Pauk's corner: sake break for Japanese fanboys

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jumper
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RE: cat-go

Post by jumper »

I start at 8:00 CET (I´m working in Prague), but I´m often late so 8:30 will be OK.. [:D]

btw I think it is good to hit him now even for the cost of your elite pilots. You probably will not be able to cause the same damage (if any at all) a few weeks later. But i don´t think that it would slow him down for weeks.. But is clearly waiting for P-38, so it doesn´t matter.. Those planes you will destroy are surely planned to be replaced anyway by better ones and allied training camps are overcrowed with eager, bloodthirsty sons of a..... But you will get a good feeling by kicking allied ass and that is worth of all losses you can take. [:)]
Those unescorted strikes - I think that if there is no CAP reported, escort sometimes (or always?) don´t fly. I have a feeling I ´ve seen it somewhere, but don´t ask me where..

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pauk
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Chiang Kai-shek surrenders!

Post by pauk »

i will do my best[:D]. That are my thoughts too, so i'm planing new storm over Tarawa soon... regarding unescorting strikes, you are might be right, but i don't dare to send bombers again - Andy had Tomahawks on LR CAP over Akyab this turn.... I would become mad if my 80+ bomber crew run into allied hands without escort....



AFTER ACTION REPORTS FOR 09/20/42

BREAKING NEWS

Imperial HQ agreed on cease fire with Chiang Kai-shek's nationalists in the China! They will not fight anymore against our invincible army but communists refused our peace offer and Army will continue with taking countermeasures against them!

CHINA

Actually i had a discussion with Andy about my intentions in China. He told me he feels that I'm now able to completely destroy China (my strategy bombing drained his supply) and asked me if i'm going to attempt that (attack Chungking). Since it doesn't seems right that Japanese should conquer China we agreed on another house rules.

1. Chungking and Chengtu can not be invaded (although i can bomb AFs) while war continue in rest of China.
2. he said that he will not place 4E bombers in China ever (i leaved that option open)
3. I'm allowed to transfer one China Exp Army division to Burma without paying PP.

I've agreed on china house rules although it will ruin my chance for auto-victory and allow Andy to play more relaxed when China isn't in great danger.

Since i don't play for AV i have no problem with that. I'm only sorry because i can not irritate Andy anymore in that particular theatre and make him nervous (and it is easier to make mistake when you are nervous:), but we both didn't trigger more unhistorical decisions and put us in danger to start playing some gamey stuff. We have to draw the line somewhere and agreed on that.

BURMA

I just realised that i have airborne unit in Rangoon (SNLF) with 26 PP on Akyab[:D]. Soon, very soon....

Not action worth to report for today....
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06 Maestro
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RE: Chiang Kai-shek surrenders!

Post by 06 Maestro »

Hi Pauk
It looks like you are running a deficit of about 1000 HI points per day (I’m not an expert). You are planning on increasing HI production, but by how much? Assuming the Japanese player is diligent in convoy planning and protecting the SRA, what is the reasonable maximum production; 15000, 16000 or more?

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pauk
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RE: Chiang Kai-shek surrenders!

Post by pauk »


greetings Maestro.... I've expanded my Hi to 14 240 and would expand it little more (i'm going to lose Perth sooner or later and it provide me about 300 HI points per day i think)... but i'm not losing HI any more. In fact i'm in little surpluse each day. Right now i have 120 K of HI points stockpiled.

as for your second question it depends. As you may notice in economy screen i have more than 2 800 oil which allows me expanding HI to 16 800. But i'm not going to do that:

1) I have 20 K resources per day, but manpower uses resources as well (i do not know how much, but i'm not going to test that in my game)

2) i can not count on 2 800 oil per day forever. When Allies start offensive i would lose part of my oil quickly - Perth 50 oil, Amboina and Sorong (50 each?)....

that is partial answer for your second question. I think i can run HI at 15 000 as long i have at least 2 500 oil and that is my goal for 1943. I'm tempted to expand navalshipyards even more (im close to 1500 naval shipyard) and accelerate other two or three Unryus - first three are already accelerated. If i do it i could get 2 late war Japs carriers by first half of 1944 and they could became edge because Andy doesn't count on them.

