelessness. Color scheme, font, symbols, icons, sliders, sprites. All this suggests that everything is bad in the empires. Even in colonies with the highest happiness, sullen creatures walk the streets, in cities overflowing with garbage and yellow tones, in the style of old films about space travel, produced by different countries.

What do you think about this and will there be a change in the interface? I understand that HD icons will probably be added, but the style itself will remain the same as shown in the screenshots? And will there be additional graphical improvements? I believe that in terms of ship design, we will see a truly revolutionary system that continues the idea of DW1, combining ideas from other projects + completely new solutions. Do you think that the graphics component should be improved or you are completely satisfied with it?

I'm not in any way saying that the interface is bad or the graphics are bad. With the features that are supposed to be in the game, this appearance is really great [&o]
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deMangler
Posts: 376
Joined: Sat Jul 13, 2013 9:37 am

RE: Distant Worlds 2 Christmas Sneak Peek!

Post by deMangler »

ORIGINAL: Erik Rutins
DW2 is only planned as a Windows release, unfortunately. The engine does not have the ability to run natively on Linux. I don't know how well it will run in emulation on Linux or Mac, but we'll find out before release and testers who have both Windows and Linux/Mac systems to give that a try during beta would be appreciated.

*edit* - Never mind. Sorry I was half asleep and didn't notice the necro...



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Rising-Sun
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RE: Distant Worlds 2 Christmas Sneak Peek!

Post by Rising-Sun »

Heh looking at these screenshots, looking forward to see or help making Babylon 5 Mod and also love Star Trek Series too.
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xan2622
Posts: 70
Joined: Sat Jun 11, 2011 10:19 pm

RE: Distant Worlds 2 Christmas Sneak Peek!

Post by xan2622 »

ORIGINAL: xan2622

About the star field shown on the screenshots: there are way too many stars. I hope you'll lower the number of stars to make the background more realistic.
It currently makes your background image look like it has "grain" on it. [:(] You should also make some stars more bright (a few of them).
Hi. Quoting my own previous comment because after watching videos (Youtube and Twitch streams) of the Distant Worlds 2 preview, I am still a bit disappointed.
I think there are still way too many stars in the background star field. Please consider reducing their amount to make the space scenery more realistic. Remove half (or more) of them but also consider to make some of these stars slighly bigger and more bright, to add variety.

Image Image Image
Source: https://www.youtube.com/watch?v=XFBwOMQm14o (1080p)

As you can see, there are so many that it made me think the texture used was grainy, like a low quality jpeg: fb.asp?m=4922178


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About nebulas, my other previous message is still valid. IMO, it would be cool if nebulas had be more gradients, more vivid colors.
Current ones are a bit "dull": https://www.matrixgames.com/forums/tm.asp?m=5084829


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One of your promotion/teasing screenshots was interesting: https://www.matrixgames.com/forums/tm.asp?m=4945556
This is what I have been expecting from your upcoming game.

Please, make your game more beautiful, like this:
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