Here's Tennessee. Hood's corps failed to make it into Bowling Green, but that might be a blessing after all, since the Union is up to no good once again: it has sent two forces into Tuscumbia, and fortunately the 1st Corps is closer than it would have been had it made it into Bowling Green.
The Union's exact plans are unclear. I have to think that the army in Bowling Green has been staying there because it has siege engines and will be attacking Cumberland River once a larger force gets there. But why the forces in Tuscumbia weren't combined with the army in Hatchie is a bit of a mystery -- they could all have reached Cumberland River together, and I would have been unable to defend the province against them, being badly outnumbered. Perhaps the Union's plan is to have the forces get there separately, with those forces in Tuscumbia capturing more CSA land on the way. But maybe their target is Chattanooga and its railroad junction. Or perhaps even Selma and its valuable iron production are targets.
This screenshot shows some good news (my new Raiders unit in Chattanooga), and some very bad news (Philip Sherman is now heading the Union's large army, which means that my advantage in generals is now smaller).
Since I am outnumbered in the West, I would really like to shock the Union and send a corps from the Army of Northern Virginia by rail, but can't do that while the ANV is pinned down by the Army of the Potomac in Shenandoah. In a turn or two I might attack that army, which would permit free movement westward along the rail-line. But it's not yet time for that...

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.