Of course that two more carriers doesn't means nothing if i engage him earlier than that, but i'm really interested what would be if could be[:D]

But that is only speculation in my mind so far and probably would not go into that extravagant solution.... (i'm going to need lots of HI when i start to produce Jacks and Zekes en masse)....
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Sneer
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RE: Chiang Kai-shek surrenders!

Post by Sneer »

hi i spent quite a long time above Japanese industrial issues
you should have 20-22k resources- depending to what you conquested and how many resources are damaged
you should have 800-850 manpower / turn - each for 10 resources
so you should have 12-14k resources left and that is the roof for HI as long as you want to leave inventories unchanged
oil is not a problem - there is close to 2.5k oil available so ap 15k HI can be sustained
you have inventories of both oil and resources so i think that you can safely move to 14.5-15.5k HI in long term - nothing more is reasonable unless you want some excess power in industry
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06 Maestro
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RE: Chiang Kai-shek surrenders!

Post by 06 Maestro »

Thanks for the information. I'll be following this AAR-I need the tips.
Banking establishments are more dangerous than standing armies.

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pauk
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RE: Chiang Kai-shek surrenders!

Post by pauk »

Thanks for info Sneer - i've got it.



AFTER ACTION REPORTS FOR 09/21/42

Andy start training program in Myitkyina. Perhaps he hope i would transfer fighters in Mandalay where he could catch me easier, but i'm not going to do that. Still prefers waiting for him in Rangoon.


Day Air attack on Myitkyina , at 36,28


Allied aircraft
A-20B Boston x 23
B-25C Mitchell x 15


No Allied losses

Airbase hits 1
Airbase supply hits 1
Runway hits 16

All at 7000 feet


My carriers are reached Ponape and continues to Kwajelien. In week or less i will start my little cunning plan against Tarawa.

In China, i'm preparing air offensive against Chengtu - 2 Tony sentais will sweep Chengtu, while bombers from Ichang will follow them and bomb AF.

TK division at Darwin just passed 1/3 of total strengh (35/35).

Other than that nothing to report, so i've include strategic defence map based on "box defence" system which was approved on my meeting with Honda (drinking beer, talking about WiTP) - thx Honda.


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"Crossed" boxes are first line defence - i will try stop/delay enemy at these strongholds. Once when one of "crossed" boxes is lost i would take defensive position in next box.

Example: when enemy re-capture northern Australia, my next defensive position would became Koepang-Lautem box and Amboina-Sorong box.

First box-defence line is ready, currently i'm building second line defence. That doesn't mean i wouldn't defend in "non-box" areas but boxes are supposed to be main centers of defence where i'm going to concentrate forces.





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pauk
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23th September, 1942

Post by pauk »



AFTER ACTION REPORTS FOR 09/22/42

Nothing to report.

AFTER ACTION REPORTS FOR 09/23/42


BURMA

We do have our "Solomons" at Akyab. I've noticed that Andy reinforcing base with his "condom transports" so i've put Zeros on LR CAP. They fought against P-40Bs over Akyab
and werent so succesfull. Latter they managed to intercept enemy Catalinas and Wellingtons
flying to Akyab. Ok, catalinas, but Wellingtons???!!... this base should be still closed, i
couldn't belived my eyes!... Unfortunatly Zeros didn't shot down a single plane and i lost
4 Zeros to ops losses - for nothing.

The weather is tunderstorms, but it seems that Andy is Felix too. His planes regulary flying and bringing reinforcements and supply to Akyab. I hope that Rangoon wont be closed
due weather tomorrow because i ordered cleaning skies over Akyab. In addition, airdrop with airborne SNLF should show Andy that he would need lot of work for securing Akyab.

Somehow i feels that this isn't main operation and i'm still wonder what will he attack?
PM, Solomons...?

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CHINA

Nice, just one Chinese stronghold left on Sian-Chungking-Ichang crossroad. 39 enemy units reported so we are going to flank him.


Ground combat at 45,29

Japanese Deliberate attack

Attacking force 169953 troops, 1821 guns, 31 vehicles, Beginning Assault Value = 3493

Defending force 59924 troops, 136 guns, 0 vehicles, Beginning Assault Value = 1565

Japanese max assault: 3290 - adjusted assault: 2697

Allied max defense: 1504 - adjusted defense: 469

Japanese assault odds: 5 to 1


Japanese ground losses:
1888 casualties reported
Guns lost 69
Vehicles lost 2

Allied ground losses:
999 casualties reported
Guns lost 12


Defeated Allied Units Retreating!



