Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

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RangerJoe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

ORIGINAL: Lowpe

Are VR squadrons the plane reinforcement squadrons on CVE carriers?

Yes they are. One each of fighters and one of a bomber type. The CVE is at double capacity or something like that. Look in the aircraft reinforcements to see when they come in, then look at the carrier.
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Jorge_Stanbury »

In my game the main navy bottleneck is on dive bombers; lots of losses, on pilots and airplanes; more than in fighters. Also, airframes are the main issue, not pilots

That said, I haven't had to field level 40 pilots; because having all land base FP squadrons and having a few Cats on training (for torpedo/ Avenger) makes a big difference
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

You could always put Marine dive bomber units on carriers while the Navy ones trained. FPs can also train Naval bombing.
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Jorge_Stanbury »

ORIGINAL: RangerJoe

You could always put Marine dive bomber units on carriers while the Navy ones trained. FPs can also train Naval bombing.

nah, by the time you lose your 2nd or 3rd carrier [8|], there is no longer any point on carrier-training the Marines [:D]
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by panzer cat »

The USN biplane float squadron can train sweep/escort missions.
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: Jorge_Stanbury

In my game the main navy bottleneck is on dive bombers; lots of losses, on pilots and airplanes; more than in fighters. Also, airframes are the main issue, not pilots

That said, I haven't had to field level 40 pilots; because having all land base FP squadrons and having a few Cats on training (for torpedo/ Avenger) makes a big difference

I have suffered from waves of dive-bombers leading the ground bombing in 1944...so much so that I looked at the pools of the Allies. Surely, I thought the Allies would run out. But no, the biggest and deepest Allied pools were divebombers.


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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

Regarding the game start, the last I heard is that I would have the preturn on this Saturday.

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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

Well, we have a few more posts to go until page 18 starts then.

Don't forget the number of Avengers as well. At least one Marine dive bomber unit can convert to those. It can be supersized as a training unit. [:'(] A mass of Avengers each carrying four 500 pound bombs at 1000 feet can wreck the topside of just about any Japanese ship. Burn baby burn . . .
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: RangerJoe

Well, we have a few more posts to go until page 18 starts then.

Don't forget the number of Avengers as well. At least one Marine dive bomber unit can convert to those. It can be supersized as a training unit. [:'(] A mass of Avengers each carrying four 500 pound bombs at 1000 feet can wreck the topside of just about any Japanese ship. Burn baby burn . . .

I will be curious to see if I will be facing large oversized naval squadrons. It is a nasty tactic, especially with fighters, and dive-bombers.
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

ORIGINAL: Lowpe

ORIGINAL: RangerJoe

Well, we have a few more posts to go until page 18 starts then.

Don't forget the number of Avengers as well. At least one Marine dive bomber unit can convert to those. It can be supersized as a training unit. [:'(] A mass of Avengers each carrying four 500 pound bombs at 1000 feet can wreck the topside of just about any Japanese ship. Burn baby burn . . .

I will be curious to see if I will be facing large oversized naval squadrons. It is a nasty tactic, especially with fighters, and dive-bombers.

I like the Kates at 1000 feet with bombs. Except for the BBs, they can tear up almost any ship. They may not be able to penetrate to hull of the Lexington or the Saratoga but have just a few with torpedoes to take care of those.

I think that the most that I was able to supersize to was a 96 plane Zero unit. But think if you had a land based Avenger unit with 102+ aircraft . . . [:'(]

You might want to shore base the Devestators for both training and local ASW/Search for major ports. Include more fighters on your carriers.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: RangerJoe

ORIGINAL: Lowpe

ORIGINAL: RangerJoe

Well, we have a few more posts to go until page 18 starts then.

Don't forget the number of Avengers as well. At least one Marine dive bomber unit can convert to those. It can be supersized as a training unit. [:'(] A mass of Avengers each carrying four 500 pound bombs at 1000 feet can wreck the topside of just about any Japanese ship. Burn baby burn . . .

I will be curious to see if I will be facing large oversized naval squadrons. It is a nasty tactic, especially with fighters, and dive-bombers.

I like the Kates at 1000 feet with bombs. Except for the BBs, they can tear up almost any ship. They may not be able to penetrate to hull of the Lexington or the Saratoga but have just a few with torpedoes to take care of those.

I think that the most that I was able to supersize to was a 96 plane Zero unit. But think if you had a land based Avenger unit with 102+ aircraft . . . [:'(]

You might want to shore base the Devestators for both training and local ASW/Search for major ports. Include more fighters on your carriers.

You misunderstand me. I am not a big fan of supersizing squadrons. I have never sized hideously larger...when Japan I normally would resize squadrons to no greater than 36.


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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

With 2 day turns, I am expecting a particularly bloody first turn.

I suspect the sub fleet at Manila will be devastated.

The American subs with bad torpedoes will plant mines, carry supplies and be pickets for intel gathering.

I hope to use the Dutch and S class subs, should any survive, looking for Japanese merchant shipping. Tight patrol patterns with flying boat day and night search will help them.