PACIFIC

Carriers are at Kwajelein now. I don't like Spits at Tarawa but they are in small numbers (still)...





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pauk
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24th and 25th September, 1942

Post by pauk »



AFTER ACTION REPORTS FOR 09/24/42


BURMA

One DD from Hyuga bombardment TF runs into trouble but she will make it to Rangoon. DD Asakaze (damaged several days ago from VH2 mine at Akyab) survived and repair flooding damage at Rangoon.


TF 89 encounters mine field at Akyab (30,29)

Japanese Ships
DD Chidori, Mine hits 1, on fire


----------------------------------------
Naval bombardment of Akyab, at 30,29

Japanese Ships
CA Kumano
CA Suzuya
BB Hyuga


Allied ground losses:
852 casualties reported
Guns lost 11

Runway hits 19
Port hits 5
Port supply hits 15


Not a bad performance.


Andy didn't put LR CAP over Akyab and this time my fighters escorted bombers. Andy is now warned about my strengh in Burma.

Day Air attack on Akyab , at 30,29

Japanese aircraft
A6M2 Zero x 24
Ki-44-IIb Tojo x 65
Ki-21 Sally x 7

No Japanese losses

Runway hits 1


Ground combat at Akyab

Japanese Shock attack

Attacking force 1228 troops, 5 guns, 0 vehicles, Beginning Assault Value = 37

Defending force 1943 troops, 9 guns, 0 vehicles, Beginning Assault Value = 42

Japanese max assault: 20 - adjusted assault: 11

Allied max defense: 35 - adjusted defense: 19

Japanese assault odds: 0 to 1 (fort level 0)


Japanese ground losses:
11 casualties reported

Allied ground losses:
31 casualties reported
Guns lost 2


It was close call, but paras couldn't recapture Akyab. Ok, will send additional forces there soon.

PACIFIC

Enemy AK (William Luckenbach) was hit with type 88 mine at Palmyra but it wasnt crucial hit.


AFTER ACTION REPORTS FOR 09/25/42

PACIFIC

Enemy shows in big numbers at Mili. That is something i can't like and i would react but not sure yet how...


Day Air attack on Mili , at 84,85

Allied aircraft
B-25C Mitchell x 59
B-17E Fortress x 44


Airbase hits 7
Airbase supply hits 2
Runway hits 19


All at 6000 ft


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Few options are under consideration. KB was sent to prepare for sweep over Tarawa but i canceled this action due enemy bombers threat.

I could order LR CAP from Maloelap but problem with that is i couldn't have enough fighters to stop 100 enemy LBAs. In this scenario, KB would retire to Maloelap and protect base (just in case that Andy change target and attack Maloelap after he realise that i've sent all my figthers on LR CAP).

Other option is combined LR CAP from KB and Maloelap - the good thing with that scenario is i would be able to protect Mili with some Tonies (how to spell it Tonys or Tonies? - help!) but i would have lots of Zeros on CAP (due their longer range and KB which would be 3 hexes from Mili).

I've decided not do anything this turn due bad weather (thunderstorms). Andy lost quite a lot planes due operational losses (11 yesterday and 9 today).


CHINA

I've tested enemy defence at the "northern crossroad". I wouldn't attack them because this hex is mountain and that brings enemy enormous defensive bonus. Flanking is better choice.

Ground combat at 45,30

Japanese Bombardment attack

Attacking force 3291 troops, 11 guns, 0 vehicles, Beginning Assault Value = 2512

Defending force 117058 troops, 388 guns, 6 vehicles, Beginning Assault Value = 3136


I'm still waiting for better weather for starting new air offensive (against Chengtu).







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pauk
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26th and 27th September, 1942

Post by pauk »



We passed 10.000 hits, i hoped i would have something about to cheer, but Andy does know how to play cat and mouse game....

AFTER ACTION REPORTS FOR 09/26/42

BURMA

TF 61 encounters mine field at Akyab (30,29)

TF 61 troops unloading over beach at Akyab, 30,29

Japanese ground losses:
358 casualties reported


Fast transprts disembarks another SNLF at Akyab. The other one bring supplies to my brave soldiers. I thought that i got him, if Fortune kisses me....


PACIFIC

Day Air attack on Mili , at 84,85

Allied aircraft
B-25C Mitchell x 34
B-17E Fortress x 40


No Allied losses

Airbase hits 2
Airbase supply hits 5
Runway hits 41


Strong CAP over Mili ordered (from KB and Maloelap)...

AFTER ACTION REPORTS FOR 09/27/42


BURMA

Hyuga bombardment TF visited Akyab again and went with good results.

Naval bombardment of Akyab, at 30,29

Japanese Ships
CA Kumano
CA Suzuya
BB Hyuga


Allied ground losses:
433 casualties reported

Airbase hits 2
Airbase supply hits 1
Runway hits 22
Port hits 3
Port supply hits 7



I've done everthing i could, and was hoped that enemy bombers would stay down due thunderstorms in area. But, you guessed it already - my bombers ordered on ground attack on Akyab were stood down... Enemys bombers didn't, of course ....

Day Air attack on Yokosuka 2nd SNLF, at 30,29

Allied aircraft
Wellington III x 14
Beaufort V-IX x 6
B-25C Mitchell x 3


No Allied losses

Japanese ground losses:
18 casualties reported

All bombing at 7000 feet

-------------------------------------------
Day Air attack on Yokosuka 2nd SNLF, at 30,29

Allied aircraft
B-25C Mitchell x 12
B-17E Fortress x 16
B-24D Liberator x 9
IL-4c x 6


No Allied losses

Japanese ground losses:
105 casualties reported

at 7000 feet

------------------------------------------
Day Air attack on Ikaiei SNLF, at 30,29


Allied aircraft
Wellington III x 25
Beaufort V-IX x 13
P-40B Tomahawk x 51


No Allied losses

Japanese ground losses:
117 casualties reported
Guns lost 2

at 7000 feet

--------------------------------------------
Day Air attack on Ikaiei SNLF, at 30,29


Allied aircraft
B-25C Mitchell x 11
B-17E Fortress x 50
B-24D Liberator x 39
IL-4c x 12


Japanese ground losses:
247 casualties reported
Guns lost 2


He moved fast transport, but closed port prevents his ships to retreat before daylight. Unfortunatly i had only couple of LBA ready for action....

Day Air attack on TF, near Akyab at 30,29

Japanese aircraft
G4M1 Betty x 3

Japanese aircraft losses
G4M1 Betty: 3 damaged

Allied Ships
DD Isaac Sweers

Aircraft Attacking:
3 x G4M1 Betty launching torpedoes at 200 feet



Ground combat at Akyab - outcome was predictable after he bombed to dust my poor soldiers..

Japanese Shock attack

Attacking force 1696 troops, 5 guns, 0 vehicles, Beginning Assault Value = 54

Defending force 1366 troops, 6 guns, 0 vehicles, Beginning Assault Value = 39

Japanese max assault: 36 - adjusted assault: 4

Allied max defense: 32 - adjusted defense: 59

Japanese assault odds: 0 to 1 (fort level 0)


Japanese ground losses:
217 casualties reported
Guns lost 2


Ok, Guadal-Akyab (that is what Andy wrote to me yesterday) definitly goes historical. So time is for withdrawing from there and fight where i can defend. I can keep Akyab AF closed with army bombers, port will closed to - thats why i have Hyuga bombardment TF there and it would take time while Akyab become operational.

PACIFIC

Enemy bombers didn't attack Mili and i've paid high price in ops losses for that - 6 Zeros and 2 Tony. At least KB wasn't spoted so he would think that were ground based Zeros.

Glen reconed Palmyra yesterday and look what she saw:


It could be anything (Glen reconed Palmyra again and this time reported AVDs and AKs), but i certainly prefers any kind of intel, rather then nothing.




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pauk
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RE: 26th and 27th September, 1942

Post by pauk »



AFTER ACTION REPORTS FOR 09/28/42


BURMA AND INDIA

I'm telling you guys, laying minefields provides excellent intel (until someone start the all seeing eye of non-glen subs thread[:D]). No hits, but it is good to know what enemy doing (these DDs are on fast transport duty for Akyab)

TF 1054 encounters mine field at Diamond Harbor (28,23)

Allied Ships
DD Tjerk Hiddes
DD Isaac Sweers



Day Air attack on Ikaiei SNLF, at Akyab. Same old story... Rangoon is closed, enemy AFs in India are open. Bah!