The Americans will pursue the standard sub bases, at first Kodiak, Pearl, and will work to ship fuel into the South Pacific eventually to Oz and NG to establish some bases there.

I really hope to engineer the escape of the big AS from Manilla...but with all the port strikes that are headed their way there might not be much to evacuate.

The Dutch, along with their excellent minelaying subs, generally have good commanders.



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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

If at all possible and it may be too late, I would consider a one day first turn then switch to two day turns.
Seek peace but keep your gun handy.

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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

ORIGINAL: Lowpe

ORIGINAL: RangerJoe

ORIGINAL: Lowpe




I will be curious to see if I will be facing large oversized naval squadrons. It is a nasty tactic, especially with fighters, and dive-bombers.

I like the Kates at 1000 feet with bombs. Except for the BBs, they can tear up almost any ship. They may not be able to penetrate to hull of the Lexington or the Saratoga but have just a few with torpedoes to take care of those.

I think that the most that I was able to supersize to was a 96 plane Zero unit. But think if you had a land based Avenger unit with 102+ aircraft . . . [:'(]

You might want to shore base the Devestators for both training and local ASW/Search for major ports. Include more fighters on your carriers.

You misunderstand me. I am not a big fan of supersizing squadrons. I have never sized hideously larger...when Japan I normally would resize squadrons to no greater than 36.

Yes, I understand. But those supersized squadrons are great for training pilots. A couple of experts in there to help raise the overall average, full of Claudes . . .

The US Navy dive bomber units shrink in later turns when the fighter units increase in size. I think that the torpedo squadrons grow a little larger.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: RangerJoe

If at all possible and it may be too late, I would consider a one day first turn then switch to two day turns.

Nah, too much trouble. Let us explore the depth of 2 day turns...does, the Historical Surprise last into the Dec 8 pulse turn for example?

It will be interesting and fun.
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: RangerJoe

Yes, I understand. But those supersized squadrons are great for training pilots. A couple of experts in there to help raise the overall average, full of Claudes . . .

It creates a moral hazard and a recourse to abuse the game engine to compensate for poor tactics....

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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by BBfanboy »

ORIGINAL: RangerJoe

Yes, I understand. But those supersized squadrons are great for training pilots. A couple of experts in there to help raise the overall average, full of Claudes . . .

The US Navy dive bomber units shrink in later turns when the fighter units increase in size. I think that the torpedo squadrons grow a little larger.
The VS squadrons on the carriers are deleted but the VB squadrons increase in size (to 36 IIRC, making up the difference). I don't recall the VT squadrons changing size automatically, although I usually resize manually from 15 to 20 to keep even numbers for their attacks (usually done in fours). This has some consequences for torpedo usage of course, so I rarely send the Avengers out with torpedoes unless BBs, CVs and CA s are on the menu.
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

ORIGINAL: Lowpe

ORIGINAL: RangerJoe

If at all possible and it may be too late, I would consider a one day first turn then switch to two day turns.

Nah, too much trouble. Let us explore the depth of 2 day turns...does, the Historical Surprise last into the Dec 8 pulse turn for example?

It will be interesting and fun.

I don't think that the Japanese wouldn't want to see how their Pearl Harbor raid has done to see about the continuation.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by BBfanboy »

ORIGINAL: RangerJoe

ORIGINAL: Lowpe

ORIGINAL: RangerJoe

If at all possible and it may be too late, I would consider a one day first turn then switch to two day turns.

Nah, too much trouble. Let us explore the depth of 2 day turns...does, the Historical Surprise last into the Dec 8 pulse turn for example?

It will be interesting and fun.

I don't think that the Japanese wouldn't want to see how their Pearl Harbor raid has done to see about the continuation.
[&:] Does the double negative mean that the Japanese would want to see about the damage?

With all the discussion of magic moves earlier, my bet is that he does a hit and run at PH and moves on Alaska thereafter. He could go for PH with his amphibs, but that would be dicey for the Japanese on turn one.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe

ORIGINAL: Lowpe




Nah, too much trouble. Let us explore the depth of 2 day turns...does, the Historical Surprise last into the Dec 8 pulse turn for example?

It will be interesting and fun.

I don't think that the Japanese wouldn't want to see how their Pearl Harbor raid has done to see about the continuation.
[&:] Does the double negative mean that the Japanese would want to see about the damage?
yes

With all the discussion of magic moves earlier, my bet is that he does a hit and run at PH and moves on Alaska thereafter. He could go for PH with his amphibs, but that would be dicey for the Japanese on turn one.

Invade Hawaii at Kona, then take Hilo and work you way up the chain. Also start at the other end of the Hawaiian Island chain and take Midway.

But a surprise raid taking Midway would have been able to be kept a surprise, depending upon the course of the TF and whether or not it was kept separate then merged later, close to Midway. I am referring to how the Japanese might have done so to keep the element of surprise. Look at all of those fit young men going on a couple of cruise ships . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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