Allied aircraft
Wellington III x 44
Beaufort V-IX x 24
P-40B Tomahawk x 51
B-25C Mitchell x 11


No Allied losses

Japanese ground losses:
125 casualties reported



AUSTRALIA

No sign of enemy yet there. Enemy units withdrew closer to Charters Town and Alice Springs probably. I'm sending SNLF to investigate where are they. What i can expect there? Perth is obvious target - he would mass divisions on south Australian railroad and go for Perth. I'm expecting that he will have amphibious fleet to - just in case that i defend rairoad to Perth. But i have no intention to defned such isolated base - although it have great strategic value... I think that i would talk about "needs for frontline corrections"[:D] in the near future

PACIFIC

I've canceled planned air offensive against Tarawa. Why? Not that i doubt in succes, but i think it's not worth planes i would lost and time i need to devote to this operation. Yes, i'm getting tired of this "sitz-krieg" (sp?).

Imperial HQ now considering "snake-go" which is based on strike at enemy shipping at Palmyra. Plan is simple: when enemy ships enters Palmyra (mines would inform me) i will send surface TF under cover KB (they will wait 10 hexes from Palmyra) and strike fast.

Plan is based on presumption that lots of American CVs are going for upgrade in next month and wont be at the seas. But i'm not sure if i will go with snake-go.


CHINA

Air strike on Chengtu ordered. Let's see if we can have Ichang and Sian operational at the same time.


IMPERIAL HQ NEWS SHEET

Our inteligence made a report about future enemy plans:

"We have strong reasons to believe that future enemy plans are based on:

1. Burma - securing Akyab. Operation Typhoon II would start after this goal is reached. Typhoon II have main goal to achive air superiority in Burma - closing Rangoon.

2. We had been told that US Army reciving new long-range fighters. In month or two enemy will start air offensive on Marshalls with B-17 under protection of this long range fighters.

3. Australia - Perth.

4. Solomons, NG are also possible targets, since enemy recon reported moderate/weak defence.


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RE: 26th and 27th September, 1942

Post by Nemo121 »

Just a question but would you consider holding Perth with enough force to withstand his initial attack and then running a few tank regiments down the road/railroa in central Australia to cut off his lines of supply to the forces attacking Perth overland? It wouldn't be more than an annoyance but it could certainly delay any fall of Perth by a few more weeks.
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Well, that's that settled then.
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pauk
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29th september, 1942

Post by pauk »

greetings...

it is certainly a good idea, but i don't think i have sufficient forces to do that. I need to defend Independent State of Aborigians (the Mighty Emperor gave his word to natives of this continent that Japan would do everything to protect ISA from white imperialists and our two countries could live in peace and harmony for a 1000 years!).

I need to keep strong armoured garnison in Burma - he can not invade Burma right now, but once when Perth is lost he can commit CVs to India and Burma will be threatend. And IIRC, there is quite a lot british armoured units in India.

One independent bde will arrive in Derby in a month so my defence there would be: 3 divisions and one tk division (38/38) in Darwin; one division, tk rtg in Derby ( plus mix bde from Perth and ind bde from DEI) - i simply can't assign more forces there...

I have to keep in mind one more thing after the Perth fallen - direct invasion on Timor or even Java (i have only one bde in Soerbaya) rather than attacking Northern Australia. I need to secure Koepang and i spend most of the time clicking on LCUs on the map to find what i can send there.



AFTER ACTION REPORTS FOR 09/29/42

BURMA

Day Air attack on Akyab - AF is closed 100%... and I'm going to make sure it will stay closed in the future.

Japanese aircraft
A6M2 Zero x 7
Ki-44-IIb Tojo x 25
Ki-21 Sally x 25
Ki-49 Helen x 26
Ki-46-II Dinah x 1

Japanese aircraft losses
Ki-49 Helen: 1 damaged


Allied ground losses:
7 casualties reported

Airbase hits 1
Airbase supply hits 2
Runway hits 46


One Daitai from Rangoon was patroling over Akyab. 6 Samurais lost their lives while enemy lost 5 Tomahawks and 5 Wellingtons (11-6 A2A, 16-11 total for today).

Day Air attack on Yokosuka 2nd SNLF, at 30,29

Japanese aircraft
A6M2 Zero x 12

Allied aircraft
Wellington III x 44
Beaufort V-IX x 21
P-40B Tomahawk x 50
B-25C Mitchell x 14

Japanese aircraft losses
A6M2 Zero: 6 destroyed

Allied aircraft losses
Wellington III: 3 destroyed, 5 damaged
Beaufort V-IX: 1 damaged
P-40B Tomahawk: 5 destroyed
B-25C Mitchell: 1 destroyed

Japanese ground losses:
39 casualties reported


What annoys me most is that fast transport bug still works!.... i ordered two TF to pick units at Akyab, but they didn't (or they loaded units but dissapears in ships). The latter is more than possible cause during day phase remaints of "Akyab invasion force" withdrew spontaneusly (sp?) from Akyab. When i open my turn i saw that these units are only 1/3 of their OOB... damn, damn, damn.....!

PACIFIC

MSW's cleared minefields at Johnston Islands. I'm sending KB and SC TF towards Palmyra (lots of ships reported there again) but i will turn them back on first bad sign.


TF 1043 encounters mine field at Johnston Island (102,74)

Allied Ships
MSW Wasaga
MSW Ungava
MSW Outarde



CHINA

Both Ichang and Sian were closed and Andy gets a warning, "xy airmissions aborted due bad weather). So I've canceled bombers but left 60 Tony on sweep mission on Chengtu (Andy could move Spits there from Ledo).


PROPAGANDA WARFARE

Andy told me that he was amazed that i reacted at Akyab, and it was a really cheap attack for him at minimal risk...

I had to boost my moral somehow, and i've responed to him:


If you weren't Felix at guadalakyab, you would loose this base. But, your bombers regulary attacked my troops while my AF were closed. I needed only one turn without attack from air....Damn, it seems to me that AFs in India are never closed!

PS.

You took this worthless malaria base only because i allowed that. Please keep in mind that there is no more bases which you could took with "condom forces" (FT and Catalinas) :)


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Jim D Burns
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RE: 26th and 27th September, 1942

Post by Jim D Burns »

ORIGINAL: pauk
(mines would inform me)

One word:

Gamey.



I know the game lets you see his ships because of mine attacks where normally you wouldn't, but don't you think actually using this game design flaw as recon for a surface attack is a tad gamey?

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pauk
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RE: 26th and 27th September, 1942

Post by pauk »

Greetings, Jim

hi, we can argue about that for a million years.

1. Laying mines isn't gamey - why the hell i wouldn't lay mines and hope for a hit or two?
2. Ok, i don't really expect that my mines will hit enemy CV, but i do not lay 10 mines - i'm using non-minelaying subs in wolf-packs - 5 or 6 so we are talking about 50-60 mines....
3. I'm not guilty that japanese subs have only one puropse - to be sunk (please, no arguments like "1.8 tweaked effectivnes of the ASW", in my other game i had sub which was attacked twice and get sunk...)

4. I'm not guilty that japanese subs wont attack big fat transports (you can find numerous posts in my AAR) so they are mostly useless

5. I'm not guilty that my opponents uses sub tranports for FAMOUS evacuation from PI and arguing that is not gamey.

6. I'm not guilty that there several game flaws (as you mentioned) but when Allies uses this flaws then is ok? (i would mention only x symbol over base with planes in combination with keeping an eye on air balance).

7. I'm not guilty that my opponents runs into their holes and waiting for their toys in 1943. What the hell i should supposed to do? Continue with attacks? run into hornets nest without any info?

Therefore I stronlgy reject "gamey statement" but everyone has right on oppinion.

PS... i'm not complaining about my opponents moves and style play, but i think i'm quite honorable player (I could overrun China and took AV but i'm here to play and enjoy in the game).

One of the reasons why i'm doing AAR is allowing other players to know me (i'm not hiding anything and it is certainly my deficit to the my future opponent cause they will know my way of thinking) and let them decide if i'm opponent for them.

I do not want to find myself in situation described in post #63 and #64 of this AAR....
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RE: 26th and 27th September, 1942

Post by Jim D Burns »

ORIGINAL: pauk
1. Laying mines isn't gamey - why the hell i wouldn't lay mines and hope for a hit or two?

I have no problem at all with laying mines and never suggested I did. I just had a problem with the satellite data they were beaming back to your surface combat task force letting them know the optimal time to charge into the base and attack enemy ships.
2. Ok, i don't really expect that my mines will hit enemy CV, but i do not lay 10 mines - i'm using non-minelaying subs in wolf-packs - 5 or 6 so we are talking about 50-60 mines....

There could be 10,000 mines, it doesn’t change the fact that WWII mines did not have the ability to relay recon data to the side that laid the mines, it’s a game design flaw that gives players that data in my opinion. I think the only person who should get mine collision data is the side that suffers the hit.
3. I'm not guilty that japanese subs have only one puropse - to be sunk (please, no arguments like "1.8 tweaked effectivnes of the ASW", in my other game i had sub which was attacked twice and get sunk...)

No arguments here, subs do not work as they should, not even close, so we agree completely.
4. I'm not guilty that japanese subs wont attack big fat transports (you can find numerous posts in my AAR) so they are mostly useless

I totally agree, in my game we are into mid October and I’ve hit maybe 5 of his ships total with sub weapons so far in the game, perhaps sinking one or two of those ships.
5. I'm not guilty that my opponents uses sub tranports for FAMOUS evacuation from PI and arguing that is not gamey.

If the game had some ability to rebuild land units that were destroyed, I’d totally agree with you on this point. But since there is no way to compensate (EITHER SIDE) for unexpected non-historical losses, players need to be able to pull cadres out of combat theatres to assure them the ability to resist if they’ve suffered more losses than their side did historically. The problem with historically hard coded OOB’s is as soon as someone takes non-historical losses, the game no longer represents history. Had the US 1 USMC division been destroyed at Guadalcanal, I guarantee the US would have rebuilt it or replaced it with another formation eventually, but that isn’t simulated in the game, so I think cadres are a necessary evil. For now at least.

Were I playing Japan, I’d have a small cadre of every land unit defending in the Pacific sent back to the home island for rebuilding later if needed. You don’t have to rebuild them, but the capacity to do so should be there to allow you as much flexibility in your defense as possible.
6. I'm not guilty that there several game flaws (as you mentioned) but when Allies uses this flaws then is ok? (i would mention only x symbol over base with planes in combination with keeping an eye on air balance).

No it is not ok for the allies either. To me satellite style recon data from deployed mines is simply a design flaw and using it for any purpose against your opponent is gamey.

The x symbol air balance data too is a flaw in my opinion and I personally do not use it.
7. I'm not guilty that my opponents runs into their holes and waiting for their toys in 1943. What the hell i should supposed to do? Continue with attacks? run into hornets nest without any info?

Running and hiding is a legitimate tactic for either side to use, so I wouldn’t use that as an argument to justify recon mines.

but i think i'm quite honorable player

I never questioned your honor, I’m very sorry you felt I was. I merely wanted to raise the topic for discussion. I know the word gamey possibly holds negative connotations for some, but I did not intend it as a negative comment towards you, simply as a topic of discussion.

Jim
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pauk
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RE: 26th and 27th September, 1942

Post by pauk »

Greetings....

I guess (corret me if i'm wrog) that you are "ulitmate history fanboy". I didn't mean anything rude by that, i'm UHF deep in my heart too. But then again, there is difference in your point of view and mine (hey, i did't mean type 88 mine[:D])...

I can see (from your post) that you and me have similar oppinion regarding game issue (design flaws). But the main difference between us is that you don't accept anything that is "using game design flaw"( and you are right!) and I accept....

You are probably perfectionist (i was perfectionist before this game relased too), and you want that game works in "historical ways". Nothing wrong with that, i wish the same.

But, i realised that, if anyone is guilty for unhistorical play, then it is our fault. I've started this game with tactical reasoning (puting LR CAP over TF with 9 Zeros, but my opponent send a strike with 20 W-hawks and i've responded with 30 Zero; then he used 50 W-hawks and i've responded with 70 Zero on CAP) but realised that is not good approach to the game - i've mentioned reasons for that in brackets.....

So, what to do? quit the game and accuse all for the failure of the Game (like Pas). Nah, i wont do it... it's probably my fault, because i have BA in humanistic studies and i would never blame the product (WiTP) because our own limits. The main problem here is human nature (just test AI vs AI and you never see the issues we have,right?)

I dream about a perfect game where house rules aren't needed, but then again i'm aware i should play against myself. But, i'm realist (sp) too ...

i've play one campaing nas Allies in UV - my dear friend pfognoff kick my ass - but hey, i've enjoy in that game - i do not find any fun in hiding knowing i would get my toys (strictly speaking - isn't that gamey?????). I've always looking for challenge.... but that is my problem (rather than AV i'm looking for long struggle)... so no, i'm not using the argument "runing and hiding" for my actions. I'm using it only as answer to Allied strategy....

Allied runs into their holes. Ok. Allies send British CVs in Pacific. Ok. Allies uses subs and catalinas as main offensive weapons "condom transports", hiding their carriers in PH, WC and Australia. OK....Allies uses picket line between PH and WC (with single PC or AK)...ok

But you cant expect from me that i'm not going to use "mines early warning system" after all those actions...

I'm not questioning Andy's honour too, he is nice guy and good opponent (i didn't mentioned above mentioned moves because i'm against them - i'm not!) and i really enjoy in game with him. The only problem with Scotland is that is full of Scots[:D] (film Braveheart).

He use the game design in his favour, and i'm using game design in my favour. But we are very careful and we are do not cross over "gamey line". It is hard to find/agree (with) opponent who suits you but i think i found him.

I wish that WiTP is ultimate historical simulation. But, "unfortunatly" it is only best ever wargame we have/we will have ever.

i'm apologise if this replay is somewhat hestic (and totally without grammar), but i just came back after veterans soccer game (hey, i've assisted to one gol!!:) and celebrating the victory...[:)].. we won 5:0 so i had to drink 5 beers.....
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Honda
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RE: 26th and 27th September, 1942

Post by Honda »

lol
I just finished my paper so that's what, 1 beer for me?
Edited for: successfuly drank!
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pauk
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RE: 26th and 27th September, 1942

Post by pauk »

[:D] Ok, drunken Japanese fanboy party is over[:D] (this is a sake break for JF AAR after all:), lets go back to the war...



AFTER ACTION REPORTS FOR 09/30/42

Not much action.

Previous British penalty - 1100 PP - paid [:D].

British withdrawl for 10/42 - 1 BB + 2 DD. [:D]


AFTER ACTION REPORTS FOR 10/01/42

CHINA

Sian AF was operational and hordes of Tony sweept Chengtu. Suprisingly, Chinese airmen fought well and i lost 5 Tony (4 to A2A combat).

Day Air attack on Chengtu , at 41,29

Japanese aircraft
Ki-61 KAIc Tony x 83
Ki-15 Babs x 1

Allied aircraft
I-153c x 8
I-16c x 11

Japanese aircraft losses
Ki-61 KAIc Tony: 4 destroyed

Allied aircraft losses
I-153c: 6 destroyed
I-16c: 9 destroyed


Second strike comes from Chengtu and weak opposition wasn't trouble for my Zero crew.

Day Air attack on Chengtu , at 41,29

Japanese aircraft
A6M2 Zero x 27
G3M Nell x 9
Ki-21 Sally x 72
Ki-49 Helen x 27
Ki-46-II Dinah x 4

Allied aircraft
I-16c x 2

No Japanese losses

Allied aircraft losses
I-16c: 4 destroyed
I-153c: 3 destroyed


Allied ground losses:
14 casualties reported

Airbase hits 16
Airbase supply hits 5
Runway hits 56


Ok, 26 Chinese fighters are destroyed (9 on ground), my overall losses for today were 11 planes (lots of ops losses). I wonder enemy figther presence in Chengtu is decoy - i have to rest my bombers and can not attack Chungking next turn. So... he could transfer fighters to Chungking....

I'm trying to encircle enemy at Chungking-Sian-Ichang crossroad.

BURMA

Pretty quiet there. Army bombers didn't fly to Akyab.

PACIFIC

KB approaches slowly towards Palmyra. No sign of enemy yet.

I've realised that i have only one Tojo Sentai in the Pacific and will transfer two crack Tojo air groups to Pac in the near future.

IMPERIAL HQ NEWS SHEET

3 Kongos recived their upgrade and now they have respectable ([8|]) AA rating - 510. Last Kongo class BB just sailed from Truk to Home islands.

Ise upgraded in Singapore....she get radar, nothing more.
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